/images/killer/custom/forumbanner2.png
SFO Archive Forums SFO Archive Forums SFO Archive Forums SFO Archive Forums

Go Back   SFO Archive Forums > Street Fighter Online > General Comments and Strategies

 View Poll Results: Most annoying/cheapest characters - In any fighting game
Storm (in "X-Men vs. Street Fighter") 3 15.00%
Megaman (in "Marvel vs. Capcom") 3 15.00%
Captain Commando (in "Marvel vs. Capcom") 1 5.00%
Eddie Gordo (the "Tekken" series) 1 5.00%
Morrigan (in "Marvel vs. Capcom") 1 5.00%
Zangief (cheap computer A.I. in almost ANY SF game) 5 25.00%
Shin Akuma (in "Street Fighter Alpha 3") 2 10.00%
Other 4 20.00%
Voters: 20. You may not vote on this poll

User Tag List

Similar Threads
Thread Thread Starter Forum Replies Last Post
Best military - Fighting game characters... SBYRD5 General 11 07-12-2005 11:30 AM
Fighting game dojo - A forum for fighting game fans :) Gamer -X- Links 2 06-14-2005 04:30 PM
Rocket punch, spidy kick and optic blast - Cheapest moves in the game. Metal_Ken New features 10 01-09-2005 04:40 PM
The projectx fighting charcater battles - Vote on which characters from fighters TarkanX General Comments and Strategies 5 09-02-2002 07:52 PM
War of the fighting games - What's your fav fighting game (duh) dave2001 General Comments and Strategies 49 06-08-2002 11:28 AM

Reply
Thread Tools Display Modes
Old 07-07-2002, 02:16 PM   #21
SSJKarma
Senior Member
Senior Member
 
Join Date: Oct 2001
Location: Canada somewhere in the province of quebec
Posts: 5,445
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via MSN to SSJKarma
Default

the CAPOEIRA's in BUST A GROOVE 1 & 2 were called that way cause they were using that FIGHTING style for their dancing team !

ever notice they were kicking and doing flips over their counterpart (they were FIGHTING) !
__________________
[img:sig_uid]http://membres.lycos.fr/imagesforum/Banner.gif[/img:sig_uid]
"How did you escape my grasp ? no matter, i'll crush you now !" -DB : Lost Soul
My Web Site
http://membres.lycos.fr/xmvssf/
SSJKarma is offline   Reply With Quote
Old 07-07-2002, 09:08 PM   #22
hadoken king
Senior Member
Senior Member
 
Join Date: Feb 2002
Posts: 527
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Default

Shin akuma and the boss on king of fighters 2001 are the cheap bosses ever but the boss on KOF 2001 is cheaper. They over did it when they made his AI, he is to puckin CHEAP I HATE HIM DAMMMMNNNNN!!!!!! :angryfire:
__________________
http://zerosnider.250free.com/tag.jpg?
Click on my sig to visit Anime World Forums.
hadoken king is offline   Reply With Quote
Old 07-07-2002, 10:15 PM   #23
Guest
 
Posts: n/a
Post Thanks / Like
Thanks (Given):
Thanks (Received):
Likes (Given):
Likes (Received):
Dislikes (Given):
Dislikes (Received):
Points: 0
Mentioned: Post(s)
Tagged: Thread(s)
Quoted: Post(s)
Default

Thing that annoys me most as a "cheap" tactic: The use of any/all projectiles. This just pisses me off seeing characters that can through/beam projectiles. I know to "be true" to the manga and characters that they're supposed to do this but bottem line is these moves will/are over used. I think ALL projectiles (including beams/anything where you're not physically touching the other character) should take part of your hyper metter. Games without hyper metters have no business using projectiles.

I wouldn't really have a problem with it... but it's just too obvious that "cheap" players and AI will use it and use it consistantly (ie: 5-6 times in a row EVERY time they use it on average). I'd MUCH preffer a fight that's about how well you can FIGHT and not how often you can beam your opponent with an optic blast or nail them with your Hadokens.


Another thing I HATE is grabs. Honest to god, how often do you watch an old Japanese movie (the ones that are nothing but fighting) and the guys do NOTHING but grab each other? NEVER. That's because it's nearly impossible to grab anyone EVER at the speed your moving. Grabs are made WAY too easy in far too many games. And these wrestling characters who's WHOLE strategy is to grab their enemy and just stream them into a chain would ALL get killed fighting almost any of their opponents in less than 10 seconds.

