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-   -   Lag, and why does it exist? - An old topic in the wrong place.n00b me! (http://nferno666.sytes.net/forums/showthread.php?t=4872)

lobo 11-17-2002 06:57 AM

Ok, here is, as the description suggests, an old topic in possibly the wrong place. Maybe under the #### section? Maybe under the "Old Topic" section, i don't know, YOU be the judge.

First, before I start, i really quite like this game. It is an innovative idea, and one that deserves no small amount of congratulation for not only its inception but also its execution.

Next, I would also like to say that, as much as I like it, this game really is quite terrible.

"Oh!" You cry! "But TymApp MADE this game! How dare you come here and criticise! Why don't you just leave, leave and never come back!"
Fair enough. He did make this game, and what right do I have to criticise it? None except the right of the consumer, I guess, which mostly is a fairly large right (less so when the product in question is free, but nonetheless an important right - after all, Tmy and co. didn't design this game just because they wanted practice in web pages).

I know I know, he has lots of things on his plate - spiderman, his life, etc etc. All very good - my own opinion, for what its worth, is, however, that he is wasting time on spiderman - time that would be better used to re-design or reimplement some functions/features to reduce the CRAZY amount of lag in this game.

Mabye it is just me and my aussie broadband cable. Maybe, in this whole forum, I am the only one who doesn't bother with the vs series because the lag is inexcusably high, and I have no satisfaction whatsoever in playing it. Maybe it is just me who, while finding that the practice mode does have less lag, this reduction isn't enough to make the gameplay amazing, or even comfortable. Sure, there are no "freezes" and onslaught never appears behind me, or above me, BUT the game just doesn't flow smoothly enough.

Hell, maybe it is my 500mHz 128 Mb Ram RivaTnT2 IS to slow to properly play this game at a decent fps in a screen larger than the default - tho why, if I dl an emu and run THAT, xmen VS sf runs fine full screen is, then, beyond me.

But if not, if my experience isn't isolated, if my inability to run this game nicely at a decent screen size isn't isolated, can someone answer the question, why, then, are these problems present?

Why, when we can all happily play amazing, 3D graphics games and complexe strategy games, and have truckloads of people running all over the screen - why the heck can't this game run smoothly?
It can't be because of the depth of this game, can it? Because I refuse to believe this game needs more processing power then say, Quake III, which happily runs on my system.

So look, at 2am Aussie time, the night before my internet engineering exam (I can't get to sleep! AAAAAAAAAAAH!!) can someone placate the #### (who STILL wants to be made a #### again, thankyou very much, where #### is N E W B I E), and answer these questions?

And Tmy, please, there must be some aspect of the engine, some function that can be improved to reduce lag somewhere... if there isn't, then perhaps a more dedicated server would be good (if unaffordable). But if there is, I would, again, in my diminished capacity, really recommend that you put your xmvsSf time into fixing the lag, and not making some more bells and whistles that will, while amuse us at first, ultimately detract from the experience that people have on this site.

Ok, I am going to go to bed now, I really want to sleep! There are some 500 sheep milling around my room (god, if I was a kiwi, I would be in heaven!)) that are asking to be counted!

Cheers
Lobo

PS Wow, long message, huh?

TarkanX 11-17-2002 07:15 AM

the power of your comp, the connection you have, the distance you are from another, and the program the game maker uses depends on lag.

Scorponok 11-17-2002 07:57 AM

<font color="blue">click here

fear tetsuo 11-17-2002 09:50 AM

2000-dont even close this thread yet. This is actually a good post even though it has been brought up a few times. I know u wanna look like a good mod, but dont close this yet.

Well i did "click here" and read the lag explanation.
"At least 90% of all your attacks that appear to hit are just misses, and thus everyone fights out of sync for the majority of the time. This out of sync fighting creates problems with how two screens will interpret a fight and thus cause lag. The thing that causes this is quickly dodging or blocking an attack. How often does your screen actually show your opponent dodge or block an attack? Rarely. And when you miss your opponent on their screen but hit them on your screen, it will cause problems.." dubya tee eff????? 90% dont go through??? I didnt know it was that much. But lobo does bring up good points. Why can quake( like a 300 or 400 mb game file) run smoothly but this 6 ot 7 mb game cant???? This is gonna sound mean but if u really want ppl to keep rturning to this game u gotta get rid of lag first. Putting in new things makes us forget about the lag for a little bit, but in the end u cant play this game because of the intense lag. I play this game on mame and the only lag i experience is some skipping with someone who has a ping of like 600 who lives in another continent. Get rid of lag, then add new things. I am sure more people will then contribute to your funds once lag in gone.

akuma_forever 11-17-2002 10:58 AM

[quote:post_uid0="lobo"]Ok, here is, as the description suggests, an old topic in possibly the wrong place. Maybe under the #### section? Maybe under the "Old Topic" section, i don't know, YOU be the judge.

