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Old 09-20-2004, 02:47 PM   #31
LAB~MONSTER
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umm...super jump don't work he still catches u in the air. well if anyone gonna post their strategies plz don't i asked a question sohuld guile or shouldn't his usage be reduced. no hard feelings venom. its just that a lot of ppl miunderstood me.
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Old 09-20-2004, 03:26 PM   #32
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[color=#32CD32ost_uid8]lain: New guile could determine a close mtach judging by who has him.[/colorost_uid8]
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Old 09-20-2004, 03:33 PM   #33
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[quoteost_uid0="American_Badass"]lain: New guile could determine a close mtach judging by who has him.[/quote]
exactely, meaning not having guile puts you at a disadvantage, making him not as equal as the others

to quote animal, all helpers are equal, but some are more equal than others.

you just think about that :sneaky:
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Old 09-21-2004, 08:02 PM   #34
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I have had a lot of complaints using the new guile as well. but they are just complaints, nothing you can do.
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Old 09-23-2004, 07:42 AM   #35
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I kind of liked the old guile. but when he did the Sonic Boom my oponent would just jump in the air to dodge it . So i think that the new guile's Attack should be where the moving Sonic Boom special only rotates like 5 times or 4.
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Old 09-23-2004, 08:28 PM   #36
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I think the new guiles amount ofuses should be reduced since alot of people are getting easy wins by over useing him. I mean you could win a match by pushing 2 buttons for 1 round... Kind of sad really...

but in 2 on 2 theirs a way to get around guile always. what you do is the moment your oppnent sends out guile tag your partner in, your partner flys past guile without taking damage and that'll be one less guile you have to worry about hitting you. Easy way to wear down people with no talent what so ever. :hehe:
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