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Old 02-01-2002, 06:05 PM   #11
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I'm happy with the new version. It seems I will be able to FINISH my matches without the clock ending it for me. Much more fun than infinite super jumps.

Just a Question: Chun-li's triple jump is gone (not that this is a bad thing by any means), did you do this on purpose?
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Old 02-01-2002, 06:32 PM   #12
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um.. i couldnt load (the screen was blank) when i used aol, and sometimes i super jump because of lag and try to settle it and the opponent will appear, but it doesnt matter much.. (gotta try it first )
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Old 02-01-2002, 09:51 PM   #13
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Well i just got done having the most exciting game with TarkanX( he says that sarcastically). Our game consisted of taking turns firing hadukens at each other for the whole game, with an occasional super jump. Zing how is this making it more fun and fair by limiting our super jumps? People just taking turns firing hadukens at each other isnt fun. If you run out of super jumps your screwed, that isnt fair. I havent seen a reduction of lag in my fights because of this jump lock. This DEMO wasnt ment to act like the FINAL VERSION, by limiting the super jump all you are doing is taking away an essential part of the ORIGINAL game. I know you think this is one step toward getting like the real thing, but it isnt. Why cant you take out things that the game doesnt need right now,like flashing power meters, the numbers that come up when you hit your oppenent, the music, the whole backround, you know things that the game doesnt need right now as a DEMO. You can take out anything, but the essential aspects of the game should stay and not be limited. I just dont see why you cant just put up with this until the FINAL VERSION comes out, I mean you have for the past 4 or 5 months. Well anyways this is my opinion and suggestions on this new version.
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Old 02-01-2002, 10:11 PM   #14
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Would Tarkans left nut please SHUT the fuck up!! This feature came out last night and you already have a shit load of complaints motherfucker you are the only one bitching so much. The new feature dont bother me at all since i'm on 56k(it actually gives me a better chance since everything else screws me over) And how long have you been playing the VS.'s series people DONT JUMP BACK AND FORTH IN THE REAL GAME. So why should it be done here?

Your answer.. Cause you know they cant keep up when you do that.
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Old 02-01-2002, 10:13 PM   #15
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one question..

how many super moves you waste in your match?

that is how I KNOW you're not lagging as much...

You should NEVER run of super jumps...if you do, then your ass is using it WAY too much to begin with.

I barely get blasted with super moves because I WAIT to use my super jump for when I know my opponent is going to blast me.

and one last thing...how is THIS technique ANY different then your jump kick, jump kick, jump kick technique your ass was doing before the jump lock was introduced?

at least now when I hit you with a super I know your ass hasn't lagged the game to the point where NOTHING I do will hit you.

this version is BETTER...you're the only one who seems to think otherwise...and oddly enough you are also one of the reasons this was introduced.
hmmm...seems your awesome "technique" doesn't work anymore, and you're a little bitter.

you'll have to learn to actually play the game from here on in fear.

good luck to you, but this jump lock aint goin anywhere.



(Edited by Zing79 at 1:14 am on Feb. 2, 2002)
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Old 02-01-2002, 10:14 PM   #16
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fear: all the effects you are talking about do NOT lag the game... even if they are taken out, it will NOT make any difference... (since they are all client side)

2nd... i have NEVER seen ANYONE super jump more often than every 10 sec in the arcade... so i can't imagine why ANYONEN would like a laggy, pathetic, "i can't hit crap cause the bastard won't stay on the ground" game....

3rd, how exactly do we "put up with it till the final version comes out" ?? do you think that with use of some sorta' magic the final version will be nothing like the "demo" ?? cause let me tell you what will happen... one day u'll come back, and it will switch from a "demo" to a "full ver"... but the code will be 100% the same... its just that the "demo" would have gained enough features by then to be called a "full version"...
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Old 02-01-2002, 10:29 PM   #17
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Would it be possible to make this into a rom and make an emulator to play it?? Wouldnt that reduce lag greatly?
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Old 02-01-2002, 10:34 PM   #18
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fear that wasn't in TmyApp original plans if I'm not mistaken.
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Old 02-01-2002, 10:41 PM   #19
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I know it wasnt in his plan, but it make a big difference with the lag problem.
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Old 02-02-2002, 04:32 AM   #20
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People, just live with what you got, he is trying to make this 90% like the arcade and if you don't like then (dare I say)... don't play.
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