/images/killer/custom/forumbanner2.png
SFO Archive Forums SFO Archive Forums SFO Archive Forums SFO Archive Forums

Go Back   SFO Archive Forums > Street Fighter Online > Bugs and Problems report
Register FAQ Community Calendar Today's Posts SFO Staff Search

User Tag List

Similar Threads
Thread Thread Starter Forum Replies Last Post
[ 0.7a-b bug report ] - Official discussion TMyApp Bugs and Problems report 46 01-07-2003 05:06 PM
[ 0.6d bug report ] - Official discussion TMyApp Bugs and Problems report 38 12-24-2002 10:59 PM
[ 0.6b bug report ] - Official discussion TMyApp Bugs and Problems report 62 11-02-2002 08:01 AM

 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-07-2002, 07:49 AM   #11
nosoul4evr
Senior Member
Senior Member
 
Join Date: Oct 2001
Posts: 1,343
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Default

When Im hosting a quick game on the D/L version...
when the match begins.
Both characters taunt each other. (some times more than once.)
Before the match has even started....my opponent is already preforming moves as if he is attacking me.
Then the word "FIGHT!"
My character is still entering his fighting stance, and my opponent has instantly lag-teleported right on top of me preforming moves....while im still recovering from the taunt.

it's kinda like their characters are running turbo,and im running normal.

they get about a 3 second head start, and I dont have time to block....it is VERY annoying.

Heres another one for ya.
People that just optic blast coninously,blast after blast after blast....it is quite annoying...it creates much lag...so much lag that if Cyclops has his back to the wall. Your character can not damage Cyclops...even when standing right on top of Cyc..timing every punch perfectly in between optic blasts,or pounding away,even using combos and helpers...ya just cant hurt Cyclops.
If you let up on your assault for a second....you will be shot...over and over again...you take the damage...Cyc takes nothing.

Wolverine has the same problem....people just using the drill claw over and over again, untill the level up and barrage-X you. The technique use is different but the results are the same....wolverine takes little to no damage.

Or Ryu users that jump left to right Fireballing or kicking madly,beween jumps.

It's like people have learned that punching the crap out of the buttons creates a "LAG-shield"

However, I beleive 2000warrior may be right in implimenting a cap on Cyclops "standard blasts"...lets say 5 blasts,and then Cyclops "Wipes his eyes in pain"...or preforms a different move. Something to create a small delay in his onlaught of blasts....just long enough to allow a sync between the players.
__________________
Helping to build a better player one beginer at a time
http://nosoul4evr.cyberfuturism.com
[img:sig_uid]http://nosoul4evr.cyberfuturism.com/images/xf.gif[/img:sig_uid]
nosoul4evr is offline  
 
Forum Jump




Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -7. The time now is 12:13 PM.
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Resources saved on this page: MySQL 0%
Page generated in 0.20815 seconds with 39 queries