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Old 12-26-2004, 03:23 PM   #21
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some people computer is different speed and don't forget lag
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Old 12-26-2004, 06:44 PM   #22
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[quoteost_uid0="KidKrazyShit"]Spider-Man users beware; Sakura's got your number. fear it.[/quote]
LOL o yea...spidy constantly on air is preety much over cuz sakura can do a special on the ground facing up
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Old 12-26-2004, 07:16 PM   #23
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where do i start...

(deep breath)

ok im not trying to be a pain but for u just to know or at least my opinion

the tornado kick itravels more than the tornado kick from the other shoto's
-her hadokens are way to big even though its good against spiderman and his cheap web ball
-her running sheild thing is virtually unstoppable and this is reason for most cheapness it should at least be stopped with a special
-her hadoken ariel special should be smaller cause its basiclly copying akuma aerial special it only changed the size of the hadokens
-her lvl 2 rd does almost the same damage as ken's rd which is the most powerful raging demon next to bison's
-whats with the corny music...I've heard better tunes in elevators
-they should have made sakuras hadoken system like ken's which disappears after a while
-also 1 small thing...if youhave the downloadable game if younotice u dnt see a tab or bar in the bottom ofure screen saying the window is open




Edited By Evil-Bastard on 1104117477
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Old 12-26-2004, 07:34 PM   #24
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Okay.. where do I finish?? ... *deep breath* .. :biggrin:

- You cannot expect her moves to be the exact same as the other shotos. Even though they all have the same set of moves, they all have their peculiarities. That's hers... and if you ever play any of the game "mother games" for SFO, you'd notice that hers is a bit different. So SFO follows suit in it's own ways.

- um, that's the way it is supposed to be. Ever played any of the tag games with Sakura?? It IS that size. However, what we'll be working on in the next version would be to reduce its power and tenacity. The size would remain the same though... and what's with the "cheap spidey webball"... why don't you call Ryu's hadouken or Cyclops' optic blast??

- We've heard about a thousand and one complaints on this.. and don't worry, a patched version would be going out soon (I'd say 48 hours from now) that would change that :biggrin:

- Once again, that's the way it is supposed to be. It isn't "exaclty" the same, but they do have their similarities.

- Again, the power of her moves would be tweaked... never fear. However, know one thing that Dark Sakura does have a bit of edge over Evil ryu in some of the moves she does.

- Corny music?? One man's meat is another man's poison. The music you call corny, might be liked by others who play the game... and one more thing, you know you don't have to put on the music to play the game. If you don't like it, might as well shut it off.

- Sakura's hadoukens does disappear but it has more range than that of Ken... and since the game engine doesn't counter for that range, it's close to impossible to add that feature, or it'll basically look like that of Ken

- Downloadable version?? I'll look into that when I get a copy for myself :biggrin:

-- nuff said!!




Edited By blanka09 on 1104118735
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Old 12-27-2004, 01:10 AM   #25
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I just saw the coolest thing but it was too late for me to grab a ss of it when it happend. I think this is just a slight bug that might have happend. On sakuras Shinku Hadouken my opponent did it but ended up facin the wrong direction, and then she started to let out fireballs ( Tenma Gou-Zankuu ) like she was evil ryu or akuma. I was wonderin wheather this was a once in a life time thing ???
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Old 12-27-2004, 06:39 AM   #26
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ok i guess blanka was right aout what he said about sakura...
i went to arcade yesterday and was playing marve| vs capcom and guess who i chose...



no not gambit but u where close



IT WAS SAKURA

and for some odd reason but all the moves for the sakura moves in sfo u can do in arcade machines...

but for only some difrences in damage since her special hadokens do alot less damage if younoticed

and for the basic moves like the tornado kick which it is suppose to be fast...

P.S. when I went into story mode once i coudnt choose which story to play...it came out like the that firely background saying something about someone that is hunting down the LAST FIVE warriors
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Old 12-27-2004, 01:11 PM   #27
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well sakuras shinku hadouken wether aerial or not does less damage and its a bit annoying cuz it fools ppl and sumtimes urself 2... the damage dowsnt go through all the fireball... wut i mean is that once i did and aerial super and it pretty much covere the ground... my opponent was standing not blocking... and the fireball shot above him... yet he did not get hit but the picture shows that the fireball picture overlapped my opponent... iunno if youunderstand wut im saying but basically the hadouken and shink hadouken does not cover that much screen as the picture shows... and supers do less damage too except raging demon.. he warp goes longer tho then akumas.
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Old 12-27-2004, 04:36 PM   #28
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Sakuras bulldozer move is to cheap i think it needs to get fixed and the most cheapest of all is the cheap venom helper that still exist in the game. It would be really cool if the venom helper can be fixed soon.
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Old 12-27-2004, 08:01 PM   #29
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Heres things that needs to be fixed or added...

-Increase the recovery time after Sakura does a hadoken so she can't go crazy with them.
-Increase the recovery time of Sakura's shouryuken (dash attack) by 2 sec. so the cheapness will end.
-Decrease Sakura's Shinkuu Hadoken super to only 2 lines of her hadoukens going straight up at a 45 degree angle.
-Decrease the damage of Sakura's Shun-Goku-Satsu (Raging Demon) super to only 30% damage (1/2 of the normal damage and 10% less then a level RD from Akuma).
-Slow down the travel speeds of her hadokens
- Reduce the damage produced by her shouryuken (dash attack) by 50%
- Remove the her Ryu-Shouryuken since her true Shouryuken is the dash attack. I mean Jesus Christ, she actually says "SHOURYUKEN" while doing it. =/
-Allow her aerial Shinkuu Hadouken to be available to only VIPs.
-Add her Hurricane Kick super to replace the aerial Shinkuu Hadouken for normal players.

Thats pretty much it...

@EvilBastard: No, you weren't playing marve| vs. Capcom. You were either playing marve| Super Heroes vs. Street Fighter or marve| vs. Capcom 2.




Edited By Jerry19 on 1104206593
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Old 12-27-2004, 08:39 PM   #30
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well... i couldnt help but notice that almsot all or at least half of wut u said there was decreasing sakuras strength... only thing that needs t ob dealt with is the shougen(dash) and id suggest that everytime sum1 does the move they dunt gain energy but loose it instead... once they get less then 50% energy at level 0 then they cant use the move... this would als ob usefull to reduce her getting levels so fast so ppl will get a sting from using that move... all her other moves are ok... i have noticed something really annoying lately... ive posted this b4 but it happends not jus with onslauught but others 2... at one point rarely it doesnt do damage... the dash and the shungokusatsu... at it happens in story mode 2... which would have no lag... there are alot of ppl ive encouonterd that can beat sakura... some learnt to fight quite well with her using the dash but others dunt have that much skill. and stop trying to make her a shoto... she has her own style dunt give her the super hurricane and all that shoto crap... she has her moves a bit like shoto but cmon ur pushing it...



Edited By rabbitalien on 1104208885
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