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Old 11-28-2004, 04:07 PM   #11
_dmx_
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Can this problem be fixed?
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Old 11-29-2004, 01:08 PM   #12
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Lag can't be fixed.. it wasn't invented into Street Fighter Online.. It's just a thing that came along with the game.. but you can try to reduce the amount of lag :biggrin:
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Old 11-29-2004, 08:13 PM   #13
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You can also click on slow connection mode (for high lag), if youcant beat them join'em lain: .
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Old 11-30-2004, 11:24 PM   #14
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i duno bout u guys! but if youhave yahoo...did u notice tht closing it makes ur game faster! i was chatting once n fightin.. the lag was bad n when i closed it...went back to normal! well i think so! ths y im usually never on yahoo.. makes my games laG!
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Old 12-01-2004, 08:42 AM   #15
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island_chick: It's all about the "more programmes running, more lag recieving" rule that comes with using ur computer. Especially if the amount of memory you have in your computer isn't that much. You get an unreal amount of lag that way (when running multiple programmes... especially messengers)... so that's just the theory behind that :biggrin:

Bob_Marley4004: Being the host would mean that the amount of fights you get would be limited to those who are willing to join ur game. If everyone took that advice and wanted to host their own games... how many ppl would actually fight in street fighter online??

And when you join servers with more people, it does not hamper the game in anyway. At the specific time when you host a game to fight, you're creating a server for urself... i.e, your movements, packets of data sent and the likes isn't dependable on the amount of people trying to crash down Ferno's computer :biggrin:

Also, deframenting ur HD does nothing but help you open up programmes faster. As far as lag in SFO goes, they're not coherrent in anyway... and just don't think about closing programmes in ur task manager. Trust me, it's something you don't want to get into.

Finally, ur sound theory... it does reduce lag... but the game is less interesting that way :biggrin:

And to those of you who're complaining about lag, blah and blah, try finding another online multiplayer game that gives you the amount of options SFO gives :biggrin:

Frankly, the game's at a point where lag determines a bit of the outcome, but it doesn't control the game. If you're not a good fighter and you don't get the point that you're not fighting JUST ur opponent but lag and your opponent, then maybe you should starting learning how to play the game Street Fighter Online.

One of the earlier updates had an improved engine with less lag... and even I noticed it then (when I had no idea how SFO worked) ... so if you just sit there complaining about how your hits do not count, maybe you should start learning how to play the game over again :biggrin:




Edited By blanka09 on 1101919459
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Old 12-01-2004, 01:43 PM   #16
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oooo good way to put it blanka. Did you know that mods and admins get to know about the NEw feature first. :O . but good explanation blanka. Now it' stime for u to close this up
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Old 12-01-2004, 01:55 PM   #17
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I was actually wondering why I didn't do that earlier... the topic is neither a glitch or a bug in the system... so yeah :biggrin:

He/She who has ears, let him/her hear... And you want more info and have enough time to read, check out this link

http://www.vgmfusion.com/senshuk/hom...warticle1.html

keyword... read! :biggrin:
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