First, before I start, i really quite like this game. It is an innovative idea, and one that deserves no small amount of congratulation for not only its inception but also its execution.

Next, I would also like to say that, as much as I like it, this game really is quite terrible.

"Oh!" You cry! "But TymApp MADE this game! How dare you come here and criticise! Why don't you just leave, leave and never come back!"
Fair enough. He did make this game, and what right do I have to criticise it? None except the right of the consumer, I guess, which mostly is a fairly large right (less so when the product in question is free, but nonetheless an important right - after all, Tmy and co. didn't design this game just because they wanted practice in web pages).

I know I know, he has lots of things on his plate - spiderman, his life, etc etc. All very good - my own opinion, for what its worth, is, however, that he is wasting time on spiderman - time that would be better used to re-design or reimplement some functions/features to reduce the CRAZY amount of lag in this game.

Mabye it is just me and my aussie broadband cable. Maybe, in this whole forum, I am the only one who doesn't bother with the vs series because the lag is inexcusably high, and I have no satisfaction whatsoever in playing it. Maybe it is just me who, while finding that the practice mode does have less lag, this reduction isn't enough to make the gameplay amazing, or even comfortable. Sure, there are no "freezes" and onslaught never appears behind me, or above me, BUT the game just doesn't flow smoothly enough.

Hell, maybe it is my 500mHz 128 Mb Ram RivaTnT2 IS to slow to properly play this game at a decent fps in a screen larger than the default - tho why, if I dl an emu and run THAT, xmen VS sf runs fine full screen is, then, beyond me.

But if not, if my experience isn't isolated, if my inability to run this game nicely at a decent screen size isn't isolated, can someone answer the question, why, then, are these problems present?

Why, when we can all happily play amazing, 3D graphics games and complexe strategy games, and have truckloads of people running all over the screen - why the heck can't this game run smoothly?
It can't be because of the depth of this game, can it? Because I refuse to believe this game needs more processing power then say, Quake III, which happily runs on my system.

So look, at 2am Aussie time, the night before my internet engineering exam (I can't get to sleep! AAAAAAAAAAAH!!) can someone placate the #### (who STILL wants to be made a #### again, thankyou very much, where #### is N E W B I E), and answer these questions?

And Tmy, please, there must be some aspect of the engine, some function that can be improved to reduce lag somewhere... if there isn't, then perhaps a more dedicated server would be good (if unaffordable). But if there is, I would, again, in my diminished capacity, really recommend that you put your xmvsSf time into fixing the lag, and not making some more bells and whistles that will, while amuse us at first, ultimately detract from the experience that people have on this site.

Ok, I am going to go to bed now, I really want to sleep! There are some 500 sheep milling around my room (god, if I was a kiwi, I would be in heaven!)) that are asking to be counted!

Cheers
Lobo

PS Wow, long message, huh?[/quote]
ahh,lobo are you a salesperson or something?in my opinion *COUGHCOUGH* spiderman may own all other characters....and that lobo,you will have to wait and see to find out... :biggrin:

TMyApp 11-17-2002 11:58 AM

see.. you "may" think that this post is "valid" and brings up "a good point".. but in reality... (as always) it is NOTHING but pointless bitching from someone who is "new"...

1st off, i just like to say that in total over 6 months (from the last year and a half) have been spent on JUST trying to improve the lag... and if u ever played 0.1a, u'd KNOW that we improved x100+ during this time...

.. now.. the "big" argument... "why does Quake2/3 runs @ 100+ fps on my system, and yet this game runs @ 15fps with a ping of 3000+ ??"

for one... Quake3 is a $300k+ (USD) engine developed by one of the best game develpers in the world...

so now u'r gonna say "oh.. that makes sence... u'r just some loser who made a crappy engine cause u dont knwo what u'r doing"

the answer to that is: "no"...

let me explain... XvsSF "engine" is a lot like "Half-Life" engine... while each created a brand new product on their own, @ the CORE of the game is ANOTHER engine made by SOMEONE ELSE ....

for "Half-Life" .. it was Quake2 .. for XvsSF .. it is "Macromedia Shockwave"

Quake2 was ment to run on u'r desktop, utilizing all the resources it needs to create a lag-free, multiplayer FPS experience...

"Macromedia Shockwave" was ment to run INSIDE your BROWSER.. with LIMITED resources, in order to create interactive presentations (and maybe pong)... :biggrin:

to get us back on track... this has been asked and ANSWERED what seems like a million times b4... and now.. i'm just plain sick of it... :biggrin:

so from now on... i'll say this: if you don't like the game.. either leave, or make your own that is better ... (for some reason 90% of the new people i talk to here think they can actually do that)... and if u can't, then search the globe to find ANYONE who HAS made a better REAL TIME... MULTIPLAYER... fighting game... that runs INSIDE the browser... using the Macromedia Shockwave engine

until then... u can either spend time searching/reading the forum to find out "why things are the way they are now".. or... not complain about a FREE game which costs you NOTHING !!! :biggrin:

there u have it folks...

plz dont' flood this thread with q's like "then why use Shockwave in the first place ??" because all of that has been answered b4 as well...

