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-   -   Round in circles... - That's a wrap. (http://nferno666.sytes.net/forums/showthread.php?t=10430)

Irrelevant 05-12-2002 12:37 PM

There are 2 highly unpleasant fight methods (so far) that many people would call 'not fighting fair'.

Wolverine's corner-trap, and Chun-Li's against-the-side-hundred-kicking-so-you-dont-move-back trick.

A simple prevenatative would be to eliminate the edges, by making arena like a circular ring. Y'know, so the viewpoint is like a rotating camera in the middle, & if the fighters go in the same direction for long enough, they'll get back where they started.
Confused? Here's an ASCII pic.
[code:1]

viper2040 05-12-2002 12:54 PM

Irrelevant: great idea if it can work (either TMyApp can do it, or it cant be done :biggrin:)

to my knowledge, that hundred kick doesnt work past a certain point--i used to try it just to freak people out, but when i asked "like the hundred kick combo", they claimed that it never happened

i believe it causes so much lag that it doesnt register.

but i really do like your idea, except anyone who's played SF II for snes knows, the corners are great. no one can get on that side of you, but you have to make sure the enemy doesnt get close. it would make the game play radically different. Maybe there is another solution....any suggestions?

(Edited by viper2040 at 3:55 pm on May 12, 2002)

SSJKarma 05-12-2002 01:02 PM

great idea but i doubt it will be in.

got trouble in the corner ?

block are there for that and super jump too.
i never really stay in the corner but i do have that much lag that i cannot even dodge 2 hadoken in a row.

xsilver 05-12-2002 01:17 PM

but for the cheap n00bs who always trap you in a corner and do down, LP over and over again, they wouldn't be able to do that

montalvo 05-12-2002 01:41 PM

thats really neat.
i'm always getting traped in the corner so this might a good solution to the "unfair fighting"

05-12-2002 01:42 PM

Just imagine how many Hadokens I could get on the screen with that kind of mode...The'd all keep going until they hit something...
And Shinkuu Hadonkens would be...unblockable :biggrin:

montalvo 05-12-2002 04:41 PM

thats another thing. The fireballs should disinegrate before they make a complete revolution around the arena as well as the shinkuu hadonken. that would the game perfectly fair

Necro2k2 05-12-2002 07:16 PM

why can we just leave the game simple as it is...tmyapp has a billion things to do

montalvo 05-12-2002 07:26 PM

he doesnt have to do it now:biggrin:
just kidding
but its an idea that just might work so i hope tmyapp looks at this .

Irrelevant 05-13-2002 04:55 AM

Quote:

Quote: from 2000warrior on 4:42 pm on May 12, 2002
Just imagine how many Hadokens I could get on the screen with that kind of mode...The'd all keep going until they hit something...
And Shinkuu Hadonkens would be...unblockable :biggrin:
Actually, I was thinking that the gameplay would be identical apart from the lack of corners.
The whole point of the 'ring' idea was to prevent needing an infinitely long background.
So, your Hadokens would disappear off the side of the screen permenantly.
Anyway, Hadokens go in a straight line, & a circle is (by defininition) curved. The hadoken would fly off the 'track' before it got very far round.


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