Zangief vs. Cyclops.. hmm.. do you really think with NO projectiles and moves that slowly, and his whole strategy is to prefform grabs/throws on someone who can blast him back 10 feet every time he so much as looks at him, stands much of a chance winning? All wrestling characters should be put in a real fighting game of their own (not something stupid like wrestlemania) and can have fun grabbing and throwing each other to death, but in these ninja/harcore fighting games we live in, there's just no place for "easy grabs".
  Reply With Quote
Old 07-07-2002, 11:50 PM   #24
Troy88
Senior Member
Junior Member
 
Join Date: Feb 2002
Location: Ohio
Posts: 345
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Default

Yes, I hate grabs too...I especially hate combos that involve multiple grabs. But, as much as I hate it, it is an established (and effective) part of fighting. I disagree with what you said about the "wrestling" types. Read what I wrote
here if you want to read my full opinion on it, and also on page 18 of the same thread.
Troy88 is offline   Reply With Quote
Old 07-08-2002, 09:19 AM   #25
Guest
 
Posts: n/a
Post Thanks / Like
Thanks (Given):
Thanks (Received):
Likes (Given):
Likes (Received):
Dislikes (Given):
Dislikes (Received):
Points: 0
Mentioned: Post(s)
Tagged: Thread(s)
Quoted: Post(s)
Default

I see your point... But I'm talking about games (not real life). No doubt, in real life (and some games) there are NO projectiles and thus the person/character has NO way to keep the grappling/wreslter-like opponent away and would probably get killed.

But in games like Tekken, DOA, and others.. they design the games so that EVERY character can grab their opponent and easily. Once again, I'd like the grapples be left to the grappling characters almost exclusively.

And in games with projectiles, there's just no way a non-projectile wrestling-like character would stand a chance against someone who has beams/fireballs/anything else that can be used as a repetive projectile. Just try fighting a cheap Cyclops player with Zangief. Unless they mess up.. you're dead. Cylclops is faster, jumps higher, and has many, many optic blasts. Of corse I hate projectiles and would like to see those taken out as well...

A couple things I forgot to mention is combos. I don't mind a few combos (2-3 hits) but the gamers just go overboard on it. Adding many combos makes a game good for button rapers and that's just what most people do anyways. Games like DOA, Soul Calibur, and Tekken all have WAY too many combos. Although Soul Calibur and DOA have certain checks for these button rapers... games like Tekken become virtually nothing but combos. The worst example of this being Mortal Kombat where (at least in the Triliogy) you could KILL your oponent with 1 combo. I'd much rather fight someone with no combos at all and it be just about skill than having every button you could possibly pust after the first will start a combo that branches off into many other combos.

And I believe the last thing I hate as being "cheap" in fighting games is giving the AI any kind of advantage that involves it making the other character supperior to your own character without giving the option of turning it off. Several I have fought AI and its character responds faster, has more health, and takes more damage than a human player using the same character. I don't mind it if the computer can pull off the most difficult moves with ease or always knows where you are or how you're going to attack because human players can (sometimes) do the same thing; but messing with the character and making it superior to your own just takes the fun out of it.
  Reply With Quote
Old 07-08-2002, 10:27 AM   #26
Troy88
Senior Member
Junior Member
 
Join Date: Feb 2002
Location: Ohio
Posts: 345
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Default

I have yet to see anyone do anything really slick with Zangeif. His spinning piledriver is almost impossible to pull off, and most of his regular moves suck (including his air combo). Grabbing the opponent repeatedly literally is the only way to win with him. But as you pointed out, that can be difficult to do when your opponent throws fireballs at you (constantly).

