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 View Poll Results: Hadoken limitations - ..learn some skill.
Yes, Hadokens are abused and need to be limited...Players need to learn a new technique. 42 66.67%
NO! Dont change the Hadoken..I'd have no skill then. 21 33.33%
Voters: 63. You may not vote on this poll

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Old 05-05-2003, 07:11 PM   #81
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##### need haduken for thier starting move but they do abuse it though
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Old 05-05-2003, 07:19 PM   #82
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How bout we just leave it the way it is and u guys just stop crying about losing...I bet whoever made this topic just made it cuz he lost to some noob that hadoken him to death....

and to whoever says u cant get close or whatever just super jump over them....
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Old 05-05-2003, 09:07 PM   #83
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NoSoul i aggree with u :buttrock: Im one of those skilled ryu users with honor hate it with all these top ranked fireball junkies :angryfire:
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Old 05-05-2003, 09:31 PM   #84
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xmvst: many other tactics can be used to play as offensive as you can or as defensive as you can. you just gotta know your character and your evasion moves !

first: evasive is the real way to do things... SUPER JUMPS makes you very vulnerable in lots of circumstances, but in the case of a super, it just throw you out of the way and make you close in while the opponent cannot even do anything because he is still on his SUPER ANIMATION !

secondly, dashes have been implenmented in this game, so if the guy has jumped up and threw an hadoken, you can dash-in and pass right under his attack and boom, you can rape him hard cause punches and kicks are coming fast in this game !

thirdly: some charcaters like wolverine and chunli have other evasive moves you know, you gotta know them that's all... example: wolverine has his DASHING CLAWS attack, it passes thru anything (ie, cannot be touched while doing it) so you can use that move to get close to your oppponent, good offensive and defensive move !

chunli can consecutively without touching ground, jumps 3 times in a row. don't tell me you didn't know that ! that can be very usefull to avoid a super, confusing your opponent or simply getting some air to get some time to think on how to get on your opponent ! also, she has lots of air attacks with her lightning kick that can be done in mid-air. ideal to throw in your opponent sdome damage and force him to get on ground ! or if you prefer, to make sure he back-off of you !

see, you just gotta know your character !

to the one who said there was no combo system in here...
i ask you, what's the difference between real game and this game ?
i'll tell you, a lot !
first: the real game cannot be played online and the real game when played thru kaillera has the very same lag, so how could your combo system working right ? really, kaillera is very buggy but it is being used that much cause its the only way to fight online !

combo's, what are they good for ?
we didn't have them in the very first street fighters games, was the games sucking hard because of that ? no they were original and very good. real fighters don't need to attack, they just need to know their games and characters moves !

example: in DEAD OR ALIVE series, do you really need to combo all the time hoping to kill your opponent before he kils you ? if so then you must be one of the very sucking players of that game, cause the fact is, you don't need to be on your opponent 100% of the time to win a match !

combo's are 50% of the game, the other 50% is your abilities to play and your abilities to make tactics so you can win !
so i say, who need a combo system to be happy when you got a real good online fighting game ?

iTALY: for fact, NOSOUL4EVER made this topic, i know for a fact that he can easily vaporized any HADOKEN HAPPY PLAYERS. i too can easily beat lots of them, not all, but lots ! but the problem is all the same, its not about we lose or win, its all about strategies. example: even if you win or lose in playing KILLER INSTINCT (i know its very old, but perfect for this example) if the guy you keep losing/winning against is doing the same strategies over and over again, won't you think he annoying as hell to always do the very same tactics in every single fight he does ?

that's what were fighting for in this topic.
when will people learn that HADOKEN SHOOTING doesn't make you win. its stupid to think that it is the only to do in a game where most of the top score is composed of wolvie and chunli user which are both close range fighters ! so if the top score is like that, then why continuing to think RYU is th eonly capable fighter in this game ?

even better question...
why do you keep coming back if you think that game sucks ?
it just doesn't make sens !
so i tell you, if you're gonna say such poor arguments, then just stay out of this topics, cause saying the game sucks isn't arguing, its insulting what tmyapp took nights to bring us !
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Old 05-06-2003, 03:45 AM   #85
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[quoteost_uid0="2000warrior"]nosoul4evr: Your poll choices explicitly say:

- Yes, Hadokens are abused and need to be limited...Players need to learn a new technique.
- NO! Dont change the Hadoken..I'd have no skill then.

1st point: Hadoukens needing to be limited? If you're referring to limiting the number of times you use them then (as has been said before EVERY time a topic turns up like this), then it will never happen. If you did that, tneh people would bitch to get optic blasts limited... or web ball's... or drill claws... or Sentinel Beams... practically anything you can think of that's remotely cheap.

However, I am not without sympathy for your cause. There are way too many unskilled people who really 100% on hadoukens even when they know how to do other moves (ex: aftermath does this all the time, but I've seen him do dragon punches and other "regular" moves when you get too close in on him)... and losing to these people does nothing but piss you off. But I'll direct your attention to the main problem here... 2 things that happen that make the hadouken very annoying.

