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Petition for super jump lock New features 21 10-03-2004 01:28 PM
Jump lock - After 3 years i think it's enough..... New features 12 09-29-2004 06:25 PM
I can't hyper jump - It's not jump lock that causing this hadoken king Bugs and Problems report 1 08-25-2002 10:36 AM
Practicing without jump-lock Jedi Knight New features 4 05-12-2002 09:38 AM
Drill Claw Lock???? - Just like there is a Super Jump Lock..... Gothic Archangel Bugs and Problems report 36 02-25-2002 06:23 AM

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Old 02-01-2002, 12:02 AM   #1
TMyApp
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well.. there were a number of important changes done in 0.2r (most NO one will notice), but one stands above the rest... "jump lock"

as we all know (or if u dont know, u will now) "super jumps" create quite a bit of Lag (it's just how it is)... and, over the last few weeks/months, a new trend/strategy has be developing: non-stop super jumping

people do it all the time... they do a move, super jump behind u, do a move again... and so on

it may seem like "fun" to them (they may even think it is a "good" strategy) but in the end, u have a game with 10-20 sec lag, and a poor guy on the ground who can't hit crap...

it is annoying and "cheap" (@least i think so).

so, from now on, u will only get 3 super jumps... and, once you use them up, u will get one more every 10 seconds... for an average player, this doesn't mean anything (u prob won't even notice the change), but, for the rest, u will now see the words "jump lock" (can u guess what happens when u do ??) :biggrin:

super jumps are used for 2 things (primarily), to get out of the corner traps, and to start an air combo (which doesn't matter @ this point)

post u'r comments here.... but be warned, bitching will get you no where... jump lock is here to stay... and it will take a LOT of intelligent discussions to change my mind :biggrin:
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Old 02-01-2002, 01:07 AM   #2
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...and with me in his ear giving him "a LOT of intelligent" reasons why he shouldn't take it out, you can bet your ass it isn't going anywhere. :biggrin:

Any fool who plays this new version and doesn't realize he's better off has lost his mind.

Before saying that its still laggy, ask yourself this: How many supers you waste your last match?

thats the main reason it was put in (along with reducing lag).

No more 9 wasted supers...enjoy :biggrin:
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Old 02-01-2002, 04:24 AM   #3
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Dan is happy with this new development. The only time I ever saw anybody super jump in the arcades was to avoid a super move, get out of a corner, or to do an air combo. The reason people abuse it so much here is that the super jump has much more horizontal distance in this online game than in the original (originally you could hardly go half the screen's distance horizontally with a super jump).
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Old 02-01-2002, 04:33 AM   #4
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Good Job
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Old 02-01-2002, 05:25 AM   #5
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just wondering !!!

you know that supers are done lots and lots on this game and you know that cyclops mega optic blast s only super jumpable so you telling me that when he will be in here there will be no way to avoid supers.

i mean i always super jumps to avoid supers move but you mean that i will be forced to block and lose some life without the chance to retalliate cause the guy always use supers against us !

i dont blame u to stop people from always super jump it is right that it is cheap but for me here is why i super jump:

1- to get away from the people
2- to pass above supers and hit the ennemy
3- to get away from corners

believe me people always use one of the three point here so you mean that i will be forced to let myself be beaten cause the guy is too stupid to know that super are not for immediate use and them all all at once.

ok the jump lock is good but i must say that supers could be lock too cause people will rely on them now !

just a suggestion so dont blast me for this tread !
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Old 02-01-2002, 05:34 AM   #6
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You didn't read the whole thread... you start with three super jumps, and when you run out, the super jumps are 'refilled' by getting one every 10 seconds. They aren't gone... just limited.
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Old 02-01-2002, 06:41 AM   #7
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TMyApp, you should also put a ban on how many times a player can use Wolverine's Drill Claw, i'm tired of the cheapos that go the entire battle using only one move, like the drill claw. in most cases, my helper or a super jump are the only way to get out of a drill claw barrage. With the superjump and the helpers being limited, or even just slowed, it will be harder to avoid these cheapos. This shouldn't be considered bitching, but just a suggestion on limiting powerful moves that newbies and cheapos just keep abusing
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Old 02-01-2002, 06:44 AM   #8
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No, it shouldn't... there is no reason. Just use a weak punch to stop them as they get ready to do it, or use a Shoryuken as the Drill Claw comes at you. Any retarded one-stepper can be stopped by the brute force of logic. But let's keep things on topic here...

(Edited by Dan Hibiki at 9:52 am on Feb. 1, 2002)
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Old 02-01-2002, 07:30 AM   #9
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Thx TmyApp. The only thing other then that that I wish is for some people to stop throwing so many supers but Im not complaing this is a great improvement so that the people who are always losing because of annoying super jumps will get a chance to win now. Now on to chun-li she will be the only one who can jump high right. So she can super jump anyway i think.
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Old 02-01-2002, 02:35 PM   #10
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This should be great, but I have to get used to it, just like dashing....

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