Okay.. where do I finish?? ... *deep breath* .. :biggrin:
- You cannot expect her moves to be the exact same as the other shotos. Even though they all have the same set of moves, they all have their peculiarities. That's hers... and if you ever play any of the game "mother games" for SFO, you'd notice that hers is a bit different. So SFO follows suit in it's own ways.
- um, that's the way it is supposed to be. Ever played any of the tag games with Sakura?? It IS that size. However, what we'll be working on in the next version would be to reduce its power and tenacity. The size would remain the same though... and what's with the "cheap spidey webball"... why don't you call Ryu's hadouken or Cyclops' optic blast??
- We've heard about a thousand and one complaints on this.. and don't worry, a patched version would be going out soon (I'd say 48 hours from now) that would change that :biggrin:
- Once again, that's the way it is supposed to be. It isn't "exaclty" the same, but they do have their similarities.
- Again, the power of her moves would be tweaked... never fear. However, know one thing that Dark Sakura does have a bit of edge over Evil ryu in some of the moves she does.
- Corny music?? One man's meat is another man's poison. The music you call corny, might be liked by others who play the game... and one more thing, you know you don't have to put on the music to play the game. If you don't like it, might as well shut it off.
- Sakura's hadoukens does disappear but it has more range than that of Ken... and since the game engine doesn't counter for that range, it's close to impossible to add that feature, or it'll basically look like that of Ken
- Downloadable version?? I'll look into that when I get a copy for myself :biggrin:
-- nuff said!!
Edited By blanka09 on 1104118735
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