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| Thread | Thread Starter | Forum | Replies | Last Post |
| EVERYONE can thank me now - Turbo mode is now the default | General Comments and Strategies | 13 | 04-01-2002 01:28 PM | |
| Default Turbo Mode - instead of normal mode | General Comments and Strategies | 41 | 03-31-2002 08:56 PM | |
| Turbo 2 - An enhanced turbo mode | Dan Hibiki | New features | 2 | 01-03-2002 10:06 PM |
| Turbo Mode Ideas - Something I'm a little concerned about... | Kahnol | New features | 7 | 11-29-2001 03:23 PM |
| Turbo Lag Mode - What are the benifts? | shaba | New features | 2 | 11-26-2001 02:19 PM |
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#1 |
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Senior Member
Senior Member
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Okay over doing a weeks worth of testing it has come to my conclusion that Turbo lags way more then Normal mode. I have many reasons to back up my case. First of as you all should know Turbo mode is way faster then Normal, but is it, because TMyApp set it up that way or is it, because lag has a bigger presence there?? I have faced many people, both on Turbo and Normal. Does anybody here notice that with Turbo there is a greater probability for your oppoent to magically end up right behind you??? Well I have. Does anybody notice that after your opponent is done their super and you are about to attack them they are magically attacking you?? Well I have. Due to the fact that the person is too fast to hit and is someone always behind, does anybody want there to be it like the old days with only the normal mode?? Please TMyApp, just think about it.
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#2 |
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Senior Member
Senior Member
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Selvin, I'm not sure if you have this background, but to understand why Turbo mode hyper-lags compared to Normal mode, you need to have some knowledge of networking. An example should be used.
How it seems that this system works: Normal Mode: The two computers connect for the battle. The one hosting this fight would be the one that sorts all the information out during the battle (I suppose). The two players enter. Once the battle begins the two computers send packets (bits of information) across the cable/phone lines between the computers. In these packets is the 'what I'm doing' information that tells the host what each person is doing, and where they are. The host uses this information and sends the update of what the host player is doing. Packets are not always reliable, though. Oftentimes high error rates (equals high pings) in the packets (meaning that the data is no good) makes it so that the person who is not lagging just appears to be where he was before, much like in other online games. Once the host actually receives good information from the packets, the lagger magically materializes where he had moved to during the lag. Normal mode's speed results in not as many instances of lag. Turbo mode: Hyper-lag to the max. The increased speed of the game makes the computers need to send the update packets more often (perhaps TMyApp set the game up to update at certain intervals determined by loops, which are sped up by the turbo mode). With more packets being sent back and forth the error rates rise exponentially, equalling the undeniable hyper-lag. The reason for this explanation is that, if this is truly what is causing it, if a more reliable method of communicating the update information is found, then lags will be reduced dramatically. They will still be there, probably in the same numbers, but they could be corrected much faster, resulting in no magical teleportation. This is harder than it sounds, though.
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With great power comes great responsibility. Details, details... I'll show you power! I'll make you cry like when my goldfish died!!! |
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#3 |
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Senior Member
Senior Member
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I never thought I would say this Dan, but could you please repeat that?? In English perhaps??
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#4 |
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Senior Member
Senior Member
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Well, I'll make it as plain as I can...
When people battle each other, their computers send information back and forth, telling the other computer what that player is doing and where they are. If something happens to some information sent by one computer, voila! You get lag. The other computer doesn't get the information, so the lagger appears to just stay still. Once the lagger's computer manages to send the information successfully to the other computer, the other computer's user sees the lagger's character appear wherever the lagger went during that time when the information wasn't getting through. In Turbo mode this would happen a lot because of how fast the machines need to interpret the information and then send their own information. The faster you go on a slow connection, the more trouble there will be getting the information to the other computer. In Normal mode it goes slow enough that lag isn't serious usually (even though it can still be). On a side note, another thing that could cause lag is a difference in modem speeds. If I (cable modem) challenged somebody else (56k modem), there would probably be lag, especially on turbo. This is because my computer can keep up with sending the information, but the other can't. It is just like how downloading takes longer with a slower modem, only the opposite. It takes longer to send information out, as well. Did that help? I hope so; I don't know how to make it simpler...
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With great power comes great responsibility. Details, details... I'll show you power! I'll make you cry like when my goldfish died!!! |
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#5 |
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Senior Member
Senior Member
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Now I understand, so you do believe that the Turbo mode will have way mroe lag then Normal.
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#6 |
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Senior Member
Senior Member
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Indeed, but lag altogether can be reduced. If a better method of sending and receiving that information can be developed, less errors could occur. I think that this is what TMyApp is working on when he talks about reducing lag. Turbo mode doesn't need to be removed, the lag just needs to be reduced in this way. It is a lot harder than it sounds, though...
If this is done, though, then throws and Weapon X, as well as other similar super moves can be added in the future. (Edited by Dan Hibiki at 4:00 pm on Dec. 21, 2001)
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With great power comes great responsibility. Details, details... I'll show you power! I'll make you cry like when my goldfish died!!! |
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#7 |
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Guest
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Selvin GET A FASTER COMPUTER HAHAHAHAHAHAHAHAHAAHHAAHAHAHAHHAHAAH
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#8 |
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Senior Member
Senior Member
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WOW! Look it is a MOD banning him. Oh wait, is it just me or do MODs only come on after the incident happens!!
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#9 |
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Senior Member
Senior Member
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when i play turbo, it feels as there is less lag than what there is with normal mode. for me turbo=less lag.
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Fools--Jr |
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#10 |
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Administrator
Senior Member
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it's the other way around for me.
normal lags like #### and is to slow and turbo doesn't lag much and runs perfect for me |
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