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Old 09-13-2002, 05:30 PM   #1
Dan Hibiki
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<span style='font-size:7pt;line-height:100%'>All things mentioned by Dan Hibiki in this section have been extensively tested in practice mode. Dan has also tested some strategies against human players, and in those situations appropriate notes will be found by those strategies.</span>

Sentinel, while powerful, has several massive weaknesses that are easily exploited by any of the other characters in fights. Sentinel's obvious strengths are his incredible strength, his massive supermove that covers the screen, and his powerful air game with successful and relatively safe air attacks. In addition Sentinel has very good range on his attacks as attributed to his size.

Sentinel's weaknesses are his size, relatively low dash speed, very slow attack speed, and incredibly attack hit stun and recovery from sweep attacks. He is big, and just about anything you throw out will hit the big guy. His dash speed is slow, which limits Sentinel's ability to avoid close-range skirmishes, which is not his optimal range in this version of the game. His attack speed is VERY slow, making him quite interruptible and very hard to build up good offensive pressure. Finally, Sentinel's recovery times are absolutely horrid, making it very easy to execute guaranteed combos on him.

Cyclops is far more of a match for Sentinel in this game. Moves that are good to ruin any decent Sentinel player are quick in and out close-range skirmishes. A series of weak punches are definitely guaranteed against him, and if you can execute it fast enough, you can go from a fierce punch into a FP version of the Gene Splicer of great damage when up-close. Use practice mode to get a hang of Sentinel's recovery times from attacks; watch his recovery animation, and when it ends the guaranteed combo time ends.

A good combo starter of Cyclops is his down + FK, a.k.a. his low sweep. Sentinel has to lift himself off of the ground with his jets, which takes a lot of time. Sentinel's sweep recovery is not invincible, so go ballistic once it starts. His down + FK has so much guaranteed stuff off of it, it is just insane.

Here are some good combos for Cyclops users against Sentinel:

FP [f, d, df+FP] - guaranteed
d+FK d+FK [d, db, b+FK] - guaranteed
d+FK d+FK [f, df, d+FP] - guaranteed

Create your own combo with this stun information.

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