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Akumas flying kick azncat New features 20 06-26-2004 09:06 AM
The good stuff [url]www.dragonflystudios.2ya.com[/url] - Fighting game stuff, avatar makers, tag LiQuiDSRK Links 11 08-02-2002 09:51 PM
7 super beams and 2 tornado kicks - thats enough to level ANYONE nosoul4evr General Comments and Strategies 8 12-15-2001 12:39 PM
multiple hadokens - throw up to 3 ish Bugs and Problems report 1 10-20-2001 11:33 AM
Yes Tornado kick got fix - blajust wanted to show that i'm happy Burningmist General Comments and Strategies 13 10-10-2001 01:58 PM

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Old 06-10-2003, 07:45 AM   #11
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you sure about that ?
on my end he always is invincible and he passes thru anything including the characters themselves.
he gets hit only when he does his claw swipes !

so you sure about him ?
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Old 06-10-2003, 06:22 PM   #12
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[quoteost_uid0="G_GUNDAM"]and if u cant get past a barrage of hadokens then u need to get some serious skill cause in my opinion u suck. so just keep the moves the way that they are. who gives a damn if people complain. if u dont like the way the game is then dont play it at all.[/quote]
Play the game. With so much lag I can't get past a punch.
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Old 06-11-2003, 12:07 AM   #13
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[quoteost_uid0="SSJKarma"]you sure about that ?
on my end he always is invincible and he passes thru anything including the characters themselves.
he gets hit only when he does his claw swipes !

so you sure about him ?[/quote]
Obviously, you don't play wolverine much, wolverine doesn't pass through projectiles unless if its optic blasts(not sure, according to my own knowledge)hadokens and web balls and chun-li thing can't get through, thats why nobody plays wolverine anymore he's not passing through, if you noticed he's pretty slow, that thing is just for getting you faster to the opponent and to hand to hand, oh ya I forgot about sentinel hand thingy and plasma beam, I think he passes through these.... but defintely not those ^ up there
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Old 06-11-2003, 05:50 AM   #14
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i think rus tornado kick sould be lower so that way when they duck down they still get hit so it does some damage you know what i mean guys??
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Old 06-11-2003, 06:33 AM   #15
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.. I beg to differ ssjkarma.. tatsu maki sempuu kyaku cannot pass through the hadouken.. I'll try and get apic :biggrin:
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Old 06-12-2003, 04:00 AM   #16
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[quoteost_uid0="darkFlash88"]i think rus tornado kick sould be lower so that way when they duck down they still get hit so it does some damage you know what i mean guys??[/quote]
thats idiotic... tornado kick is for passing through projectiles in the real game but not hitting people on the ground, we could use other moves to replace that
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Old 06-12-2003, 04:03 AM   #17
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ok what kind of moves are on your mind??
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Old 06-12-2003, 04:05 AM   #18
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hadokens, normal punches and kicks, and uppercut...
tornado kick is a flying move, its supposed to kill gravity, and you're talking about gravity sucking the tornado kick down.. omfg...
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Old 06-12-2003, 07:59 AM   #19
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and dont forget chunli....in the original sfII (the game i see as the final authority) chunli's tornado kick (forget the damn name) would pass over projectiles until it was ending.

some changes i think would be good:
make all tornado kicks pass over projectiles, INCLUDING GUILE'S, unless the kick is just starting or ending

make it so that you CANT PERFORM A DAMN SUPER if youre inside of chuns lightning kick...its so annoying

make ryu, chun li, sentinal, spiderman, and CYCLOPS ESPECIALLY require a recovery period after firing a projectile...see sfII for example

improve the hit detection on optic sweep just like was done for e RYU's raging dragon attack (aerial super)



Edited By viper2040 on June 12 2003 at 11:01
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Old 06-14-2003, 02:23 AM   #20
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I can't believe some of you guys actually don't agree with me... would it be fun to play a game with endless web balls, optic blasts, hadokens and kouki(whateva), do you think it'll be funny? your job is to dodge em either fire the balls back jump hadoken jump hadoken and other stupid cheap stuff, thats totally stupid... idiotic
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