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#11 |
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Junior Member
New Member
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Dark Paladin, people won't be able to use it all the time, it's only when their character is losing by 50% (or more). Let's say someone does a desperation super, and their only losing by 10%. Then they can't use desperation factor. It'll probably end up being used only once a game, and it can't be used cheaply because of the life requirement.
etset, it has to be powerful or it wouldn't be anything special. It's not so powerful that it'll end the game, just even the score. This is so people won't purposely get to 50%, and then use desperation factor to win the game. |
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#12 |
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Senior Member
Senior Member
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[quote
ost_uid0="Forage"]I'm not sure how it would contribute to lag. For the blasts getting larger, the same animation is already in the game. If someone lagged because Ryu did a Shinku hadouken in desperation, then they'd lag if Cyclops did his super large blast (which is already in the game). So I don't think it'll make the game laggier (than it already is).Also, they're not really "new moves", they're just changes to existing move. Instead of animation A, it's animation X. Instead of Shinku Hadouken doing damage X, it'll do damage Y. It's just changes, its' far from being an entirely new move.[/quote] woah good point... i'll think i like this "desperation factor"
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#13 |
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Senior Member
Junior Member
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its a good idea..but how many chances of it actually working out?? besides its going to take alot of space and time!
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#14 |
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Senior Member
Junior Member
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i think it has a few flaws:
lets go back to ur ryu/spidey example. what if ryu does the destruction one, and spidey does web sling, then what? u just wasted it and got owned. and what if he used the bigger one, and spidey super jumped, once again he'd get owned and wasted it...so much for ur desperation move..i think it'd just be a waste of energy if that happened but that thing always has a possiblity of happening. but yeah it would increase the chance of a comeback. 2nd. what about the helpers? lets say someone's got juggernaut and they hit it when u use it. u'd be screwed out of that too huh? 3rd. what about akuma? how would his tenma gou zankuu get bigger? and the rd? 4th. this also has to definately apply for vips. what about rd for sakura and all? double the length, constant? increase damage? these would all make it a 1 hit kill, even with vip akuma... besides that, it's a pretty good idea and i'm not trying to critisizing u just trying to show you why this may not be a good idea for the game.. keep it up though u have some pretty good ideas. |
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#15 |
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Senior Member
Senior Member
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This idea I don't like altogether.
Fact is if someone is losing alot to another opponent, why should the loser be given the gift of these powerful attacks? The current winner in any fight, after all, earns his position so why should the fighter losing have a privilage to win? This would take away from an honest fight. The losing fighter should be thankful that his level gauge slowly rises as he is hit with a special. If a desperate fighter needs to be assisted he should use his helpers wisely because that's the only assistance he is going to get.
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#16 | ||||||||||||
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Junior Member
New Member
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Quote:
lets go back to ur ryu/spidey example. what if ryu does the destruction one, and spidey does web sling, then what? u just wasted it and got owned. and what if he used the bigger one, and spidey super jumped, once again he'd get owned and wasted it...so much for ur desperation move..i think it'd just be a waste of energy if that happened but that thing always has a possiblity of happening. but yeah it would increase the chance of a comeback.
Quote:
2nd. what about the helpers? lets say someone's got juggernaut and they hit it when u use it. u'd be screwed out of that too huh?
3rd. what about akuma? how would his tenma gou zankuu get bigger? and the rd? 4th. this also has to definately apply for vips. what about rd for sakura and all? double the length, constant? increase damage? these would all make it a 1 hit kill, even with vip akuma...
Restavega, if you could get someone down to more than 50% life than you, I doubt they were ever any real threat. Also, desperation factor doesn't gurantee the win, and as Zhou pointed out, it may even be a waste at times as well. Also, helpers aren't always helpful. |
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#17 |
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Junior Member
New Member
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wow... i sorta feel outclassed in ideas... :dozingoff:
Even if the desperation factor comes into play, then maybe you should just make the move longer and not larger (like you said before) and for vip it should be longer but not long enough so that it becomes a 1 hit K.O. anyways forget about making it bigger because that what you've been talking mostly about and concentrate on making the move longer.... or you can use the same super but make it lose more health hows that?... Edited By someoneelse on 1107993943 |
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#18 |
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Senior Member
Senior Member
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i just don't like this idea either, just as restavega said.
i mean why should the loser get an advantage thats not fair, just because someone sucks doesn't mean the game should be better for them, and a lot of supers can get you down past 50% health, so how powerful should this be, for one it shouldn't give the loser the upperhand after it's done, then there's a power unbalance and it's all outa wack.
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#19 |
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Senior Member
Junior Member
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lol
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#20 |
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Member
New Member
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as for ppl that r cheap....its not a good sign...but i like the way it sounds....i like ur idea Forage... :buttrock:
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