![]() |
![]() |
![]() |
![]() |
|
|||||||
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Wolverine's rage factor - Wolverine haviing a rage factor | Mantel | General Comments and Strategies | 7 | 10-31-2004 04:59 AM |
| Rage factor | BoundDeath | Members Help Center | 9 | 07-27-2004 12:42 PM |
| Rage factor | RedEyedWolfen | Bugs and Problems report | 13 | 07-13-2004 07:28 AM |
| When you have a rage factor of1,2, or3? - Help | evilryu200 | Members Help Center | 6 | 04-17-2004 03:56 PM |
| What is rage factor for? | evilryu200 | Members Help Center | 1 | 04-08-2004 12:12 PM |
![]() |
|
![]() |
|
|
#1 |
|
Junior Member
New Member
|
Firstly, this doesn't have anything to do with the Rage factor.
The basic function of the desperation factor is to give a losing warrior (who's desperate) a fighting chance of winning the battle. The desperation factor kicks in once someone has 50% less life (or more) than their opponent. So if the winner is at 75% life, and the loser is only at 30% life, they'd be unable to use it. Once they get 25% life, (or less) then they can. As fighters get hit, they rack up energy, but they might rarely get a chance to use it if they're up against a good fighter. The desperation factor may allow the losing fighter to take advantage of any opening they may get. Also, so it doesn't become too cheap. So let's say it's Ryu vs Spiderman, and Ryu has 10% life, whereas Spiderman has 80% (70% difference, more than enough). Ryu also has 3 bars of energy because he was getting hammered and unable to use a super of his own. Let's say Spiderman got cocky, started playing a little sloppy, and gave Ryu a few openings. When he launches his Shinku Hadouken, he can make it more powerful because of the desperation factor. If he puts in the right code, Ryu will yell out, as the size of the Shinku hadouken triples to the size of a Cyclops/Sentinel blast. In addition to that, the desperation effect(s) can be chosen by the player. For example - Destruction: Increase the damage - Totality: Increase the size of the move - Endurance: Increase the duration of the move - Relentlessness: The character will only stop if hit with a super move Of course, not all of those apply to every single super, but you get the idea. What do you think of this feature? |
|
|
|
|
|