[quote

ost_uid0="MasterX05"]this topic is useless and should be locked besides u can
just super jump behind them,or call youy helper,or well what else hmm *looks up thinking* u could block the dam super! :angryfire: :angryfire:[/quote]
1. Jump lock limits your ability to jump over supers.
2. Sometimes you can't super jump when jump lock isn't even in effect, due to lag, glitches, rough controls, etc.
3. What if you're out of helpers? What if you got stuck with Spiral's dumb ass?
4. Ever tried to block a super from Chun-Li or Wolverine?
Blocked Kiko Shou = 1/3 chip damage.
Now, I'm not saying I support his idea or anything, but give the guy a break, especially since he's new. Most people that come here, do so because they were fans of the
original arcade game. And last time I checked, a variable attack from Cyclops and Wolverine didn't take 100% damage from Ryu (I'm not kidding either, try it for yourself if you don't believe me). You would get 50% damage from a variable, tops (and only with the right team). Another observation, most people win fights off of block chip damage from supers. Seeing as I can't super jump half the time, I'm FORCED to block it. As if I didn't know it was coming. 90% of Ryu users jump backwards and do a Shinkuu Hadoken as soon as their meter is up to level one. Nice strategy. But if you think you could away with that on the real thing, you're terribly mistaken. A blocked Shinkuu Hadoken in the arcade would take oh, about 1 millimeter of health away from you.
Limiting supers may not be the answer to this problem, but let's at least acknowledge that
there is a problem. Supers should never take more than 40% damage, and a blocked super shouldn't take jack sh!t. If this game is truly supposed to do the original game any kind of justice, that is.
I may disagree with his idea, but I completely understand his frustration. I don't like losing to block chip damage.