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alright...i know i just started posting here....so i can't post stuff in the bugs section...so i'm going to post it here instead...i've been playing the arcade version of xmen vs street fighter for about a year now since it came out for emulation on MAME....i've been playing xmen vs street fighter online for about a week now...and here are a few minor details that could be fixed next version.....and yes, i did search for these probs wit the search engine for the forums...
1.Ryu's air shinku hadouken does not make him move downwards in the air...he is perfectly still...this is important cuz if you don't time one right the opponent can easily get in close, wait for you to land...and do some damage...but this way he has a wider range and can come into contact with someone even easier than he could before... 2.correct me if i'm wrong...but i remember some super moves doing a lot more damage than what they can do in the online version...like you got wolverine's super good (it can reduce an opponent's life down close to half if taken full force), but ryu's super barely even does that...maybe this is because you wanted to balance the game with the characters you have right now or something... 3.whatever happened to that one move where you could push awa |
this isn't the full version of the game
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supers do way too much damage. they're not suppose to. they're not suppose to do anymore than 1/4 of health.
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ok, since there is a little confusion with which thread to reply to, i am calling this one the one you should (reply to, that is)...and since for some reason in this thread my post got cut off... here is the rest of it...
3.whatever happened to that one move where you could push away an opponent while blocking? i'm not quite sure how to perform it but i haven't seen anyone else do it during a match...so i'm assuming it's either not here or noone knows about it? 4.when cyclops jumps backwards and air blocks at the same time...he doesn't move backwards when that sprite is shown...instead he just suddenly stops in mid air and then lands...what happened? i know in the new version you said you "tweaked" him a little...could you have overlooked this in the tweaking? 5.um....whatever happened to that blue stuff when you super jumped?...that stuff was cool...it also showed a character was going to super jump instead of just hearing the sound effect...i just feel you can react faster to that action if the blue stuff was there... that's all...if someone could post an explanation for these things...it would be greatly appreciated... and to reply, i KNOW that this isn't a full version of the game...that's why i am posting: to MAKE it a full version... and i stand corrected, supers ARE only supposed to take away 1/4 of the opponents life...but then why is there that double team move? i think that if they hadn't put that in there the game would be more balanced...cuz now you can fit like 3 supers into that time frame...which means you can take away 3/4 of someone's life just by doing one move...which i find a little cheap...but that's just my opinion... |
ummm ok what blue stuff on this super jump again ???
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tmyapp doing everything he can
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umm....when you perform a super jump in the arcade version of xmen vs street fighter a blue mist sprays under the character who performed it....and it is missing from xmen vs street fighter online....
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not everything is in the game dumbass. it cant be exactly like the real version. u try and make a game like this and we'll see how well you do!
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what did i just say ?? if your new, you CAN'T start threads in this section !!
can't you people read the rules ?? |
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