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Old 07-19-2005, 12:40 PM   #1
falcondude
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i really think they should add silver surfer and cammy...dhaslim.. and maybe even get a shin akuma/ryu thing



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Old 07-19-2005, 12:42 PM   #2
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yea definitly have dhaslim
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Old 07-19-2005, 03:15 PM   #3
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[color=#000000ost_uid14]NOTE: DONT DOUBLE POST



Add Dan Hibiki with [bost_uid14]Rage Factor[/bost_uid14] and a [bost_uid14]Regular Form[/bost_uid14]

Moves with regular:
[bost_uid14]Gadouken[/bost_uid14](Dan takes a handful of his inner strength and tosses it at his opponent in the form of a powerful ball of light. Unfortunately, he can't put any distance on it, so the attack won't do him much good unless he gets in close to his opponent or uses it to counter other projectiles. The Gadoken varies in effectiveness from game to game. )

[bost_uid14]Koryuken[/bost_uid14](Dan leaps upward with his fist raised to the sky. It's your ordinary, average jumping uppercut with both a flaw and the occasional benefit... on one hand, Dan's Koryuken doesn't have much horizontal range, but on the other hand, Dan will sometimes flash before taking to the air... if he does this, he can't be countered until he lands. The frequency of this flash varies from game to game... )

[bost_uid14]Dankukyaku[/bost_uid14](Dan's jumping flail kick is one of his better moves.Kicking x3 in the air leaving the opponent on the ground with a pretty hard hit.Effectivness works with all games.)

[bost_uid14]Rolling Taunt[/bost_uid14](Dan rolls and taunts with a fist to the opponent which raises your super power bar, I only recommened using this if your really desperate for the super move(s).)

[bost_uid14]Shinkuu Gadouken[/bost_uid14](An enhanced version of Dan's fireball, this drains one level of his super meter but has a lot more juice than the regular Gadoken, doing a great deal more damange and travelling a lot further.The Shinkuu Gadoken was practically a wrecking ball in marve| vs. Street Fighter, doing immense damage at point blank range. The move lost a lot of that pepper in the Alpha games, although you could get some distance from it if you put a full meter of super energy behind it.)

[bost_uid14]Koryureeka[/bost_uid14](Yeech! With a move like this it's no wonder most gamers don't give Dan the respect he deserves. Dan leaps into the air with a Koryuken, then does another, higher one. Neither of them have any reach, and the odds of them doing any useful damage are about as high as finding a parent who would leave their child in an empty room with Michael Jackson. The worst part about this mistake is that it's very easy to perform by mistake, so practice a bit and try to disassociate the kick button with double fireball motions. In the games without the Premium Sign, don't use fireball motions with the kick button at all... that way, you'll never have to worry about performing the dreaded Koryurekka by accident.)

[bost_uid14]HISHOU BURAI-KEN[/bost_uid14](Way back in the original Art of Fighting, Ryo Sakazaki was given a secret attack that could only be performed when his life was low and his inner strength was high. Once performed, Ryo would pounce toward his enemy and invest his ki in a kicking, punching, clawing, maiming, stop with the hurting dance of death that was without a doubt the most powerful attack in any fighting game available at the time. Dan's Hishou Burai-Ken is a more conservative version of this attack... instead of rushing toward his opponent and hoping to connect with an opening blow, Dan wisely stays put and strikes repeatedly even if his first attack is unsuccessful. This is different from most of the autocombos in Capcom's fighting games, which are an all or nothing bet... in an attack like Wolverine's Weapon X, if the first hit doesn't meet its target, you'll be left vulnerable, and your opponent will get the chance to make you regret your mistake. However, if the Burai-Ken isn't successful, Dan's rapid-fire punches and kicks offer him some protection against counterattacks. Like the Shinkuu Gadoken, the strongest version of this attack was enhanced in Match of the Millennium... after he's done wailing on him, Dan pops his opponent into the air with an uppercut, then cocks back and waits to intercept the sap on his way down with an especially powerful punch. Naturally, the punch misses and Dan's jaw hits the floor as the enemy drops safely to the ground.)

