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Old 02-10-2005, 02:42 PM   #21
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Yeah actually losers shouldn't have the advantage. People who are actually skilled might just lose because of this. I mean you work so hard to chip off 50% of your opponents health, and then it'll get harder to beat them. Plus its not a 2 way thing, because once you have 50% knocked off your opponent, you won'tbe able to use desperation factor any time before you die.
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Old 02-10-2005, 02:54 PM   #22
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[quoteost_uid0="alamgir"]Yeah actually losers shouldn't have the advantage. People who are actually skilled might just lose because of this. I mean you work so hard to chip off 50% of your opponents health, and then it'll get harder to beat them. Plus its not a 2 way thing, because once you have 50% knocked off your opponent, you won'tbe able to use desperation factor any time before you die.[/quote]
then again alamgir is right and others who objected this idea...
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Old 02-10-2005, 05:30 PM   #23
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Well is kind of a good idea. Like the Exceed Combo in SNK vs. Capcom Chaos. When a players life got low he could do a exceed combo but can only did once the whole 2-3 rounds. So, if it was put on here, if you use it in round 1, you can't do it no more for the rest of the match.
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Old 02-11-2005, 01:38 PM   #24
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also thi could only ork for one person, lets say your opponent does it and sends you even farther down than he was, that would then put you at a big disadvantage becuase you won't be able to do it since it's impossible for you to be 50% lower health then them...
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Old 02-11-2005, 01:46 PM   #25
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sounds like a plan forage.. its not bad and its not good.. you forget just contributing something doesnt necessarily mean its gonna be in the game.. it has to be approved by TMy
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Old 02-11-2005, 03:42 PM   #26
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i dun like the idea....unless....::
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Old 02-11-2005, 04:27 PM   #27
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Nice, it seems like an excellent idea to me.
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Old 02-11-2005, 05:08 PM   #28
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i wonder why rage factor points were added for ''norms'' and even raging demon for akuma, ryu, ken, sakura, gave bison the level 3 shin psycho crusher, wouldn't you consider those as ''desperation factor moves'' ?
and who knows what the future holds for these ''dark/desperation'' moves :biggrin:
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Old 02-11-2005, 05:47 PM   #29
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[quoteost_uid0="Forage"]Firstly, this doesn't have anything to do with the Rage factor.

The basic function of the desperation factor is to give a losing warrior (who's desperate) a fighting chance of winning the battle.

The desperation factor kicks in once someone has 50% less life (or more) than their opponent. So if the winner is at 75% life, and the loser is only at 30% life, they'd be unable to use it. Once they get 25% life, (or less) then they can.

As fighters get hit, they rack up energy, but they might rarely get a chance to use it if they're up against a good fighter. The desperation factor may allow the losing fighter to take advantage of any opening they may get. Also, so it doesn't become too cheap.

So let's say it's Ryu vs Spiderman, and Ryu has 10% life, whereas Spiderman has 80% (70% difference, more than enough). Ryu also has 3 bars of energy because he was getting hammered and unable to use a super of his own. Let's say Spiderman got cocky, started playing a little sloppy, and gave Ryu a few openings.

When he launches his Shinku Hadouken, he can make it more powerful because of the desperation factor. If he puts in the right code, Ryu will yell out, as the size of the Shinku hadouken triples to the size of a Cyclops/Sentinel blast.

In addition to that, the desperation effect(s) can be chosen by the player. For example

- Destruction: Increase the damage
- Totality: Increase the size of the move
- Endurance: Increase the duration of the move
- Relentlessness: The character will only stop if hit with a super move

Of course, not all of those apply to every single super, but you get the idea. What do you think of this feature?
[/quote]
could u tell what duration means cause i forgot

don it means how long it lasts?
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Old 02-11-2005, 06:46 PM   #30
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It sounds like a very goog idea.
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