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Old 05-07-2002, 05:19 AM   #1
Troy88
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I've always preferred Ken over Ryu, even when they were virtually the same character in the old-school version of SF2 (hey, his throws looked cooler). When the differences between the two were more noticeable in future SF games, the differences in Ken actually made a difference.

Take "Super Street Fighter 2" for example. Ryu's fireball got beefed up a little bit, and if you do a half-circle motion you get a red fireball. So what? In a Ryu vs. Ken match, Ken's fireball will still nullify it, rendering it useless. Ken's improved dragon punch, however, is something worth having. It covers more ground, and is lightning fast (plus if you hit them with it up close, you get a 2-hit combo out of it).

Now let's move on to Street Fighter Alpha 3. Now I'll admit, Ryu's ShinKuu TatsuMakiSenPuuKyaku is a cool super move. You can use it to punish people that jump around too much. But, Ken can essentially do the same thing with his ShinRyuKen. Ryu's ShinKuu HaDouKen was pretty lame, in my opinion. You can see it coming from a mile away, and has about 10% chance of actually working on me in a fight. Ken's ShouRyuReppa was much more effective.

Now on to X-Men vs. Street Fighter. Once again, Ryu's S. HaDouKen is predictable and easily avoided/blocked. Ken's ShouRyuReppa can easily be thrown into a combo, and it does massive damage. Plus if someone is trying to super jump over you, you can totally rape them. The other distinct advantage Ken has over Ryu is the fact that Ken's HaDouKens travel diagonally downwards when done in the air. I've found that most Ryu users tend to try to fireball you to death, so all you have to do is jump straight up and blast them a few times. At this point, they might try to jump at you, then all you have to do is a dragon punch. Unlike Ken, Ryu can't dragon punch in the air. If you want to be really cheap with Ken, you can super jump backwards and throw multiple fireballs before you land & build your super meter. Ken also has some wicked combos, and most of your basic 8-12 hit ones are easy to pull off. I can do an infinite combo with him, although I've been hit for doing it before...lol.

So that's about it. If you are a Ryu user and like being cheap with HaDouKens, you should try playing me, and I'll put a stop to it real quick.

But by all means, feel free to disagree with me. :biggrin:

(Edited by Troy88 at 8:55 am on May 7, 2002)
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Old 05-07-2002, 07:16 AM   #2
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i disagree !

ryu has advantage that ken doesnt !
ryu's fireball are bigger so then are difficult to avoid.
ken has his shoryu reppa but can be avoided easily,
and so is the fire whirling dragon punch(dont remember the name)
ryu has his shinkuu in xmvssf who is at my opinion the best moves
he has it has priority on everything except cyclops and chunli !

in sf2 original ryu and ken werent the same ! normal moves were different and throw moves were too ken had power and ryu had speed ! that was the real differences !

try a roll throw with both and you'll see what i mean !
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Old 05-07-2002, 09:17 AM   #3
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I like MvC's version of Ryu.
That way, I can play as ryu, Ken, Akuma, or Dan.
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Old 05-07-2002, 11:32 AM   #4
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Dan isn't bad, i actually use him much in MvsC2 !

except for his super taunt who serve the purpose of making your opponent laught to the ground to give you a chance of crushing them up ! **cought**

he's overall good !
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Old 05-07-2002, 11:50 AM   #5
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i think ryu sucks, kens okay, i like wolverine and spiderman the most....but then again kilik could kill them all
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Old 05-07-2002, 02:35 PM   #6
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ryu is so cheap. he has so many beam and projectiles. while ken is much better with physical combat.
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Old 05-07-2002, 02:55 PM   #7
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ryu isn't cheap, people who play him are !

ryu has more real combo than ken ! ken always finish in jumping or finish with a move who take lots of time to hit !

example:
ryu axe kick ------
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Old 05-07-2002, 03:23 PM   #8
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Storyline-wise Ryu Beats Ken(but not by much)

Game play-wise, Ken beats Ryu(overall)

It's been proven in tournament play, Ken is on a higher Tier than Ryu.


the hadouken is the easiest projectile to jump over, or to parry(SF3). The shoryuken is just to good, play SF2 and see what I mean, if you jump, you stand no chance. Especially with Kens fire shoryuken which does a 3 hit combo if fully connected(in alpha games). Ryu's fire hadouken deals more, but it can easily be jumped over.

