/images/killer/custom/forumbanner2.png
SFO Archive Forums SFO Archive Forums SFO Archive Forums SFO Archive Forums

Go Back   SFO Archive Forums > Street Fighter Online > Bugs and Problems report
Register FAQ Community Calendar Today's Posts SFO Staff Search

User Tag List

Similar Threads
Thread Thread Starter Forum Replies Last Post
Block and take no damage - The computer player takes no damage KMaster Bugs and Problems report 11 08-02-2004 09:44 AM
2 much damage! - The special moves take way 2 much damage DA_VIPA New features 6 11-14-2002 02:41 PM
Lag Damage - Lag Damage:The worst bit of XM Vs SF Kingryu1 Bugs and Problems report 27 03-25-2002 03:11 AM
TMyApp and Warmor - Something that needs to be Explained Selvin General Comments and Strategies 9 12-17-2001 11:45 AM
No Damage - No Damage taken when I attack FusionGeoff Bugs and Problems report 4 08-20-2001 08:29 AM

 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-12-2001, 01:36 AM   #1
Zing79
Senior Member
Senior Member
 
Join Date: Oct 2001
Posts: 632
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Default

Ever have this happen during the game?
you throw 3 supers and it does NO damage?

its the magical word..
LAG :biggrin:
*But* I think theres also a new culprit at work here...its something to do with the animation.

let me explain what I think is going on with some in game examples

ever notice that sometimes you'll kick a guy and it'll look like hes halfway across the screen, only to reappear in front of you?

When you kick him, your end of the game fullly animates what it thinks should be happening. However, because the information being sent isn't instantaneous, you havent received whats going on in his version of the game yet. Which means sometimes the guy will look like hes right in front of you when in reality, after your animnation has finished, hes moved somewhere else. The info on where he is and what hes doing just hasnt arrived on your comp yet, or isn't processed until after your animation has finished.

It works exactly the same with the supers..."your game" thinks he's been hit, when in reality he's somewhere else. Once the animation for the super is over the response from his connection kicks in, and surprise, hes had no damage taken away..

Your biggest give away that the timing between u 2 is off, is if it looks like hes just standing there doing nothing...If your playing a good player that would never happen!

Just remember this little nugget of info. If you do something (it can be anything), and none of his power is getting drained, WATCH OUT, because hes not where you think he is, or what you see isn't whats really happening.

If this happens, your best bet is to super jump and let the game catch up to. Once that happens you can get a reading on where he actually is, or what hes doing.

btw...this happens to BOTH ppl at the same time, so its not like one of you is getting the shaft...You both have to put up with it...

This is just my little working theory, you'll have to get the definitive word from TMyApp himself. :biggrin:
__________________
<center>
WHAM! gaming
Canada's Home Page for Interactive Entertainment</center>
Zing79 is offline   Reply With Quote
 
Forum Jump




Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -7. The time now is 05:36 AM.
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Resources saved on this page: MySQL 0%
Page generated in 0.11219 seconds with 27 queries