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-   -   Throwing (http://nferno666.sytes.net/forums/showthread.php?t=9861)

TarkanX 11-17-2002 05:41 AM

Please give me an explanation why throwing will give out so much lag, besides why delay throws when there's already so much lag...

Squall87 11-17-2002 07:51 AM

Ok, Ever heard of PING?


like Q3 and the rail gun, I dunno baout you, but have you ever fired a insta-hit weapon with about 200-500 ping?

Now apply that here

Chun Li Vs. Zangif

You try to grab me, and I'm walking back, if I have the greater ping, then of course you'll grab me, but If lag comes in, I'll jump out, making you an easy target to start hitting on.

TarkanX 11-17-2002 07:59 AM

Quote:

Ok, Ever heard of PING?
yes

Quote:

You try to grab me, and I'm walking back, if I have the greater ping, then of course you'll grab me, but If lag comes in, I'll jump out, making you an easy target to start hitting on.
There's teleporting everywhere, throwing won't matter, since it's hard to actually find your opponent, unless they're an idiot, or just don't want to fight.

TMyApp 11-17-2002 12:25 PM

throws won't create that much lag... but they wont' work BECAUSE of lag...

what will happen ALL the time is u throwing a person thats really behind you (thus NO damage will be done) :biggrin:

DX Zero 11-17-2002 12:41 PM

well thats the same thing, i mean if u throw a shinkuu and miss, whats the difference?
well, the experienced player knows to turn around, and pull off some stuff, if u know what i mean..

Squall87 11-17-2002 01:40 PM

[quote:post_uid0="TMyApp"]throws won't create that much lag... but they wont' work BECAUSE of lag...

what will happen ALL the time is u throwing a person thats really behind you (thus NO damage will be done) :biggrin:[/quote]
My point is that Lag would be the sole determination of the throw.

but, TMy you own this, so it's your choice weither to do this or not.

Jhteck29 11-17-2002 02:39 PM

ppl think that throwing is truly different than a regular or projectile attck, but its the same. Its like an opponent doing a really long hit animation that sends them across the screen. You know how the chars recoile in pain after being hit by a hadoken or whatnot? That automatic "recoiling" is like the part where the opponent gets thrown/slammed in a "grab" move (but obvously, as said, the lag makes it impossible to really tell where your opponent is). But, hey, if we voted for a character based on throws/grabs, its always possible to make him, only it would be frustrating to play with him/her.

Scorponok 11-17-2002 04:34 PM

<font color="blue">Throws would work in practice mode though, wouldn't they? That would still be cool even if you couldn't use it on real people.</color>

Squall87 11-17-2002 04:57 PM

Could, but this is after all online, even the practice would lag.

Ludacris 11-17-2002 05:23 PM

[quote:post_uid0="Squall87"]Could, but this is after all online, even the practice would lag.[/quote]
practice would lag too?.......damn........anyway let's just let TMy App finish Spidey :biggrin:


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