[bost_uid14]Rage Factor Moves:[/bost_uid14]

[bost_uid14]NOTE: THIS IS BASICALLY THE SVC CHAOS SHIN-LIKE DAN MOVES[/bost_uid14]


[bost_uid14]SHIN GADOUKEN[/bost_uid14](Oddly, Dan doesn't have a super fireball in his latest game, SNK vs. Capcom: SVC Chaos. The good news is that he can break out a really large Gadouken anytime he feels like it, even if his super meter is bone dry. After the move is performed, Dan leans backward slightly, charges a ball of energy in his hands, then unleashes a projectile that's more firewall than fireball. On the downside, it takes a couple of seconds for Dan to fully charge the attack, making him vulnerable during the entire time. Worse yet, the Shin Gadouken has little to no reach, just like Dan's smaller projectiles. Don't expect to get a lot of mileage out of this attack... it was included as a tounge-in-cheek reference to Dan's similarities to both Robert Garcia and his friend Ryo Sakazaki.)

[bost_uid14]Counterstrike[/bost_uid14](This is Dan's first ever counter attack, a parody of a similar move used by Takuma Sakazaki in the King of Fighters games. Dan summons all his power (what power he has, anyway...), intercepts his enemy's attack, then strikes back with a devastating punch that knocks the assailant away. Unfortunately, since Dan hasn't quite mastered his newest move yet, he sprains his hand on the opponent's chest! Dan then crouches down, clutching his injured hand with his back turned away, probably to hide the tears streaming down his face. He continues to nurse his wound for about a second before he turns around, gives a reassuring thumbs up to the player, and stands to fight once again. Once again, this is more of a novelty than a useful attack. It's surprisingly tough to perform, and the player is left vulnerable while Dan recovers from his self-inflicted injuries. Luckily, the opponent is knocked so far away that they're rarely given a chance to retaliate.)

[bost_uid14]Premium Sign[/bost_uid14](Trust me, I'm not keeping anything from you... the Premium Sign was only recently introduced (in 1997's marve| vs. Street Fighter) and isn't available in most of Dan's games, including Match of the Millennium. Consider this retouched graphic a visual aid. Anyways, the Premium Sign is and probably will remain Dan's only long-distance projectile. Dan whips out an 8"x10" glossy, signs it, then flings it at his opponent, who he assumes will be ecstatic to get an autograph from such an incredible martial artist. Instead, the photo, in true Dan style, hits the other player in the forehead and gives them a paper cut. To add insult to (minimal) injury, you'll be rewarded with a screen flash if you can finish off your last opponent with the Premium Sign. OK, so that's not likely to happen, since it takes Dan a while to scribble his name onto the picture, and even after he tosses it, it doesn't exactly rip through the air at lightning speed. Still, you could always use it if you're out of super energy and still want to make it clear to your opponent (and everyone in the room) that you've kicked his keister. Also, you can use the light Premium Sign to snuff out fireballs, or mix the occasional snapshot in with your more substancial moves to annoy your rival and amuse your friends. )

[bost_uid14]CHOHATSU DENSETSU (LEGENDARY TAUNT)[/bost_uid14] (People call this move "worthless", but worthless is such an ugly word. OK, well, in this case, it's also an accurate one. But what the heck... even though a small child could knock you out of this extended taunt, it's still fun to try. Dan's actions in the Chohatsu Densetsu vary from game to game... it's a rather plain series of rolling taunts in Street Fighter Alpha 2, but in Match of the Millennium, Dan will leave you rolling on the floor with his wacky imitations of Kyo, Sakura, Chun-Li, Mai, and Akuma. This feature wasn't included in Capcom vs. SNK 2, sadly, but it does have the benefit of fully charging your super meter if you can finish the taunt. It can be done, at least against a computer opponent... one of my adversaries just stood there watching the show while Dan spent several seconds rolling around squealing insults. )

