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| Interview discussion thread - [official discussion] | General Comments and Strategies | 26 | 08-26-2004 09:01 AM | |
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#221 |
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Administrator
Senior Member
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[quote
ost_uid0="kester-"]sorry, im just still pissed about the whole name change fiasco[/quote]well no need to take your wrath out on ppl on the forum :biggrin: use your anger to fight and ebat ppl up n the game :biggrin: |
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#222 |
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Senior Member
Senior Member
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[quote
ost_uid4="Evil-Blanka"][quote ost_uid4="Evil-Blanka"][quote ost_uid4="Lordcyris"]keep them but make spiral teleport you behind the opponent =)[/quote ost_uid4]well i think they should be changed because when you do a super ppl will be cheap with that so that you cant get no hits in[/quote ost_uid4]ken should be a helper he could do that flame puch or hadoken[/quote ost_uid4]why would ken b a helper.....??!? ??? little kids this days... they make no sense :angryfire:
__________________
[b:sig_uid][color=green:sig_uid]Belive in God For his the Light in Darkness...[/b:sig_uid][/color:sig_uid] [img:sig_uid]http://img.photobucket.com/albums/v109/666death/kumaperfectcopy.jpg[/img:sig_uid] |
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#223 |
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Administrator
Senior Member
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[quote
ost_uid0="(ShinKu_Ryu)"]why would ken b a helper.....??!? ??? little kids this days... they make no sense :angryfire:[/quote]umm that's what this topic is for :biggrin: |
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#224 |
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Senior Member
Senior Member
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We need Ken as a character....
not helper..?! :buttrock:
__________________
[b:sig_uid][color=green:sig_uid]Belive in God For his the Light in Darkness...[/b:sig_uid][/color:sig_uid] [img:sig_uid]http://img.photobucket.com/albums/v109/666death/kumaperfectcopy.jpg[/img:sig_uid] |
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#225 |
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Administrator
Senior Member
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[quote
ost_uid0="(ShinKu_Ryu)"]We need Ken as a character.... not helper..?! :buttrock:[/quote]well maybe one day..in the future :biggrin: it all depends on the votes |
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#226 |
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Senior Member
Junior Member
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they must stay ifthere are no helpers it is not the same
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#227 |
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Junior Member
New Member
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keep it the way they are now
__________________
http://www.angelfire.com/freak2/batt...derbanner2.jpg |
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#228 |
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Senior Member
Senior Member
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No... we need new ones! That's for sure! ^-^
How about.. Another life restoring helper idea: Karin comes out, with her butler who is holding a glass of milk in his hand. If the user of the helper in question reaches the milk: POOF! some health is restored (not a lot, mind you, but some.). Then.... um.. how about a timed helper that can take a chunk of health out of whoever is near them? Like... Rolento with his grenades. If you're around the grenades when they explode, you'll be damaged regardless of who you are. But it has to take about (perhaps) two seconds for the helper to activate and go "boom". Another life-restoration idea: Blanka comes in, and shakes the stage of random fruit in random areas. It's a grab bag helper in this case, and all the fruit can be grabbed by either player for healing. Amount of fruit that falls, and where they will fall should be random with this, but the amount of health the fruit will give should always be small. Heck, with him, make it so that he sometimes could accidentally make something damaging pop out (bomb, random item that doesn't heal, Rolento's grenades, a *sleeping* character). In that case, don't go near it, or you'll lose some life. Here's a spur-of-the-moment idea: A pocket fighter comes out, and attacks with your character for a limited time. The Pocket Fighter is always around you, and they always attack with you. They may use special attacks, or just kicks and punches depending on what you do. I would suggest Sakura, Ryu, Chun-li, or Dan for this; perhaps even Ken. How about a helper that lunges themselves at the opponent and holds them there? For a limited amount of time, of course; and it has to actually connect to work. It will only be a straight-forward attack, no archs or curves in the lunge to trick other opponents. There. Some ideas. Try making one, people! ^-^ (this is actually kind of fun..) Edited By Roll on Mar. 20 2004 at 16:59
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[img:sig_uid]http://www.boomspeed.com/roll/Hikaru-2.jpg[/img:sig_uid] Perhaps.. I've overstayed my welcome.. |
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#229 |
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Senior Member
Senior Member
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[quote
ost_uid0="Token"]there really isnt anything else...if you make a new helper, use dhalsim or e. honda, then have them jump out and do there throw move.[/quote] man that helper stuff is messed i hat it when you doing a move your opponent does that helper crap
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[img:sig_uid]http://www.chez.com/futuramazone/autres_img13.gif[/img:sig_uid] |
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#230 |
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Junior Member
New Member
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[quote
ost_uid0="Roll"]No... we need new ones! That's for sure! ^-^How about.. Another life restoring helper idea: Karin comes out, with her butler who is holding a glass of milk in his hand. If the user of the helper in question reaches the milk: POOF! some health is restored (not a lot, mind you, but some.). Then.... um.. how about a timed helper that can take a chunk of health out of whoever is near them? Like... Rolento with his grenades. If you're around the grenades when they explode, you'll be damaged regardless of who you are. But it has to take about (perhaps) two seconds for the helper to activate and go "boom". Another life-restoration idea: Blanka comes in, and shakes the stage of random fruit in random areas. It's a grab bag helper in this case, and all the fruit can be grabbed by either player for healing. Amount of fruit that falls, and where they will fall should be random with this, but the amount of health the fruit will give should always be small. Heck, with him, make it so that he sometimes could accidentally make something damaging pop out (bomb, random item that doesn't heal, Rolento's grenades, a *sleeping* character). In that case, don't go near it, or you'll lose some life. Here's a spur-of-the-moment idea: A pocket fighter comes out, and attacks with your character for a limited time. The Pocket Fighter is always around you, and they always attack with you. They may use special attacks, or just kicks and punches depending on what you do. I would suggest Sakura, Ryu, Chun-li, or Dan for this; perhaps even Ken. How about a helper that lunges themselves at the opponent and holds them there? For a limited amount of time, of course; and it has to actually connect to work. It will only be a straight-forward attack, no archs or curves in the lunge to trick other opponents. There. Some ideas. Try making one, people! ^-^ (this is actually kind of fun..)[/quote] For the bold part: It might get distracting if your pocket fighter keeps coming to the stage. You sometimes might think that you are controlling that character. The worst part is when your challenging a real life human: The stadium might get too crowded and it will be hard for you to attack your opponent when your pocket fighter keeps throwing them with their attacks everywhere. Edited By Evil Shorty on Mar. 22 2004 at 17:28 |
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