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Old 11-07-2002, 07:49 AM   #14
nosoul4evr
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When Im hosting a quick game on the D/L version...
when the match begins.
Both characters taunt each other. (some times more than once.)
Before the match has even started....my opponent is already preforming moves as if he is attacking me.
Then the word "FIGHT!"
My character is still entering his fighting stance, and my opponent has instantly lag-teleported right on top of me preforming moves....while im still recovering from the taunt.

it's kinda like their characters are running turbo,and im running normal.

they get about a 3 second head start, and I dont have time to block....it is VERY annoying.

Heres another one for ya.
People that just optic blast coninously,blast after blast after blast....it is quite annoying...it creates much lag...so much lag that if Cyclops has his back to the wall. Your character can not damage Cyclops...even when standing right on top of Cyc..timing every punch perfectly in between optic blasts,or pounding away,even using combos and helpers...ya just cant hurt Cyclops.
If you let up on your assault for a second....you will be shot...over and over again...you take the damage...Cyc takes nothing.

Wolverine has the same problem....people just using the drill claw over and over again, untill the level up and barrage-X you. The technique use is different but the results are the same....wolverine takes little to no damage.

Or Ryu users that jump left to right Fireballing or kicking madly,beween jumps.

It's like people have learned that punching the crap out of the buttons creates a "LAG-shield"

However, I beleive 2000warrior may be right in implimenting a cap on Cyclops "standard blasts"...lets say 5 blasts,and then Cyclops "Wipes his eyes in pain"...or preforms a different move. Something to create a small delay in his onlaught of blasts....just long enough to allow a sync between the players.
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