[bost_uid14]OTOKO MICHI
(aka THE PATH OF MAN, REVERSE SHUN GOKU SATSU, AND SUPER SUICIDE SMASHER)[/bost_uid14]
(Dan glides toward his opponent on wings of fury, clutches him in a death grip, summons up all his inner strength, and creates an explosion that rips him to shreds. Dan, that is. Don't worry, though... his opponent is injured, too. Well, a little. Now you know what your parents meant when they said "this is gonna hurt me more than it hurts you!" So what the heck use is an attack that bruises your opponent and puts you in a body cast? Well, it's a great finisher in the marve| vs. games if your enemy has lost one fighter and his other one is barely standing... the Otoko Michi is just the finger flick to the forehead you needs to take him down for good. Just don't overestimate the Otoko Michi... the other player may have enough energy to survive the blast, but once Dan explodes, he'll be extremely vulnerable and won't be able to recover any of the energy he lost. Also, the other player can wriggle out of Dan's grip by violently shaking the joystick and pounding the attack buttons... in this case, Dan doesn't explode but he still loses the three levels of super energy he needed to perform the attack. And what else? Oh, yeah, as I'm sure you've heard (probably either from Kao or Matt), the Otoko Michi is much more powerful in marve| vs. Capcom 2, changing Dan from the game's comic relief to a powerful (but unreliable) smart bomb. Just use Dan as you normally would, and when he's lost most of his energy, perform the Otoko Michi on your opponent's most annoying character (Wolverine comes to mind). That fighter will lose half of their energy and all you'll have sacrificed is three levels of super meter and a team member who was already on the brink of defeat.)

[bost_uid14]BASICALLY HIS RAGE FACTOR SHOULD HAVE THE MOVES FROM SVC AND THE REGULAR FROM HAVE THE MOVES LISTED ON THE REGULAR PART OF THIS POST, AND MAYBE WE CAN HAVE A MOVE WITH HIS FATHER GO BY HIS SIDE DOING A MOVE SORT OF LIKE AKUMAS BLACK OUT MOVE!![/bost_uid14]

NOW HOW ABOUT WE ADD DAN HIBIKI TO THE CHARACTER LIST AND LETS [bost_uid14]YAHOO![/bost_uid14] :buttrock:[/colorost_uid14]



Edited By ShinDan on 1121811809
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DAN IS BACK IN SVC AND IS SHIN/DARK BABY!!
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Old 07-19-2005, 03:50 PM   #4
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uuhmm.. thanks for al tha info but.. there is NO WAY we are gonna have a New character that has rage factor.. we never ever did.. juss like sakura.. you non-vips cant fight wit dark sakura until a new character comes out..

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Old 07-19-2005, 04:05 PM   #5
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How about we dont!
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Old 07-19-2005, 04:16 PM   #6
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[quoteost_uid0="ShinDan"]NOTE: DONT DOUBLE POST



Add Dan Hibiki with Rage Factor and a Regular Form

Moves with regular:
Gadouken(Dan takes a handful of his inner strength and tosses it at his opponent in the form of a powerful ball of light. Unfortunately, he can't put any distance on it, so the attack won't do him much good unless he gets in close to his opponent or uses it to counter other projectiles. The Gadoken varies in effectiveness from game to game. )

Koryuken(Dan leaps upward with his fist raised to the sky. It's your ordinary, average jumping uppercut with both a flaw and the occasional benefit... on one hand, Dan's Koryuken doesn't have much horizontal range, but on the other hand, Dan will sometimes flash before taking to the air... if he does this, he can't be countered until he lands. The frequency of this flash varies from game to game... )

Dankukyaku(Dan's jumping flail kick is one of his better moves.Kicking x3 in the air leaving the opponent on the ground with a pretty hard hit.Effectivness works with all games.)

Rolling Taunt(Dan rolls and taunts with a fist to the opponent which raises your super power bar, I only recommened using this if your really desperate for the super move(s).)

Shinkuu Gadouken(An enhanced version of Dan's fireball, this drains one level of his super meter but has a lot more juice than the regular Gadoken, doing a great deal more damange and travelling a lot further.The Shinkuu Gadoken was practically a wrecking ball in marve| vs. Street Fighter, doing immense damage at point blank range. The move lost a lot of that pepper in the Alpha games, although you could get some distance from it if you put a full meter of super energy behind it.)

