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Similar Threads
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| Thread | Thread Starter | Forum | Replies | Last Post |
| Its was lag! u have no skill | Duro0535 | RaNdOm iNsAnItY | 16 | 10-23-2004 04:02 PM |
| Skill level and ranks - An idea | J-Kw | New features | 21 | 08-17-2004 09:03 AM |
| rank suck man!! its base on points not skill - skill wins game not super moves people | supergood | Bugs and Problems report | 7 | 03-21-2002 09:13 AM |
| I HAVE SKILL TRUST ME - I CAN WIP ALL OF YOUR ASSIS | YAMCHA | Challenges and Tournaments | 17 | 12-27-2001 10:55 AM |
| skill my arse | RAMROD | General Comments and Strategies | 12 | 11-06-2001 03:12 PM |
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#1 |
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Senior Member
Senior Member
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[color=#000000
ost_uid2]I would like to say that I have improved my Skill level idea and come up with a better one.The skill level will be Based on many different things like Rank(Which no one cares about). Win Percentage(one thing I do care about). And Finnally The Skill level System. Rank Which Will be kinda based on the Skill level system. like if your rank 1 you will have the Defenite position of Skill Level:High other than that other ranks will have the skill level system. Like when you come into a game it will show you skill Level:High, Skill Level:Medium, And Skill level:Low and thats where it leaves the winning pecentage. Like if you beat some one with a Higher Skill level you skill level will go up. but if you lose to some one with lower skill level your skill level goes down. The SKill level system will be based on wins and loses and points. and also the system will also have the percentage of wins you have. Then your going to have a record of last Ten games you have played in a week. If you lose more than you win your Skill level will go down. but if you win more then you lose in the last ten games your skill level goes up. points will be a lift in your skill level. The points system with the rank does not have to be removed. but im just putting in a idea. And some features to the game.[/color ost_uid2]
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#2 |
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Senior Member
Senior Member
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no i don't like this idea because some ofus are lazy bastards who never play anymore and have a low or no ranking (in fact i think i have lost of 2 of the fights i've done this update) so we look like n00bs even though we all kno i can still rip plenty of ass...
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#3 |
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Senior Member
Senior Member
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I said im improving it not like skill level taking everthing over
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#4 |
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Senior Member
Senior Member
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I like this idea. To be based off a win/loss percentage would tell alot of players whose good and whose not as opposed to the current ranking system. but, of course, they both have their pros and cons so they should be displayed together.
This whole percentage thing should carry over when the rank points get reset! but you should still drop in percentage due to inactivity. TMyApp, if he ever uses your idea NoSoul4SFO, should make it so if you beat a player that has a high percentage of losing, your percentage shouldn't go up very much (thats if you have a high percentage already). It would be alittle tricky but the pay off would make an excellent ranking system. Kudos on the idea, NoSoul4SFO.
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Don't do drugs. Stay in school. |
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#5 |
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Administrator
Senior Member
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if you where here back in the start of the game you would see that it was basicly somewhat like a percentage ratio... for example
Rank 01 TarkanX Wins1033 Losses 127 Total 906 Rank 02 Nferno666 Wins 855 Losses 55 Total 800 Rank 03 baller Wins 710 Losses 44 Total 670 Rank 04 Token Wins 728 Losses 105 Total 623 Rank 05 leftyfb Wins 635 Losses 108 Total 527 back then it was based on your wins minus your losses equals your score... :biggrin: |
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#6 |
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Senior Member
Senior Member
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[quote
ost_uid0="Nferno666"]if you where here back in the start of the game you would see that it was basicly somewhat like a percentage ratio... for exampleRank 01 TarkanX Wins1033 Losses 127 Total 906 Rank 02 Nferno666 Wins 855 Losses 55 Total 800 Rank 03 baller Wins 710 Losses 44 Total 670 Rank 04 Token Wins 728 Losses 105 Total 623 Rank 05 leftyfb Wins 635 Losses 108 Total 527 back then it was based on your wins minus your losses equals your score... :biggrin:[/quote] Well, nows the time to have alittle bit of both ranking systems for a more accurate ranking structure. Edited By Restavega on 1106635723
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Don't do drugs. Stay in school. |
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#7 |
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Senior Member
Senior Member
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_292 Suikoden^ Wins 8 Losses 0 9920
_293 bengi3628 Wins 156 Losses 113 9919 _294 peeweaz Wins 124 Losses 138 9918 _295 nash0r Wins 262 Losses 59 9918 Shouldnt I be higher than them?
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[img:sig_uid]http://xs12.xs.to/pics/05035/Banner4.jpg[/img:sig_uid] [img:sig_uid]http://xs12.xs.to/pics/05035/coollogo_com_17981864.gif[/img:sig_uid] _-*-_-*-_-*Don't hunt what you can't kill*-_-*-_-*-_ http://s4.invisionfree.com/nashs_hangout |
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#8 |
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Senior Member
Junior Member
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Its cool.. I think i like it
and no nash.. you can have 1000 wins and be in the 200 spot.. if you spend your time beatin on new ppl and gettin more wins u wont go uup.. but you can beat the numba 1-10 person 4 times and be in like 30thEdited By blockattack on 1106661309
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When darkness falls, you had better defend yourself. BLOCKATTACK!! |
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#9 |
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Senior Member
Senior Member
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[quote
ost_uid0="Nferno666"]if you where here back in the start of the game you would see that it was basicly somewhat like a percentage ratio... for exampleRank 01 TarkanX Wins1033 Losses 127 Total 906 Rank 02 Nferno666 Wins 855 Losses 55 Total 800 Rank 03 baller Wins 710 Losses 44 Total 670 Rank 04 Token Wins 728 Losses 105 Total 623 Rank 05 leftyfb Wins 635 Losses 108 Total 527 back then it was based on your wins minus your losses equals your score... :biggrin:[/quote] maybe it could be possible to work the percentage out aswell its not really difficult basically say if a player in this situation called X played 200 games and had won 165 and lost 35 prehaps it could be possible to work out playerX's percentage this could be done simply by dividing 165 into 200 then multiply it by 100 and that would be there winning percentage and the same can be done for their loses,but you'd just have to rearrange the formula winning percentage =82.5% loosing percentage= 17.5% now it would seem a impossible task to track down every win and loss so prehaps the percentage could be added to the archieves as each 'volume' is added, this theory could also mean that it wouldn't matter if you played 2000 games or 200 games it would be down to simply winning or losing in some cases or just being the best at playing :biggrin: but the percentage or ''skill level'' could only be done once a certain amount of games have been played, and if certain players can't make the required amount of wins needed then their score could just show without any percentage shown Edited By y_09 on 1106678614
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#10 |
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Senior Member
Senior Member
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how about ah ah ah achnooooooo gesundheit :biggrin:
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