/images/killer/custom/forumbanner2.png
SFO Archive Forums SFO Archive Forums SFO Archive Forums SFO Archive Forums

Go Back   SFO Archive Forums > Street Fighter Online > New features
Register FAQ Community Calendar Today's Posts SFO Staff Search

User Tag List

Similar Threads
Thread Thread Starter Forum Replies Last Post
[ official mcode info and requests ] - Official vip discussion TMyApp New features 121 08-11-2005 03:18 PM
[ sfo 1.3b ] - Official discussion TMyApp Bugs and Problems report 67 08-07-2005 12:08 AM
[ sfo 1.2a ] - Official discussion TMyApp Bugs and Problems report 43 10-09-2004 04:36 AM
Interview discussion thread - [official discussion] General Comments and Strategies 26 08-26-2004 09:01 AM

Closed Thread
Thread Tools Display Modes
Old 04-17-2003, 09:14 AM   #71
DanYankees
Senior Member
Senior Member
 
Join Date: Apr 2002
Posts: 714
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via AIM to DanYankees
Default

when I use spiral during a special, it doesn't teleport me to the other side until after the special is over with.

I think the helpers should be kept the way they are. What I liked back in the day was when if you fired a hadoken it would go through the special and hit the opponent.
__________________
LETS GO YANKEES
DanYankees is offline  
Old 04-17-2003, 10:44 AM   #72
BMXX
Senior Member
Senior Member
 
Join Date: Mar 2003
Location: Back in my home, USA
Posts: 426
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via AIM to BMXX Send a message via MSN to BMXX
Default

I think we should keep the helpers as it is bacause, already we have just about 10 helpers and there will not be any other fightin players to fight with. So I sugguest not to add any more helpers. Its kinda not fair to me in a way because we only have 6-7 characters and 10 helpers...Maybe we can leave it the way it is now.. but of course add more characters in.. ???
__________________
[color=RoyalBlue:sig_uid]<span style='font-family:tahoma'>I'm Ecuadorian, biatch! *Hehe-Haha* Just found out; bleh... mexican pride.
[img:sig_uid]http://bmx22002.250free.com/ART/sentij4gs.jpg[/img:sig_uid]

[b:sig_uid]Profile upgraded: Sept 9, 2004 - May 1, 2005[/b:sig_uid]</span>[/color:sig_uid]
BMXX is offline  
Old 04-18-2003, 07:46 PM   #73
Ludacris
Senior Member
Senior Member
 
Join Date: Jul 2002
Location: Montreal
Posts: 4,935
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via MSN to Ludacris
Default

hum, I didn't post any idea for helpers..............hum anyway I'll try (I don't know the name of the supers by heart so I,ll just describe them) :biggrin:

Hum, how about a helper that duplicates the character for like 5 seconds

A helper that would freeze the other character

A helper that would add 1 level to the level bar

A helper that would make U vulneralble to attack for 5 seconds(like Doom but without the opponent getting it)

How Bout Dhalsim doin his fire super

Bison doin his spinning super across the screen

Blackheart doin his black lighting or whatever the name of the attack is.......

Thanos throwing a rock across the screen

hum............. well those ideas are dumb I know but hey I tried...........I hope at least some people will like at least one of them :laugh:
__________________
Fighting Name: Darkludacris
[quote:sig_uid]Corky is mine[/quote:sig_uid]
[img:sig_uid]http://img78.photobucket.com/albums/v256/Darkludacris/Ludascorky.gif[/img:sig_uid]
Ludacris is offline  
Old 04-19-2003, 12:33 PM   #74
WeaponX6X
Junior Member
New Member
 
Join Date: Apr 2003
Posts: 11
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Default

