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#11 |
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[quote
ost_uid0="pip99"]akuma...man every1 will be diong raging demon...and not even helpers stop it...not good.[/quote]Which goes back to my point about the programming... that's gotta be one of the worst programmed moves in the game! *remebers somehow getting hit by one, even though he did a |=u(|<1/\/g super jump to dodge it!* One word springs to mind guys... Reta... *stops himself* ok I'll calm down, the programming isn't quite that bad but not far from it, come on guys it can't be that hard! The reason the raging demon was so hard to excute in the games was because of it's power. It is down to finding the right moment to use it, not just knowing the button combination like in this 'game'. If you got it wrong your opponent would counter and you would have wasted a lv3 super... harsh but the way it's meant to be god dammit! :angryfire: The bottom line? make it so when ERyu or Akuma float into the opponent THEN IT KICKS IN! and also give the move priority over all basic moves and some of the specials but not assists until the move connects! Otherwise that takes almost all the skill out of knowing when to use the raging demon... *stops for breath* LOL with a passionate rant like that I should be VIP! ![]() I know I probably p155 you guys off everytime I rant like this... but I do so for good reason, I for one want this game to be quality, and I haven't even mentioned about the air shinku hadoken (forgets proper name). You see what I'm getting at... next time you wanna jugde the quality of this game, compare it with an online arcade emulator, lag doesn't seem to have stopped them... ???
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