alright...i know i just started posting here....so i can't post stuff in the bugs section...so i'm going to post it here instead...i've been playing the arcade version of xmen vs street fighter for about a year now since it came out for emulation on MAME....i've been playing xmen vs street fighter online for about a week now...and here are a few minor details that could be fixed next version.....and yes, i did search for these probs wit the search engine for the forums...
1.Ryu's air shinku hadouken does not make him move downwards in the air...he is perfectly still...this is important cuz if you don't time one right the opponent can easily get in close, wait for you to land...and do some damage...but this way he has a wider range and can come into contact with someone even easier than he could before...
2.correct me if i'm wrong...but i remember some super moves doing a lot more damage than what they can do in the online version...like you got wolverine's super good (it can reduce an opponent's life down close to half if taken full force), but ryu's super barely even does that...maybe this is because you wanted to balance the game with the characters you have right now or something...
3.whatever happened to that one move where you could push awa
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