/images/killer/custom/forumbanner2.png
SFO Archive Forums SFO Archive Forums SFO Archive Forums SFO Archive Forums

Go Back   SFO Archive Forums > Street Fighter Online > General Comments and Strategies
Register FAQ Community Calendar Today's Posts SFO Staff Search

 View Poll Results: Best vs. game - Wich one do you think?
x men vs. street fighter 4 10.53%
marvel super heroes vs. street fighter 4 10.53%
marvel vs. capcom 3 7.89%
marvel vs. capcom 2 23 60.53%
capcom vs. snk 0 0%
capcom vs. snk 2 3 7.89%
capcom vs. snk 3 (not sure if that one is out yet) 1 2.63%
Voters: 38. You may not vote on this poll

User Tag List

Similar Threads
Thread Thread Starter Forum Replies Last Post
Rate my sig plz - Wich 1z better? cripwalker_19 Banners, Avatars and Images 16 06-06-2005 05:20 AM
Choose da best! - Wich 1 u like cripwalker_19 General 4 11-19-2004 05:05 PM
Wich is better - U're opinion here wamper16 Members Help Center 1 04-07-2004 03:20 PM
Nas or jay-z - Wich is the better rapper machine1 RaNdOm iNsAnItY 50 12-20-2002 02:35 PM
Wich is the coolest - I just learned how to make them Liger Zero General 16 08-28-2002 02:47 PM

 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-04-2002, 11:36 AM   #11
Guest
 
Posts: n/a
Post Thanks / Like
Thanks (Given):
Thanks (Received):
Likes (Given):
Likes (Received):
Dislikes (Given):
Dislikes (Received):
Points: 0
Mentioned: Post(s)
Tagged: Thread(s)
Quoted: Post(s)
Default

Man, if people here are going to base how good a game is by how many characters they have in the game, then capcom vs snk2 owns all the verses game. It has the largest varity of fighters, either you're a kof fan or you like the old school street fighter, then thats you're game.
But in MVC2, you have characters that just dont make any sense and are unless, or that they are used solely for the purpose of using them as a helper to setup an infinity, like Blackhart and psylock.

Personally I only think an infinite is cheap if its an easy inifite to do.
First of all, where's the fun in tapping in a combination for an infinite combo? It's meant to be a fighting game, not one of those dancing games where you tap buttons and directions.
Also, if you beat someone with an infinite combo then do you really feel like "you've won"?
I think it's cheap to win without letting your opponent fight back. I don't mean that it's cheap to beat somebody mercessily, but if they literally can not do anything to fight back then you're just cheap.
If you win by doing infinite combos then the only challenge is getting the first hit in, which must be so boring. When you have a game as diverse as Marvel Vs Capcom 2, what's the point in only playing on a glitch to get your victory?
If you're capable of doing an infinite combo and you're playing against someone who can do an infinite and you're both prepared to use them, then playing the game no longer becomes about "the fight", it becomes all about getting the one hit in which means the opponent can't win and you do.
It takes more skill to beat a person with relexes and good stragedy. I find that in most cases where someone is trying to do an infinite on me they are waiting... waiting... waiting... then BAM!!! They lay it on you and just cycle through button presses. I know a couple guys who don't even look at the screen. Explain to me how this is skillful?
only people that rely on infinites are the people who claim to be the best but need the infintes to win

I don't bother to learn them cause I think that just beating the other to a pulp with just regular, simple ground and air combos is more humiliating than beating someone with something they can't get out of......
  Reply With Quote
 
Forum Jump




Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -7. The time now is 03:43 AM.
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Resources saved on this page: MySQL 0%
Page generated in 0.21882 seconds with 30 queries