/images/killer/custom/forumbanner2.png
SFO Archive Forums SFO Archive Forums SFO Archive Forums SFO Archive Forums

Go Back   SFO Archive Forums > Street Fighter Online > New features
Register FAQ Community Calendar Today's Posts SFO Staff Search

User Tag List

Similar Threads
Thread Thread Starter Forum Replies Last Post
Master of skillz round 1 - Round uno *WWK_Mastershake Challenges and Tournaments 39 06-28-2005 08:04 AM
!spidey tourney! round 1 - Round 1 have bega:) estset05 Challenges and Tournaments 7 11-15-2004 01:20 PM
Sfo's best akuma round 1! - Round 1! Evil-Ryu-Goki- Challenges and Tournaments 48 03-19-2004 04:44 PM
2003brawl-(round 1) - Round 1 begins king_of_ken Challenges and Tournaments 53 12-30-2003 12:27 PM
Cots tournament round 1 - Whoes fighting in round 1 HAQ Challenges and Tournaments 19 07-10-2003 01:49 PM

Reply
Thread Tools Display Modes
Old 05-12-2002, 12:37 PM   #1
Irrelevant
Member
New Member
 
Join Date: Apr 2002
Location: Inside my own head...
Posts: 97
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via AIM to Irrelevant
Default

There are 2 highly unpleasant fight methods (so far) that many people would call 'not fighting fair'.

Wolverine's corner-trap, and Chun-Li's against-the-side-hundred-kicking-so-you-dont-move-back trick.

A simple prevenatative would be to eliminate the edges, by making arena like a circular ring. Y'know, so the viewpoint is like a rotating camera in the middle, & if the fighters go in the same direction for long enough, they'll get back where they started.
Confused? Here's an ASCII pic.
[code:1]
__________________
Do not argue with a dragon,
for you are crunchy, and taste good with Brie...
Irrelevant is offline   Reply With Quote
Old 05-12-2002, 12:54 PM   #2
viper2040
Senior Member
Senior Member
 
Join Date: Dec 2001
Location: Virginia
Posts: 789
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via AIM to viper2040 Send a message via MSN to viper2040
Default

Irrelevant: great idea if it can work (either TMyApp can do it, or it cant be done :biggrin

to my knowledge, that hundred kick doesnt work past a certain point--i used to try it just to freak people out, but when i asked "like the hundred kick combo", they claimed that it never happened

i believe it causes so much lag that it doesnt register.

but i really do like your idea, except anyone who's played SF II for snes knows, the corners are great. no one can get on that side of you, but you have to make sure the enemy doesnt get close. it would make the game play radically different. Maybe there is another solution....any suggestions?

(Edited by viper2040 at 3:55 pm on May 12, 2002)
__________________
questions about getting PC, server, or game console to work? gimme a holler.
viper2040 is offline   Reply With Quote
Old 05-12-2002, 01:02 PM   #3
SSJKarma
Senior Member
Senior Member
 
Join Date: Oct 2001
Location: Canada somewhere in the province of quebec
Posts: 5,445
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via MSN to SSJKarma
Default

great idea but i doubt it will be in.

got trouble in the corner ?

block are there for that and super jump too.
i never really stay in the corner but i do have that much lag that i cannot even dodge 2 hadoken in a row.
__________________
[img:sig_uid]http://membres.lycos.fr/imagesforum/Banner.gif[/img:sig_uid]
"How did you escape my grasp ? no matter, i'll crush you now !" -DB : Lost Soul
My Web Site
http://membres.lycos.fr/xmvssf/
SSJKarma is offline   Reply With Quote
Old 05-12-2002, 01:17 PM   #4
xsilver
Senior Member
Junior Member
 
Join Date: Apr 2002
Posts: 217
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Default

but for the cheap n00bs who always trap you in a corner and do down, LP over and over again, they wouldn't be able to do that
xsilver is offline   Reply With Quote
Old 05-12-2002, 01:41 PM   #5
montalvo
Senior Member
Senior Member
 
Join Date: Apr 2002
Posts: 794
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via AIM to montalvo Send a message via MSN to montalvo
Default

thats really neat.
i'm always getting traped in the corner so this might a good solution to the "unfair fighting"
__________________
[img:sig_uid]http://www.digikitten.com/playhousev2/files/montalvo/dubya tee eff.jpg[/img:sig_uid]
We lost the SuperBowl! XD
montalvo is offline   Reply With Quote
Old 05-12-2002, 01:42 PM   #6
Guest
 
Posts: n/a
Post Thanks / Like
Thanks (Given):
Thanks (Received):
Likes (Given):
Likes (Received):
Dislikes (Given):
Dislikes (Received):
Points: 0
Mentioned: Post(s)
Tagged: Thread(s)
Quoted: Post(s)
Default

Just imagine how many Hadokens I could get on the screen with that kind of mode...The'd all keep going until they hit something...
And Shinkuu Hadonkens would be...unblockable :biggrin:
  Reply With Quote
Old 05-12-2002, 04:41 PM   #7
montalvo
Senior Member
Senior Member
 
Join Date: Apr 2002
Posts: 794
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via AIM to montalvo Send a message via MSN to montalvo
Default

thats another thing. The fireballs should disinegrate before they make a complete revolution around the arena as well as the shinkuu hadonken. that would the game perfectly fair
__________________
[img:sig_uid]http://www.digikitten.com/playhousev2/files/montalvo/dubya tee eff.jpg[/img:sig_uid]
We lost the SuperBowl! XD
montalvo is offline   Reply With Quote
Old 05-12-2002, 07:16 PM   #8
Necro2k2
Senior Member
Senior Member
 
Join Date: Apr 2002
Posts: 480
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via MSN to Necro2k2
Default

why can we just leave the game simple as it is...tmyapp has a billion things to do
Necro2k2 is offline   Reply With Quote
Old 05-12-2002, 07:26 PM   #9
montalvo
Senior Member
Senior Member
 
Join Date: Apr 2002
Posts: 794
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via AIM to montalvo Send a message via MSN to montalvo
Default

he doesnt have to do it now:biggrin:
just kidding
but its an idea that just might work so i hope tmyapp looks at this .
__________________
[img:sig_uid]http://www.digikitten.com/playhousev2/files/montalvo/dubya tee eff.jpg[/img:sig_uid]
We lost the SuperBowl! XD
montalvo is offline   Reply With Quote
Old 05-13-2002, 04:55 AM   #10
Irrelevant
Member
New Member
 
Join Date: Apr 2002
Location: Inside my own head...
Posts: 97
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via AIM to Irrelevant
Default

Quote:
Quote: from 2000warrior on 4:42 pm on May 12, 2002
Just imagine how many Hadokens I could get on the screen with that kind of mode...The'd all keep going until they hit something...
And Shinkuu Hadonkens would be...unblockable :biggrin:
Actually, I was thinking that the gameplay would be identical apart from the lack of corners.
The whole point of the 'ring' idea was to prevent needing an infinitely long background.
So, your Hadokens would disappear off the side of the screen permenantly.
Anyway, Hadokens go in a straight line, & a circle is (by defininition) curved. The hadoken would fly off the 'track' before it got very far round.
__________________
Do not argue with a dragon,
for you are crunchy, and taste good with Brie...
Irrelevant is offline   Reply With Quote
Reply
Forum Jump




Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -7. The time now is 12:29 AM.
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Resources saved on this page: MySQL 0%
Page generated in 0.10549 seconds with 26 queries