![]() |
![]() |
![]() |
![]() |
|
|||||||
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Connectivity issues - Dsl problems | SolidSnake76 | Bugs and Problems report | 8 | 01-28-2005 01:56 PM |
| "/\/oob issues" | ^!^Biddy^!^ | Members Help Center | 8 | 08-22-2004 10:41 AM |
| Issues in iraq | hotsexi_chic | RaNdOm iNsAnItY | 48 | 07-11-2004 08:33 PM |
| Controller issues | Steve-O | Members Help Center | 6 | 05-15-2003 05:54 PM |
| Ballance issues | Bugs and Problems report | 5 | 05-21-2002 05:34 AM | |
![]() |
|
![]() |
|
|
#1 |
|
Junior Member
New Member
|
One of my house-mates is trying to play SFO, and can't get it to work via our LAN. Being the resident geek I've been asked to fix it for him, heh.
Chat servers work fine (UNLESS 'behind a firewall' is turned on :), but the game itself doesn't syncronise. Can somebody tell me how the syncronisation works? If you challenge a player does SFO connection -out- to the port, or does the challenged player connect -in- on the port? Does it use TCP or UDP? Anything that'll help. Thanks in advance. |
|
|
|
|