Koryureeka(Yeech! With a move like this it's no wonder most gamers don't give Dan the respect he deserves. Dan leaps into the air with a Koryuken, then does another, higher one. Neither of them have any reach, and the odds of them doing any useful damage are about as high as finding a parent who would leave their child in an empty room with Michael Jackson. The worst part about this mistake is that it's very easy to perform by mistake, so practice a bit and try to disassociate the kick button with double fireball motions. In the games without the Premium Sign, don't use fireball motions with the kick button at all... that way, you'll never have to worry about performing the dreaded Koryurekka by accident.)

HISHOU BURAI-KEN(Way back in the original Art of Fighting, Ryo Sakazaki was given a secret attack that could only be performed when his life was low and his inner strength was high. Once performed, Ryo would pounce toward his enemy and invest his ki in a kicking, punching, clawing, maiming, stop with the hurting dance of death that was without a doubt the most powerful attack in any fighting game available at the time. Dan's Hishou Burai-Ken is a more conservative version of this attack... instead of rushing toward his opponent and hoping to connect with an opening blow, Dan wisely stays put and strikes repeatedly even if his first attack is unsuccessful. This is different from most of the autocombos in Capcom's fighting games, which are an all or nothing bet... in an attack like Wolverine's Weapon X, if the first hit doesn't meet its target, you'll be left vulnerable, and your opponent will get the chance to make you regret your mistake. However, if the Burai-Ken isn't successful, Dan's rapid-fire punches and kicks offer him some protection against counterattacks. Like the Shinkuu Gadoken, the strongest version of this attack was enhanced in Match of the Millennium... after he's done wailing on him, Dan pops his opponent into the air with an uppercut, then cocks back and waits to intercept the sap on his way down with an especially powerful punch. Naturally, the punch misses and Dan's jaw hits the floor as the enemy drops safely to the ground.)

Rage Factor Moves:

NOTE: THIS IS BASICALLY THE SVC CHAOS SHIN-LIKE DAN MOVES


SHIN GADOUKEN(Oddly, Dan doesn't have a super fireball in his latest game, SNK vs. Capcom: SVC Chaos. The good news is that he can break out a really large Gadouken anytime he feels like it, even if his super meter is bone dry. After the move is performed, Dan leans backward slightly, charges a ball of energy in his hands, then unleashes a projectile that's more firewall than fireball. On the downside, it takes a couple of seconds for Dan to fully charge the attack, making him vulnerable during the entire time. Worse yet, the Shin Gadouken has little to no reach, just like Dan's smaller projectiles. Don't expect to get a lot of mileage out of this attack... it was included as a tounge-in-cheek reference to Dan's similarities to both Robert Garcia and his friend Ryo Sakazaki.)

Counterstrike(This is Dan's first ever counter attack, a parody of a similar move used by Takuma Sakazaki in the King of Fighters games. Dan summons all his power (what power he has, anyway...), intercepts his enemy's attack, then strikes back with a devastating punch that knocks the assailant away. Unfortunately, since Dan hasn't quite mastered his newest move yet, he sprains his hand on the opponent's chest! Dan then crouches down, clutching his injured hand with his back turned away, probably to hide the tears streaming down his face. He continues to nurse his wound for about a second before he turns around, gives a reassuring thumbs up to the player, and stands to fight once again. Once again, this is more of a novelty than a useful attack. It's surprisingly tough to perform, and the player is left vulnerable while Dan recovers from his self-inflicted injuries. Luckily, the opponent is knocked so far away that they're rarely given a chance to retaliate.)

Premium Sign(Trust me, I'm not keeping anything from you... the Premium Sign was only recently introduced (in 1997's marve| vs. Street Fighter) and isn't available in most of Dan's games, including Match of the Millennium. Consider this retouched graphic a visual aid. Anyways, the Premium Sign is and probably will remain Dan's only long-distance projectile. Dan whips out an 8"x10" glossy, signs it, then flings it at his opponent, who he assumes will be ecstatic to get an autograph from such an incredible martial artist. Instead, the photo, in true Dan style, hits the other player in the forehead and gives them a paper cut. To add insult to (minimal) injury, you'll be rewarded with a screen flash if you can finish off your last opponent with the Premium Sign. OK, so that's not likely to happen, since it takes Dan a while to scribble his name onto the picture, and even after he tosses it, it doesn't exactly rip through the air at lightning speed. Still, you could always use it if you're out of super energy and still want to make it clear to your opponent (and everyone in the room) that you've kicked his keister. Also, you can use the light Premium Sign to snuff out fireballs, or mix the occasional snapshot in with your more substancial moves to annoy your rival and amuse your friends. )

