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#11 |
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Senior Member
Senior Member
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The thing about the Bar healing helper idea, is that it's supposed to help, but not give you a huge chance at destroying the other opponent with three Hypers in a row (or so). That would be annoying, cheap, and unbalanced and many people would be going far out of their way to try and get that helper to get them instant double teams/variable attacks. Complaints would pile up, people will stop playing, and then you will never stop saying "Those Darn ****s...".
1 bar is good enough, and I would only suggest three uses at the most. I have another idea as well, which could be interesting. How about Rose comes in and uses Soul Illusion, however, it's used on you with the same concept. Perhaps just make it last for 15 seconds, since afterwards it becomes urrgh, and also a max. of 4 summons. For those of you who don't know what the concept is, any physical attack that is used gets more hits (depending on the attack). For example, if I were to use Soul Illusion, and then use any physical attack (normal punch/kick buttons), Rose would cause three hits instead of the usual one. However, if she were to use her Aura Soul Spark attack (it's basically two kicks, one punch, and a 3-hit fireball, making a six hit combo), it would cause 11 hits for the 3 physical attacks, and 3 more hits for the Soul Spark. 11 hits from the 3 physical attacks happens only because the 3 attacks come one after another in a series. In a math equation: 3*3+X where X is the amount of physical attacks that come after the initial physical attack in one series of physical attacks. Get it? No? Then here is an easier way: For every seperate punch or kick in a combo that Rose does during a Soul Illusion, gets an extra hit added to the 3 hits that you get with the each punch or kick.
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[img:sig_uid]http://www.boomspeed.com/roll/Hikaru-2.jpg[/img:sig_uid] Perhaps.. I've overstayed my welcome.. |
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