When you play against someone good, it becomes much harder to hit them with a hyper move. But when you actually do connect with one and a helper like blanka comes out and stops you, you get rather mad or frustrated or both. You shouldn't be able to stop a hyper move with a helper, I just don't think it's fair. Also, the number of helpers needs to be adjusted. Some have too many, some have too few. It also sucks when you get spiral and your opponent gets Blanka. Spiral doesn't help too much when you're nailed with a hyper while Blanka helps a LOT. Helpers are a huge random factor in the game that I personally don't like very much. It would make more sense for a helper to actually be your partner jumping out and helping you. That would require much more strategy because doing so could often be risky. Basically, have it like Marvel vs Capcom.
WeaponX6X is offline  
Old 04-19-2003, 12:52 PM   #75
WeaponX6X
Junior Member
New Member
 
Join Date: Apr 2003
Posts: 11
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Default

I have an idea...why not make it so that a helpers can counter each other? That would be interesting...all though I don't think you could counter a helper that would be trying to disrupt your hyper.
WeaponX6X is offline  
Old 05-14-2003, 05:19 PM   #76
HELLOTHERE
Senior Member
Senior Member
 
Join Date: Feb 2003
Location: In your backyard eating jello....come join me!
Posts: 841
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via AIM to HELLOTHERE Send a message via MSN to HELLOTHERE
Default

i think an improvment should be made on spiral
__________________
[img:sig_uid]http://img.photobucket.com/albums/v455/fickmiesterficki/hello-threr-by-Ski.jpg[/img:sig_uid]
HELLOTHERE is offline  
Old 05-14-2003, 05:50 PM   #77
Toon-Ryu
Senior Member
Senior Member
 
Join Date: Jul 2002
Posts: 512
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via MSN to Toon-Ryu Send a message via Yahoo to Toon-Ryu
Default

You people are saying like Marvel vs Capcom when in Marvel vs Capcom you could stop the helper thus while using a helper during a special the helper would be usless.

Why don't you make a helper that adds hits so like its a reflection of you or make you faster and all that other stuff.
__________________
~The Dream Is Dead!~
~Another day of realism.~
Toon-Ryu is offline  
Old 05-15-2003, 09:52 AM   #78
Dreadlocks
Senior Member
Junior Member
 
Join Date: May 2003
Location: quiet peaceful Vienna VA.
Posts: 150
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via AIM to Dreadlocks
Default

Spiral should make you teleport airborne so you can't posslibly get hit

And another thing, Zangief should be a helper, since they cut him out of the game and replaced his spot with Akuma.
__________________
"Nothing will come of hate"
Kilik - Soul Calibur 2
Dreadlocks is offline  
Old 05-15-2003, 05:56 PM   #79
HELLOTHERE
Senior Member
Senior Member
 
Join Date: Feb 2003
Location: In your backyard eating jello....come join me!
Posts: 841
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via AIM to HELLOTHERE Send a message via MSN to HELLOTHERE
Default

[quoteost_uid0="Dreadlocks"]Spiral should make you teleport airborne so you can't posslibly get hit

And another thing, Zangief should be a helper, since they cut him out of the game and replaced his spot with Akuma.[/quote]
but they already have akuma
__________________
[img:sig_uid]http://img.photobucket.com/albums/v455/fickmiesterficki/hello-threr-by-Ski.jpg[/img:sig_uid]
HELLOTHERE is offline  
Old 05-15-2003, 05:57 PM   #80
HELLOTHERE
Senior Member
Senior Member
 
Join Date: Feb 2003
Location: In your backyard eating jello....come join me!
Posts: 841
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via AIM to HELLOTHERE Send a message via MSN to HELLOTHERE
Default

[quoteost_uid0="DanYankees"]when I use spiral during a special, it doesn't teleport me to the other side until after the special is over with.

I think the helpers should be kept the way they are. What I liked back in the day was when if you fired a hadoken it would go through the special and hit the opponent.[/quote]
i hate when spiral does that to
__________________
[img:sig_uid]http://img.photobucket.com/albums/v455/fickmiesterficki/hello-threr-by-Ski.jpg[/img:sig_uid]
HELLOTHERE is offline  
Closed Thread
Forum Jump




Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -7. The time now is 01:06 AM.
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Resources saved on this page: MySQL 0%
Page generated in 0.10035 seconds with 27 queries