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-   -   Desperation factor (http://nferno666.sytes.net/forums/showthread.php?t=10040)

Forage 02-08-2005 01:09 PM

Firstly, this doesn't have anything to do with the Rage factor.

The basic function of the desperation factor is to give a losing warrior (who's desperate) a fighting chance of winning the battle.

The desperation factor kicks in once someone has 50% less life (or more) than their opponent. So if the winner is at 75% life, and the loser is only at 30% life, they'd be unable to use it. Once they get 25% life, (or less) then they can.

As fighters get hit, they rack up energy, but they might rarely get a chance to use it if they're up against a good fighter. The desperation factor may allow the losing fighter to take advantage of any opening they may get. Also, so it doesn't become too cheap.

So let's say it's Ryu vs Spiderman, and Ryu has 10% life, whereas Spiderman has 80% (70% difference, more than enough). Ryu also has 3 bars of energy because he was getting hammered and unable to use a super of his own. Let's say Spiderman got cocky, started playing a little sloppy, and gave Ryu a few openings.

When he launches his Shinku Hadouken, he can make it more powerful because of the desperation factor. If he puts in the right code, Ryu will yell out, as the size of the Shinku hadouken triples to the size of a Cyclops/Sentinel blast.

In addition to that, the desperation effect(s) can be chosen by the player. For example

- Destruction: Increase the damage
- Totality: Increase the size of the move
- Endurance: Increase the duration of the move
- Relentlessness: The character will only stop if hit with a super move

Of course, not all of those apply to every single super, but you get the idea. What do you think of this feature?

alamgir 02-08-2005 01:44 PM

You sure have put some thinking into this and it doesn't seem like a bad idea. TMyApp might have trouble finding sprites for a larger super for each character though.

Forage 02-08-2005 02:08 PM

Well, for the large blasts (like Ryus) TMyApp could just use Cyclops/Sentinels, and perhaps change the color. For some of the other supers, they don't all have to get larger. Like, it wouldn't make much sense to make the already large super for Cyclops even larger. It'd be pretty cool, but not really helpful. So different supers get different bonuses.

edit: Change "would" to "wouldn't"




Edited By Forage on 1107901138

alamgir 02-08-2005 02:13 PM

In that case it would be pretty good, unless it contributes to lag.

someoneelse 02-08-2005 02:15 PM

[color=#000000:post_uid11]Very cool there Forage but the total size of the game increases (4MB to 8MB or something like that) and people with dial-up like me will take much longer time to load. Every time a new character is added the total size increases

u follow me...

it's a good idea but let's what Tmy has to say... :)[/color:post_uid11]

someoneelse 02-08-2005 02:16 PM

[quote:post_uid0="alamgir"]In that case it would be pretty good, unless it contributes to lag.[/quote]
that too..

alamgir 02-08-2005 02:16 PM

Adding new moves shouldn't take up that much space.

Dark_Paladin_X 02-08-2005 02:21 PM

hmm... ??? i dunno man...i dont think its such a good idea..i mean

think about it..ppl who use cheap characters..with this desperation factor added to it...they came win easily..i dont really like it...no offense

Forage 02-08-2005 02:32 PM

I'm not sure how it would contribute to lag. For the blasts getting larger, the same animation is already in the game. If someone lagged because Ryu did a Shinku hadouken in desperation, then they'd lag if Cyclops did his super large blast (which is already in the game). So I don't think it'll make the game laggier (than it already is).

Also, they're not really "new moves", they're just changes to existing move. Instead of animation A, it's animation X. Instead of Shinku Hadouken doing damage X, it'll do damage Y. It's just changes, its' far from being an entirely new move.

estset 02-08-2005 02:42 PM

Who might you be Forage lol. Anyway sound good but the attack is powerful.


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