/images/killer/custom/forumbanner2.png
SFO Archive Forums SFO Archive Forums SFO Archive Forums SFO Archive Forums

Go Back   SFO Archive Forums > Street Fighter Online > New features
Register FAQ Community Calendar Today's Posts SFO Staff Search

User Tag List

Similar Threads
Thread Thread Starter Forum Replies Last Post
[ official mcode info and requests ] - Official vip discussion TMyApp New features 121 08-11-2005 03:18 PM
[ sfo 1.3b ] - Official discussion TMyApp Bugs and Problems report 67 08-07-2005 12:08 AM
[ sfo 1.2a ] - Official discussion TMyApp Bugs and Problems report 43 10-09-2004 04:36 AM
Interview discussion thread - [official discussion] General Comments and Strategies 26 08-26-2004 09:01 AM

Closed Thread
Thread Tools Display Modes
Old 03-09-2004, 12:28 PM   #221
Nferno666
Administrator
Senior Member
 
Join Date: Sep 2001
Posts: 2,632
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 5
Items Profile Music Player
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Default

[quoteost_uid0="kester-"]sorry, im just still pissed about the whole name change fiasco[/quote]
well no need to take your wrath out on ppl on the forum :biggrin: use your anger to fight and ebat ppl up n the game :biggrin:
Nferno666 is offline  
Old 03-09-2004, 05:06 PM   #222
(ShinKu_Ryu)
Senior Member
Senior Member
 
Join Date: Feb 2004
Location: Oracle...
Posts: 421
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via MSN to (ShinKu_Ryu)
Default

[quoteost_uid4="Evil-Blanka"][quoteost_uid4="Evil-Blanka"][quoteost_uid4="Lordcyris"]keep them but make spiral teleport you behind the opponent =)[/quoteost_uid4]
well i think they should be changed because when you do a super ppl will be cheap with that so that you cant get no hits in[/quoteost_uid4]
ken should be a helper he could do that flame puch or hadoken[/quoteost_uid4]
why would ken b a helper.....??!? ??? little kids this days... they make no sense :angryfire:
__________________
[b:sig_uid][color=green:sig_uid]Belive in God For his the Light in Darkness...[/b:sig_uid][/color:sig_uid]
[img:sig_uid]http://img.photobucket.com/albums/v109/666death/kumaperfectcopy.jpg[/img:sig_uid]
(ShinKu_Ryu) is offline  
Old 03-09-2004, 06:40 PM   #223
Nferno666
Administrator
Senior Member
 
Join Date: Sep 2001
Posts: 2,632
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 5
Items Profile Music Player
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Default

[quoteost_uid0="(ShinKu_Ryu)"]why would ken b a helper.....??!? ??? little kids this days... they make no sense :angryfire:[/quote]
umm that's what this topic is for :biggrin:
Nferno666 is offline  
Old 03-10-2004, 05:31 PM   #224
(ShinKu_Ryu)
Senior Member
Senior Member
 
Join Date: Feb 2004
Location: Oracle...
Posts: 421
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via MSN to (ShinKu_Ryu)
Default

We need Ken as a character.... not helper..?! :buttrock:
__________________
[b:sig_uid][color=green:sig_uid]Belive in God For his the Light in Darkness...[/b:sig_uid][/color:sig_uid]
[img:sig_uid]http://img.photobucket.com/albums/v109/666death/kumaperfectcopy.jpg[/img:sig_uid]
(ShinKu_Ryu) is offline  
Old 03-10-2004, 06:21 PM   #225
Nferno666
Administrator
Senior Member
 
Join Date: Sep 2001
Posts: 2,632
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 5
Items Profile Music Player
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Default

[quoteost_uid0="(ShinKu_Ryu)"]We need Ken as a character.... not helper..?! :buttrock:[/quote]
well maybe one day..in the future :biggrin: it all depends on the votes
Nferno666 is offline  
Old 03-18-2004, 07:44 AM   #226
$teel0w-ny0ng
Senior Member
Junior Member
 
Join Date: Mar 2004
Posts: 142
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via MSN to $teel0w-ny0ng
Default

they must stay ifthere are no helpers it is not the same
$teel0w-ny0ng is offline  
Old 03-21-2004, 12:44 PM   #227
~Gunblader~
Junior Member
New Member
 
Join Date: Mar 2004
Posts: 13
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Default

keep it the way they are now
~Gunblader~ is offline  
Old 03-21-2004, 12:58 PM   #228
Roll
Senior Member
Senior Member
 
Join Date: Apr 2002
Posts: 2,647
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via AIM to Roll Send a message via MSN to Roll
Default

No... we need new ones! That's for sure! ^-^
How about.. Another life restoring helper idea:

Karin comes out, with her butler who is holding a glass of milk in his hand. If the user of the helper in question reaches the milk: POOF! some health is restored (not a lot, mind you, but some.).

