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Old 11-07-2002, 03:14 PM   #11
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I find it strange to say this... but I have to agree with Nantuko Joe about Cyclops' Optic Blast. Although I don't agree with limiting moves, I'd like to see it slowed up a bit (as what happened with the Optic Sweep).

There's just too many people who can/will take advantage off attacks that allow little/no recovery time between shots.

The LP Optic Blast leave almost no time to block in between, effectively allowing some cheap #### to hit a lot of damage off of an advancing opponent. Not only from actual hits, but a lot of block damage is taken off of this... almost as much as someone who knows how to fight will take off of the cheap player once they do get close enough to "fight back" before the cheap player triple jumps to the other side.

To add to this, the HP Optic Blast doesn't (and has never) allowed any time for anyone to defend in between attacks. In this way, someone can easily KILL someone else who simply gets unfortunate enough to get caught in mid-air, and get hit once by this attack.

The speed in between these moves are making it increasingly difficult to uphold a steady "balance" between any character vs. a Cyclops player, and is easily and regularly expoited by the ######s of today.

...ah well, who'm I kidding, it's for the people who don't know how to block that need this... :biggrin:

On something else I've mentioned before... Wolverine still regenerates (P4) when hit by a beam/projectile super in practice mode (when he's blocking of course).



Edited By 2000warrior on Nov. 07 2002 at 19:57
 
 
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