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-   -   Rpg xvssf - Via the search highscore. (http://nferno666.sytes.net/forums/showthread.php?t=10653)

nosoul4evr 10-17-2002 08:17 AM

This idea uses "point spread" in its design.
Click Here and read the 2 very lengthy posts I made on that page.
This will help ya'll to understand "point spread".

Now on to the RPG part of the idea.
I have seen the idea brought up several time over the past year. Shortly after I came up with the point spread system,it stuck me...I figured out a way to convert a players "gaming statistics" into "player attributes".
Simply divide a players wins,point spread,and losses by their total games played. To determine the players power,toughness,and weakness.
win% = power
point spread% = toughness
losses% = weakness
<font size="1">Example: (click here)</font>
It is actualy more of an overview of the players "current" statistics. However it does add an RPG feel to their username.
As well as allow players to compare each others progress at the game.
Of course it would also spur people to refine their skills and knowledge of the game and how it operates (for them).
The players rank would still be determined by "point spread".
This is actualy a rather "simple" idea that could be expanded upon. A players "total games played" could also be added in,to represent the players "experience points". And could be given special titles for completeing "X" amount of games.
If it could be tied into the player "history". It could also display "how" a player wins their matchs most frequently. I/E: Super,Victory,Cherry,Cheese,Rope,LAG,Timer, what character/helper they most frequently use, etc etc etc.(TMyApp had that idea along time ago)
Well anyways thats my idea on XvsSF RPG....just figured I'd toss it out to ya'll.
So whatcha think?

MIG 10-17-2002 11:30 AM

like i said in the chat i think its a really good idea ...but also i was thinking weather there could be a moves counter to keep track of how many times a person uses a set attack and than incorperate that into your scoring idea

sk8erfox805 10-17-2002 12:41 PM

its a good idea but i dont think tmyapp would count all the specials that the ppl use in the game.. that would be 2 much

mastaq 10-17-2002 06:41 PM

Interesting... :)

montalvo 10-17-2002 06:45 PM

Im blown away. Thats a kick-ass idea. it a shame not many ppl support it though.

Roll 10-17-2002 07:57 PM

Coolness! ^-^ I hope they use this idea, and I wish they would implement the special move thing so maybe I could find something to improve on?

montalvo 10-17-2002 08:03 PM

it'll be neat if there were both the rpg and the regular type xmvssf.

Lordalmar2 10-17-2002 09:04 PM

[quote:post_uid0="mastaq"]Interesting... :)[/quote]
Yeah, its a cool idea, but it sounds like it would take ALOT of work to get it into the game, and working right.

Scorponok 10-17-2002 09:34 PM

Whoa, that's a pretty cool idea you got there

SSJKarma 10-17-2002 09:43 PM

good idea, thoo this is a FIGHTING game not an RPG one !
that's pretty much why ALL the other RPG idea's got shoved out of the way !

but it can eventually add a SKILL system to the game itself !
but i really don't see how this can be USEFULL !

knowing their statistics won't do a single thing !


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