![]() |
![]() |
![]() |
![]() |
|
|||||||
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Block and take no damage - The computer player takes no damage | KMaster | Bugs and Problems report | 11 | 08-02-2004 09:44 AM |
| 2 much damage! - The special moves take way 2 much damage | DA_VIPA | New features | 6 | 11-14-2002 02:41 PM |
| Lag Damage - Lag Damage:The worst bit of XM Vs SF | Kingryu1 | Bugs and Problems report | 27 | 03-25-2002 03:11 AM |
| TMyApp and Warmor - Something that needs to be Explained | Selvin | General Comments and Strategies | 9 | 12-17-2001 11:45 AM |
| No Damage - No Damage taken when I attack | FusionGeoff | Bugs and Problems report | 4 | 08-20-2001 08:29 AM |
![]() |
|
![]() |
|
|
#3 |
|
Administrator
Senior Member
|
well, the animation is not the problem... it is still our old friend Lag
![]() yes.. the reason why u see one thing, and then a nother a second later is because u dont have the latest packets from the other player... but, the game tries to do its best in predicting the actions (which is #### hard)... but, the only reason u'r not gettin that much needed packet(s) is due to a poor connection... and/or .. (u guessed it) .. Lag ![]() u'r best bet is to set "lag compensation" to "high" to keep the buffer nice and small... and, wait/hope that we'll get that "player ping" feature installed soon (so that u can @least pick the players with less lag) :biggrin: |
|
|
|
|
|