1st its response rate is a bit too fast... you'll notice this was the problem with slide claw and optic sweep, but both have been toned down without hadoukens being touched. That I would consider a reasonable adjustment/complaint to TMyApp.

2nd, any/all projectile moves jack up your super metter much too quickly. Go into the game and test out raising your level bar with hp hadoukens against lp hadoukens. It's something like half the speed (if you stand right next to the ai since lp is a lot slower in traveling). Even at that kind of speed... it jacks up your super meter too fast. I'd suggest dramatically dropping that (to something like raising your level bar by only 1 grey bar) for all fast projectiles.

2nd point: Pip's arguements are made pretty legitimate by that comment that little comment that "I'd have no skill" for the no choice... especially if they're under the impression that you want it limited as in how many times you can use it. If you want 10 non cheap Ryu users, here they are:
*note: non because it's spelled that way. None means nothing at all (dictionary.com).

- DarkVirus
- Doomtrain
- Case
- Tidus2K2
- myself
- you (apparently you say so)
- Dark Masta
- pip99
- DX Zero
- supersaiyanz10
- DA_VIPA[/quote]
MIG read.
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Old 05-06-2003, 06:53 AM   #86
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After reading through all that, I'd like to say I NEED THE HADOKEN. The hadoken is all part of the strategy. By using the hadokens it is the most fast and efficient way to build their level up and do damage to their opponent.

I don't totally agree with the hadoken after hadoken method. I like to integrate super jumps, a few kicks, and shoryukens into the battles as well. But the hadokens set the foundation to winning a battle.

So the hadokens should NOT be limited.
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Old 05-06-2003, 07:45 AM   #87
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I do know there's other skill's then Hadoken's and the only time I do them is before some one's executes a special. I do know skill. All I am saying is if there is a limit or what ever your talking about to Hadoken's then player's will abuse other moves(which is not the subject), and so on and on; untill Ryu won't even stand a chance. So calm down and leave it alone. And all I am saying is I know there is no combo system, that's why some people do this but I am not saying there should be one but If there was then some people might not be doing Hadoken after and after. And one more thing, I have played Kaillera, and the people I faced there barely had lag, but I never play it because there's more people here to face then there.

(Not on Topic)Just pretend there were no Hadokens in the game. Then what would players do, Shoryeken after Shoryeken then somebody will go make a topic about that and then you see eversingle move Ryu has is being abused. Other then Hadoken's player other people I have seen is Punching all the time. That's no tactic either.
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Old 05-06-2003, 08:49 AM   #88
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[quoteost_uid0="pip99"][quoteost_uid0="bloodpack"]ok, let me end this argument
ppl wanna know their true fighting skills?
then someone fight me...

ryu vs ryu
no specials or supers
only fists and kicks
lets see whos really good in online hand-to-hand combat [/quote]
meh we did that match.[/quote]
nope, we didnt, we still used normal hadokens and super spinning kick
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Old 05-06-2003, 10:20 AM   #89
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All right, something you guys need to keep in mind is that you're not always going to be in a Ryu v. Ryu fight (where all of your arguements are coming from). If you want to slow down the hadouken's response rate then you're going to need to slow down the response rate/level builder of all the projectiles.

Ex: Spiderman's "web ball" comes out at almost the same speed as the hadouken, and even faster in the air. If you do any kind of dramatic decrease in the hadouken's speed then it's going to get a lot harder for Ryu users to play against web ball-only Spiderman users.

You'd also notice this trend from playing against drill claw abusers, or beam users... even kou ken only chun li's will be a lot harder for Ryu's to stand up against with his own projectiles.

If you think about it, then there's only 2 real options you can expect for this path to take:

1. Dead end, nothing happens with anyone's projectiles.

2. Everyone's projectile's and projectile-like moves are decreased in speed.

I would "like" to see the 2nd one taken action upon where in we'd see a lot more slide claw like moves, but I'm going to see where everyone goes with this.

Just a side note, response time was dramatically lowered in both the optic sweep and slide claw... both seemed to have worked out fairly well in cyclops users tend to use a different projectile and wolverine users tend to use a different bolt/dash type attack.
 
Old 05-06-2003, 11:07 AM   #90
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I am with 2K on issue #2.
I'd like to point out that is not just the speed a projectile travels..it is also it's execution...as in..the time it takes Ryu (or projectile character) to "wind up' for a hadoken could be changed and that would alter the hadoken...
When another hadoken may be keyed and executed would also alter the hadoken.
How long Ryu stands "poised" ( spelling ??? ) just after releasing a hadoken, would also alter the hadoken.
Lots of variable that apply to projectiles can be altered to improve game equality...wich ones were to be changed, if any..would of course be completely upto TMyApps descretion.

Probably would have been better for me to name the topic "projectile limitations" rather than "Hadoken Limitation".....but the title i chose was meant to light a fire under "most players" arses.

Because as Mig stated...
Quote:
also is it just me or does anybody else think that the line of arguments would be completly different if this topic had been made about limiting cyclops's optic blasts or sentinels heavy punch cos it just seems like most of the people in this game just want ryu because they somehow believe that he is the only non-cheap character in this game


Edited By nosoul4evr on May 06 2003 at 14:27
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