CHOHATSU DENSETSU (LEGENDARY TAUNT) (People call this move "worthless", but worthless is such an ugly word. OK, well, in this case, it's also an accurate one. But what the heck... even though a small child could knock you out of this extended taunt, it's still fun to try. Dan's actions in the Chohatsu Densetsu vary from game to game... it's a rather plain series of rolling taunts in Street Fighter Alpha 2, but in Match of the Millennium, Dan will leave you rolling on the floor with his wacky imitations of Kyo, Sakura, Chun-Li, Mai, and Akuma. This feature wasn't included in Capcom vs. SNK 2, sadly, but it does have the benefit of fully charging your super meter if you can finish the taunt. It can be done, at least against a computer opponent... one of my adversaries just stood there watching the show while Dan spent several seconds rolling around squealing insults. )

OTOKO MICHI
(aka THE PATH OF MAN, REVERSE SHUN GOKU SATSU, AND SUPER SUICIDE SMASHER)

(Dan glides toward his opponent on wings of fury, clutches him in a death grip, summons up all his inner strength, and creates an explosion that rips him to shreds. Dan, that is. Don't worry, though... his opponent is injured, too. Well, a little. Now you know what your parents meant when they said "this is gonna hurt me more than it hurts you!" So what the heck use is an attack that bruises your opponent and puts you in a body cast? Well, it's a great finisher in the marve| vs. games if your enemy has lost one fighter and his other one is barely standing... the Otoko Michi is just the finger flick to the forehead you needs to take him down for good. Just don't overestimate the Otoko Michi... the other player may have enough energy to survive the blast, but once Dan explodes, he'll be extremely vulnerable and won't be able to recover any of the energy he lost. Also, the other player can wriggle out of Dan's grip by violently shaking the joystick and pounding the attack buttons... in this case, Dan doesn't explode but he still loses the three levels of super energy he needed to perform the attack. And what else? Oh, yeah, as I'm sure you've heard (probably either from Kao or Matt), the Otoko Michi is much more powerful in marve| vs. Capcom 2, changing Dan from the game's comic relief to a powerful (but unreliable) smart bomb. Just use Dan as you normally would, and when he's lost most of his energy, perform the Otoko Michi on your opponent's most annoying character (Wolverine comes to mind). That fighter will lose half of their energy and all you'll have sacrificed is three levels of super meter and a team member who was already on the brink of defeat.)

BASICALLY HIS RAGE FACTOR SHOULD HAVE THE MOVES FROM SVC AND THE REGULAR FROM HAVE THE MOVES LISTED ON THE REGULAR PART OF THIS POST, AND MAYBE WE CAN HAVE A MOVE WITH HIS FATHER GO BY HIS SIDE DOING A MOVE SORT OF LIKE AKUMAS BLACK OUT MOVE!!

NOW HOW ABOUT WE ADD DAN HIBIKI TO THE CHARACTER LIST AND LETS YAHOO! :buttrock:[/quote]
why dont we forget this since its not going anywhere

oh and the words in this quote was ripped and redited




Edited By Shin_ryu on 1121815294
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Old 07-19-2005, 05:18 PM   #7
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hmm that will b funny if wolverine has a brother and thats him coming out or something or mayb that weapon x thing is the story of how he was made c no1 thought of that muhahahaha lol
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Old 07-19-2005, 05:53 PM   #8
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Everyones idea here sucked..I have nothing more to say then that..=\
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Old 07-19-2005, 07:28 PM   #9
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another thing is wait for dwx ... who knows there could be a new player
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Old 07-19-2005, 07:29 PM   #10
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dan is cool but if he is added he norms wont beable to use him untill the next person comes
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