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Old 11-05-2004, 04:59 PM   #1
raddaman0628
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[color=#0000FF]I am making some game data I will finish later. Hope it will be helpful.

Marve| Super Heroes vs Street Fighter SFO (compared to ryu)
(Due to the
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Old 11-07-2004, 11:58 AM   #2
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GOOD 1 MAN I LIKE IT HOPE THEY TURN IT AROUND SOMEDAY
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Old 11-08-2004, 12:57 PM   #3
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Updated a little.........
I need a little help any takers? Pm me if you want to.




Edited By raddaman0628 on 1099947525
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Old 11-08-2004, 04:53 PM   #4
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Nice, even though I did this sort of thing 1-2 years ago, but it was only for special moves; it's (my list) probably outdated, though. The best way to have the list be correct is to test it out on Ryu, since he has the most normal defense in the game. I don't think you need to use normals, but if you do, then that would be neat (I used just specials annd supers). How did you count the percentage? Did you count how many blocks each person has in a life bar and then count how many blocks where taken out (many times, the number wont be an even one) then calculate the percentage? Well that's what I did as well. If I had more time like I used to, I would be able to help you, by the way, you should also do defense percentage of all characters... for example, Ryu is the most normal defense in the game, so he is at 100%, let's say you do a Shinkuu hadouken on Sentinel and it does 20% on him (25% on Ryu), you take 25/20 = 1.25 * 100 = 125%, that is Sentinel's defense (just an example). It's easier to test this theory out by just using Shinkuu Hadoukens.
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Old 11-09-2004, 05:56 PM   #5
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no wonder tarken was probably good cuz u knew how much life what super would take offf
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Old 11-09-2004, 06:25 PM   #6
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I attacked ryu with the attack and counted out how many times I did the move and divided it by 100 to make a persentage. Not sure If that is a good way.
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Old 11-09-2004, 06:32 PM   #7
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that method is ok but a truly accurate way is to know the coding of the game...anyway...most of the specials do a diff. amount of damage each time so there's no real way to measure

i.e.

max. spider or death btye
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Old 11-09-2004, 07:36 PM   #8
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ok. Plz just close it. We all can test it for our selves ya know. Now give me beer! No beer and No tv makes me crazy!
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Old 11-09-2004, 07:46 PM   #9
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[quoteost_uid0="Iplay2win"]that method is ok but a truly accurate way is to know the coding of the game...anyway...most of the specials do a diff. amount of damage each time so there's no real way to measure

i.e.

max. spider or death btye
[/quote]
Err... no... it is very easy to see how powerful an attack is, you don't need to know rocket science.


Raddaman: That isn't a good way of doing it, I'm sure that Akuma's Shun Goku Satsu deals more damage than that. My way is the best way (best way until proven wrong), just count the number of "sectors" for a life bar (they'll all be the same for every character, then use Ryu as your target practice and so on.
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Old 11-09-2004, 09:00 PM   #10
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woah...
that data just blows my mind
ppl actually attempt to do all this?
y not just enjoy a game or 2
:biggrin: Good Job
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