The tsatsumaki senpuu kyaku, I have to give this to Ryu, Ken does 5 hits, and Ryu does 1-2 hits. but when Ken lands, he's left defenseless, and the opponent is just standing. When Ryu hits the oponent, they get knocked all the way back.

Shinkuu Hadouken vs. Shoryueppa: Shoryueppa wins this one, that is if we are going by regular SF games and not marvel vs. capcom games. shinkuu hadouken is just a charged up hadouken which can easily be dodged by jumping, or parrying it 5 times. the shoryueppa is 3 shoryukens, but lethal combos, and damage.

Shin Shoryuken vs. Shinryuken: Shinryuken wins. shin shoryuken on good defense characters(not bad defense, or great, just good) deals 45% damage(about). It's hard to connect if your fighting an experienced player, and it's weak if you do a shin shoryuken while they're in the air. The Shinryuken is one the top tier for one of my most favorite supers. It's air unblockable, it's hard to parry(in the air that is), and how many combos? about 16 at most in 3rd strike, and 14 in alpha 3. it deals moderate damage though. But when you did this catching your opponent in the air, it's safe to assume your chances of winning just got better.

Shinkuu Tatsumaki Snpuu Kyaku vs. Shippu Jinrai Kyaku: hard decision, but I have to say Shinkuu tatsumaki senpuu kyaku. Shippu Jinrai is a good attack if you want to be careful, since if Ken doesn't hit the opponent with his knee, then he won't go all the way up. But Shinkuu Tatsumaki Senpuu kyaku can hit the opponent bouncing them from one foot to the air like a circle, and the good combo damage.


note* Ryu has Denjin Hadouken which is an extra super move

Who would win in each game if they fought:

SF2 TWW: they are the same, but Ken because of his extra throw

SF2 CE: Ken again

SF2THF: Ryu, dunno why though

SSF2NC: Hard choice, but Ken

SSF2T: Ken

SFA1: Ken, he has shinryuken

SFA2: Ken

SFA3: Ken once again

SF3NG: Ken

SF3DI: Ken

SF3TS: Ken

Marvel games: dunno why, but Ken wins.

Capcom vs SNK: never played the series, but Ken wins



overall: Ken wins, but I still like Ryu better.
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Old 05-07-2002, 04:02 PM   #9
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tarkan: i agree for someone like you who see ken as a benefit !
but for those who sees it in the other way then he is just too stupid ! ryu has good close range attack when you know how to do combo ! ken has some but is defenseless after a combo !

like i said...
ken = power
ryu = speed

they are counterpart of each other !
that's why they got the same tech !
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Old 05-07-2002, 04:23 PM   #10
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Actually

Ryu: power
Ken: speed

Ken is flashy, and Ryu is focused. Ryu has a better round house, and axe kick, but Ken is still better in game play overall(but Ryu is still my fav. SF character).

The disadvantage of Ken, like you said is he's defenseless after a combo, like if he does a fire shoryuken, and only the last combo hits with the opponent on the ground, the opponent will still be standing, as with Ryu, his one combo shoryuken isn't flashy, it's focused, so you don't have to worry about watching out for them when they are going to trip you when your coming down, or something..... Ryu's Tatsumaki Senpuu Kyaku is safer than Kens, it hits the opponent all the way back, but Kens flashiness gets in the way of that.

Ken has an anti-turtling(hitting someone while they're ducking) in alpha 3 in which Ryu doesn't, which is an advantage for Ken.
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