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#1 |
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Senior Member
Senior Member
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Please give me an explanation why throwing will give out so much lag, besides why delay throws when there's already so much lag...
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#2 |
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Senior Member
Junior Member
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Ok, Ever heard of PING?
like Q3 and the rail gun, I dunno baout you, but have you ever fired a insta-hit weapon with about 200-500 ping? Now apply that here Chun Li Vs. Zangif You try to grab me, and I'm walking back, if I have the greater ping, then of course you'll grab me, but If lag comes in, I'll jump out, making you an easy target to start hitting on. |
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#3 | ||||||||||||
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Senior Member
Senior Member
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Quote:
Ok, Ever heard of PING?
Quote:
You try to grab me, and I'm walking back, if I have the greater ping, then of course you'll grab me, but If lag comes in, I'll jump out, making you an easy target to start hitting on.
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#4 |
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Administrator
Senior Member
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throws won't create that much lag... but they wont' work BECAUSE of lag...
what will happen ALL the time is u throwing a person thats really behind you (thus NO damage will be done) :biggrin: |
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#5 |
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Senior Member
Senior Member
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well thats the same thing, i mean if u throw a shinkuu and miss, whats the difference?
well, the experienced player knows to turn around, and pull off some stuff, if u know what i mean..
__________________
DX was here. |
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#6 |
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Senior Member
Junior Member
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[quote
ost_uid0="TMyApp"]throws won't create that much lag... but they wont' work BECAUSE of lag...what will happen ALL the time is u throwing a person thats really behind you (thus NO damage will be done) :biggrin:[/quote] My point is that Lag would be the sole determination of the throw. but, TMy you own this, so it's your choice weither to do this or not. |
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#7 |
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Senior Member
Senior Member
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ppl think that throwing is truly different than a regular or projectile attck, but its the same. Its like an opponent doing a really long hit animation that sends them across the screen. You know how the chars recoile in pain after being hit by a hadoken or whatnot? That automatic "recoiling" is like the part where the opponent gets thrown/slammed in a "grab" move (but obvously, as said, the lag makes it impossible to really tell where your opponent is). But, hey, if we voted for a character based on throws/grabs, its always possible to make him, only it would be frustrating to play with him/her.
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The Pacers and Gorillaz Rule |
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#8 |
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Senior Member
Senior Member
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<font color="blue">Throws would work in practice mode though, wouldn't they? That would still be cool even if you couldn't use it on real people.</color>
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#9 |
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Senior Member
Junior Member
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Could, but this is after all online, even the practice would lag.
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#10 |
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Senior Member
Senior Member
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[quote
ost_uid0="Squall87"]Could, but this is after all online, even the practice would lag.[/quote]practice would lag too?.......damn........anyway let's just let TMy App finish Spidey :biggrin:
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Fighting Name: Darkludacris [quote:sig_uid]Corky is mine[/quote:sig_uid] [img:sig_uid]http://img78.photobucket.com/albums/v256/Darkludacris/Ludascorky.gif[/img:sig_uid] |
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