Then.... um.. how about a timed helper that can take a chunk of health out of whoever is near them? Like... Rolento with his grenades. If you're around the grenades when they explode, you'll be damaged regardless of who you are. But it has to take about (perhaps) two seconds for the helper to activate and go "boom".

Another life-restoration idea: Blanka comes in, and shakes the stage of random fruit in random areas. It's a grab bag helper in this case, and all the fruit can be grabbed by either player for healing. Amount of fruit that falls, and where they will fall should be random with this, but the amount of health the fruit will give should always be small. Heck, with him, make it so that he sometimes could accidentally make something damaging pop out (bomb, random item that doesn't heal, Rolento's grenades, a *sleeping* character). In that case, don't go near it, or you'll lose some life.

Here's a spur-of-the-moment idea: A pocket fighter comes out, and attacks with your character for a limited time. The Pocket Fighter is always around you, and they always attack with you. They may use special attacks, or just kicks and punches depending on what you do. I would suggest Sakura, Ryu, Chun-li, or Dan for this; perhaps even Ken.

How about a helper that lunges themselves at the opponent and holds them there? For a limited amount of time, of course; and it has to actually connect to work. It will only be a straight-forward attack, no archs or curves in the lunge to trick other opponents.

There. Some ideas. Try making one, people! ^-^ (this is actually kind of fun..)



Edited By Roll on Mar. 20 2004 at 16:59
__________________
[img:sig_uid]http://www.boomspeed.com/roll/Hikaru-2.jpg[/img:sig_uid]
Perhaps.. I've overstayed my welcome..
Roll is offline  
Old 03-21-2004, 04:30 PM   #229
Evil-Blanka
Senior Member
Senior Member
 
Join Date: Nov 2003
Posts: 1,549
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via ICQ to Evil-Blanka
Default

[quoteost_uid0="Token"]there really isnt anything else...

if you make a new helper, use dhalsim or e. honda, then have them jump out and do there throw move.[/quote]
man that helper stuff is messed i hat it when you doing a move your opponent does that helper crap
__________________
[img:sig_uid]http://www.chez.com/futuramazone/autres_img13.gif[/img:sig_uid]
Evil-Blanka is offline  
Old 03-22-2004, 02:25 PM   #230
Evil Shorty
Junior Member
New Member
 
Join Date: Mar 2004
Posts: 13
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Default

[quoteost_uid0="Roll"]No... we need new ones! That's for sure! ^-^
How about.. Another life restoring helper idea:

Karin comes out, with her butler who is holding a glass of milk in his hand. If the user of the helper in question reaches the milk: POOF! some health is restored (not a lot, mind you, but some.).

Then.... um.. how about a timed helper that can take a chunk of health out of whoever is near them? Like... Rolento with his grenades. If you're around the grenades when they explode, you'll be damaged regardless of who you are. But it has to take about (perhaps) two seconds for the helper to activate and go "boom".

Another life-restoration idea: Blanka comes in, and shakes the stage of random fruit in random areas. It's a grab bag helper in this case, and all the fruit can be grabbed by either player for healing. Amount of fruit that falls, and where they will fall should be random with this, but the amount of health the fruit will give should always be small. Heck, with him, make it so that he sometimes could accidentally make something damaging pop out (bomb, random item that doesn't heal, Rolento's grenades, a *sleeping* character). In that case, don't go near it, or you'll lose some life.

Here's a spur-of-the-moment idea: A pocket fighter comes out, and attacks with your character for a limited time. The Pocket Fighter is always around you, and they always attack with you. They may use special attacks, or just kicks and punches depending on what you do. I would suggest Sakura, Ryu, Chun-li, or Dan for this; perhaps even Ken.

How about a helper that lunges themselves at the opponent and holds them there? For a limited amount of time, of course; and it has to actually connect to work. It will only be a straight-forward attack, no archs or curves in the lunge to trick other opponents.

There. Some ideas. Try making one, people! ^-^ (this is actually kind of fun..)[/quote]
For the bold part:

It might get distracting if your pocket fighter keeps coming to the stage. You sometimes might think that you are controlling that character.


The worst part is when your challenging a real life human:

The stadium might get too crowded and it will be hard for you to attack your opponent when your pocket fighter keeps throwing them with their attacks everywhere.



Edited By Evil Shorty on Mar. 22 2004 at 17:28
Evil Shorty is offline  
Closed Thread
Forum Jump




Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -7. The time now is 03:49 PM.
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Resources saved on this page: MySQL 0%
Page generated in 0.10203 seconds with 26 queries