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#11 | ||||||
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Senior Member
Senior Member
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The ever argumentive SSJKarma. ![]() You remind me alot of Selvin...for some odd reason. Please re-read the topic again. Please note where I say,"It is actualy more of an overview of the players "current" statistics. However it does add an RPG feel to their username." Hence clarifying the topics "true meaning". IF the game where to be a true RPG style game. Then the players attributes would have to directly effect the characters they played. I/E: Make the characters faster,strong, limiting the amount of "special moves" they could preform etc etc etc....and thats way to much to get into. Quote:
but it can eventually add a SKILL system to the game itself !
but i really don't see how this can be USEFULL ! knowing their statistics won't do a single thing !
Of course it would also spur people to refine their skills and knowledge of the game and how it operates (for them)." NOTE: Nothing about a video game is "usefull" truth be told. But....this idea adds more depth to the game. As well as lets people monitor their own progession,and set personal goals. The titles of the skills DO NOT have to be RPG orientated. They could be titled exactly what they monitor. Power could easily be titled. "Win %" Toughness could be titled. "Point Spread %" Weakness could be titled. "Loss %" Realy no differant than a baseball/football players, personal game statistics. But no matter what you title them..the public will try to "effect" their attributes totals.
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