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Old 05-31-2005, 09:11 PM   #11
slapmeorelse
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[color=#000000ost_uid1][quoteost_uid1="Zerocloud"][quoteost_uid1="King1218"]There are a lot of supers that SFO charcters dont have that they should have. According to marve| vs capcom 2, here are a list of supers that arent included in SFO

[bost_uid1]1.Sakura[/bost_uid1]
[uost_uid1]Haru Ichiban[/uost_uid1] = down, back +kk
Does a flying spinning kick upwards, hitting her opponent repeatly

(During Raging Demon)
[uost_uid1]Shinkuu Hadoken[/uost_uid1] = down, foward +pp
Like ryu's straight foward Shinkuu Hadoken

[bost_uid1]2.Akuma[/bost_uid1]
[uost_uid1]Messatsu-Go-Hado[/uost_uid1] = down, back +pp
Like ryu's straight foward Shinkuu Hadoken

[uost_uid1]Messatsu-Go-Rasen[/uost_uid1] = down, foward +kk
Does a flying spinning kick upwards, hitting his opponent repeatly

[bost_uid1]3.Sentinel[/bost_uid1]
[uost_uid1]Hard Drive[/uost_uid1](in air only) = down, foward +pp
Jumps and charges at opponent, hitting repeatly

[uost_uid1]Hyper Sentinal Force[/uost_uid1] = down, foward +kk
throws a barrage of small sentinels at opponent

[bost_uid1]4.Bison[/bost_uid1]
[uost_uid1]Double Knee Press[/uost_uid1] = down, foward +kk
Repeatly kicks opponent with his knee press attack

[bost_uid1]5.Wolverine[/bost_uid1]
And of course, lets not 4get wolverines [uost_uid1]Weapon X or Fatal Claw[/uost_uid1] = foward, down, foward, +pp
Leaps in the air and claws the sky, leaving a huge X that repeatly hits opponent

[iost_uid1]This is just some ideas for DWX. I dont know if TMy is going to inlcude them or not, but it would be a great addition.[/iost_uid1] :sneaky:[/quoteost_uid1]
yes the moves would be nice but since this is sfo not marve| vs capcom 2 he wouldnt not proby add them but you never know what tmy will do[/quoteost_uid1]
same here dude! :blues: the moves would only be programmed if it was on the following:
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