/images/killer/custom/forumbanner2.png
SFO Archive Forums SFO Archive Forums SFO Archive Forums SFO Archive Forums

Go Back   SFO Archive Forums > Street Fighter Online > New features
Register FAQ Community Calendar Today's Posts SFO Staff Search

 View Poll Results: Poll on supers - Lets see which limit would be better
one 1 11.11%
two 0 0%
three 1 11.11%
keep it 7 77.78%
Voters: 9. You may not vote on this poll

User Tag List

Similar Threads
Thread Thread Starter Forum Replies Last Post
Supers, wrong moves, not working right..t working - Supers aint working right somtimes.. Red_Inuyasha Bugs and Problems report 2 05-16-2005 11:42 AM
Poll help - Tryindg to make poll Shobou General 6 07-18-2004 03:43 PM
Game poll gba - Lets see what u think m0u5y General 17 04-18-2004 09:36 AM
pulling off supers - pulling off supers is so easy in practice mode montalvo Members Help Center 8 05-16-2002 07:23 AM
Age - There Should Be A Limit Selvin General Comments and Strategies 29 12-27-2001 05:36 AM

 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-01-2002, 04:01 PM   #19
Troy88
Senior Member
Junior Member
 
Join Date: Feb 2002
Location: Ohio
Posts: 345
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Default

[quoteost_uid0="MasterX05"]this topic is useless and should be locked besides u can
just super jump behind them,or call youy helper,or well what else hmm *looks up thinking* u could block the dam super! :angryfire: :angryfire:[/quote]
1. Jump lock limits your ability to jump over supers.

2. Sometimes you can't super jump when jump lock isn't even in effect, due to lag, glitches, rough controls, etc.

3. What if you're out of helpers? What if you got stuck with Spiral's dumb ass?

4. Ever tried to block a super from Chun-Li or Wolverine?
Blocked Kiko Shou = 1/3 chip damage.

Now, I'm not saying I support his idea or anything, but give the guy a break, especially since he's new. Most people that come here, do so because they were fans of the original arcade game. And last time I checked, a variable attack from Cyclops and Wolverine didn't take 100% damage from Ryu (I'm not kidding either, try it for yourself if you don't believe me). You would get 50% damage from a variable, tops (and only with the right team). Another observation, most people win fights off of block chip damage from supers. Seeing as I can't super jump half the time, I'm FORCED to block it. As if I didn't know it was coming. 90% of Ryu users jump backwards and do a Shinkuu Hadoken as soon as their meter is up to level one. Nice strategy. But if you think you could away with that on the real thing, you're terribly mistaken. A blocked Shinkuu Hadoken in the arcade would take oh, about 1 millimeter of health away from you.

Limiting supers may not be the answer to this problem, but let's at least acknowledge that there is a problem. Supers should never take more than 40% damage, and a blocked super shouldn't take jack sh!t. If this game is truly supposed to do the original game any kind of justice, that is.

I may disagree with his idea, but I completely understand his frustration. I don't like losing to block chip damage.
Troy88 is offline   Reply With Quote
 
Forum Jump




Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -7. The time now is 06:38 PM.
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Resources saved on this page: MySQL 0%
Page generated in 0.20400 seconds with 39 queries