I have mixed feelings on combos. On some games I like them, and on other games, I could do without them altogether. I liked the combo system in Killer Instinct, because you got to mix special moves in with normal moves, which was cool. The combos in Mortal Kombat were pretty lame, I thought. You're right; with certain characters (e.g. Smoke) it's just way too easy to pull off an infinite combo. The combos in Tekken are kind of hard to pull off, and the timing is different for every character. I like the combos in X-Men vs. Street Fighter. Although it is possible to do infinites, they made it so that the higher the hit count in the combo is, the less damage each hit will takes. Plus, it's very difficult to actually pull it off. Like for example, with Ken, I can pull off an air combo in the corner on my opponent, up+roundouse them on the way down, then jump and LP, MK, up+Roundhouse over and over. But if your timing is off even a little bit, your opponent will fall too quicky, you'll lose it and the combo is done. That's what I like about X-Men vs. Street Fighter: yes, it's possible to do huge combos; but a lot of them are insanely difficult to do (especially consistently).

People that abuse Ryu and Ken's fireballs don't bother me too much, because Ryu and Ken are vulnerable for a few seconds after they throw it, leaving them wide open for an attack (plus you can only have one fireball on the screen at once, and it doesn't travel very fast). You can usually punish people that overuse it. Certain other characters, however, enfuriate me. Take Captain Commando for example. His Captain Fire comes out too damn fast. The only safe way to get close to that f*cker is to jump in blocking. And Megaman, well hell, that's even worse, because all you have to do for his fireball is hit HP, and his recovery time isn't very substantial. It's almost like Capcom was encouraging people to be cheap with him.
Troy88 is offline   Reply With Quote
Old 07-08-2002, 11:20 AM   #27
TarkanX
Senior Member
Senior Member
 
Join Date: Aug 2001
Location: Minneapolis, Minnesota
Posts: 3,043
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via AIM to TarkanX
Default

Just super jump over CapCom's captain fire, and do the same with mega man, the main problem I have with CapCom is his Captain electricity or whatever you call it....
TarkanX is offline   Reply With Quote
Old 07-08-2002, 03:29 PM   #28
Jhteck29
Senior Member
Senior Member
 
Join Date: Nov 2001
Posts: 375
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via AIM to Jhteck29
Default

Zangief is not cheap!!!! If u have ever seen me play as him (which i doubt any of you have), i was deemed the fastest, quickest player with zangief by marvel vs. capcom finalists b/c of how quick my 360's were. So, he shouldn't be on the list. Anyway, Cap. Com. is pretty cheap.
__________________
The Pacers and Gorillaz Rule
Jhteck29 is offline   Reply With Quote
Old 07-08-2002, 08:03 PM   #29
SBYRD5
Banned
Senior Member
 
Join Date: Jun 2002
Location: North Carolina
Posts: 6,549
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via AIM to SBYRD5
Default

Cyclops,Megaman,etc. ring a few Bells right. :corky:
Shin Akuma had the strongest special to M.Bison's Xism Crusher Special. :exclamation:
SBYRD5 is offline   Reply With Quote
Old 07-08-2002, 10:37 PM   #30
Guest
 
Posts: n/a
Post Thanks / Like
Thanks (Given):
Thanks (Received):
Likes (Given):
Likes (Received):
Dislikes (Given):
Dislikes (Received):
Points: 0
Mentioned: Post(s)
Tagged: Thread(s)
Quoted: Post(s)
Default

[quoteost_uid0="Jaims"]Zangief is not cheap!!!! If u have ever seen me play as him (which i doubt any of you have), i was deemed the fastest, quickest player with zangief by marvel vs. capcom finalists b/c of how quick my 360's were. So, he shouldn't be on the list. Anyway, Cap. Com. is pretty cheap.[/quote]
Whoa, DUDE!

If you read the WHOLE comment, you'll find Troy88 is at least mostly (if not wholely) bashing the AI Zangief. I'm on his side about that part. When the AI controls Zangief, if you make a mistake and get grabbed, you'll lose a TON of health (almost half) in a single move. And if AI Zangief gets you in a super.. you're pretty much dead.

But a human controlled Zangief is much different because NO ONE can pull off several perfect 360's EVERY time they grab you. In summary, the AI makes Zangief look easy to kill people with, turning him into a "cheap and annoying character". But in reality, a character that has NO projectiles, is that slow, and who's jumps are very limited, requires much skill to use effectively; therefore any way a human player is using Zangief against another player is hard to call cheap.
  Reply With Quote
Reply
Forum Jump



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -7. The time now is 04:01 AM.
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Resources saved on this page: MySQL 0%
Page generated in 0.11619 seconds with 25 queries