11-17-2002 12:00 PM

lobo: Well... he is working on it. If only you'd been here back in the "old times". Even in December 2001, lag was a lot worse then now. I see people recovering off of attacks almost like you never hit them, ping is way down, and I have yet to see that "infinite super" again.

I think the reason everyone says the old versions had less lag are because the recovery speed for after you hit someone took a lot longer (which would be more lag), but appeared less because it was easier to hit them constantly, even though your moves wouldn't go through or inflict damage.

As opposed to now, some of your moves might go through/hit them (even though a lot don't), but since the recovery time after being hit is so much faster, when they're doing the same thing to you (kickin' your arse on their side), it rebounds so quickly they'll start hitting you almost like you wern't hitting them at all.

But TMyApp is aware of this... and is working on lag on a semi-constant basis. It's the hardest thing to get rid of since all games have lag... and internet games have it the worst.

If you're sick of lag... the best way to remedy it is either:

1) Turn background on, turn the music on, use dial-up, never host games. That way you'll get well accomadated to the causes/effects of lag, and will make you a better player (even though you'll lose... A LOT).

or...

2) Turn background off, turn music off, us a dsl/cable connection, always host your games (no quick games, only host games). That way you'll win a lot, experience a lot less lag then your adversary, and become a worse player since you won't be able to deal with lag when you're using a dial up and fighting on a join game.

Anyways... I think I got off track somewhere there. I can't give you the best explaination of it... only TMyApp containst that capacity.

fear_tetsuo: Well, when I first read the topic title I was planning on closing it... but when I read the post, it showed lobo actually has some thought process going on there instead of the usual "What is lag, and someone should fix it."

90% of the moves not going through may not be that way for everyone. Like I've said before... I use dial-up, and can tell when I'm fighting someone who doesn't use it (their character flat out moves faster, I apparently re-appear on their screen faster then on mine.. etc).

And to add to that fact.. notice when that was made? The game has changed quite a bit since then, and my latest games have been closer to 70% of my moves not going through. I can guess it's that way for most people... but it is getting better. Those fights "back in the day" where nothing went through (and it took your opponent forever to re-appear to their correct position) are quickly dieng out.



Edited By 2000warrior on Nov. 17 2002 at 15:02

DX Zero 11-17-2002 12:27 PM

[quote:post_uid0="lobo"]I have no satisfaction whatsoever in playing it. Maybe it is just me who, while finding that the practice mode does have less lag, this reduction isn't enough to make the gameplay amazing, or even comfortable. Sure, there are no "freezes" and onslaught never appears behind me, or above me, BUT the game just doesn't flow smoothly enough.[/quote]
I know what you mean..

Squall87 11-17-2002 02:10 PM

[quote:post_uid0="2000warrior"]2) Turn background off, turn music off, us a dsl/cable connection, always host your games (no quick games, only host games). That way you'll win a lot, experience a lot less lag then your adversary, and become a worse player since you won't be able to deal with lag when you're using a dial up and fighting on a join game.[/quote]

I use that on a 56K. O_o! I could never join a game nor accept a challenge, only host, is that because I have the background off and the music down to listin to my own music? If that is, then I'll turn it off for this lame attempt at having less FrPS.

SSJKarma 11-17-2002 06:01 PM

i won't say anything new, still it will be said diferently to say the very same thing !

first: COMERCIAL GAMES, are made with C/C++, ASM that are LANGUAGE that ARE MADE especialy to work with the hardware of your computer and all this directly to it ! meaning they are MADE FOR THAT PURPOSE of developping good GAMES or APPLICATIONS.

SHOCKWAVE: thou it was developped to do the same, use a very not user-friendly language to programs things ! meaning it has very limited potential that other language like c/c++ and ASM doesn't have !

that's why OPTIMIZATION aren't anymore possible then what tmyapp is already making !

second: let me tell you this, why doe's your BATTLEFIELD 1942 isn't going 100% FPS on your little 500mhz ? the same answer as this game dude ! this game require more then the minimum your using ! i know that, i used to play with the very same thing has you !

as for the BROADBAND connection thing, i want to tell you that it is pretty not changing anything about the actual LAG while you play. even thou it will still reduce lag a little, lag is produce ENTERELY ON INTERNET, not on your computer and not by YOUR modem but by the TIME IT TAKES to REACH the OTHER. that is why even KAILLERA, QUAKE 3 ARENA and ALL other GAMES like that have also much lag ! but you seem not to see it as your computer runs the graphics smoothly !

third: hope you like that explanation even thou it was the very same things as all the other in here !

fourth: TRY TO KNOW YOUR FACTS BEFORE BITCHING !


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