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-   -   Desperation factor (http://nferno666.sytes.net/forums/showthread.php?t=10040)

Forage 02-08-2005 01:09 PM

Firstly, this doesn't have anything to do with the Rage factor.

The basic function of the desperation factor is to give a losing warrior (who's desperate) a fighting chance of winning the battle.

The desperation factor kicks in once someone has 50% less life (or more) than their opponent. So if the winner is at 75% life, and the loser is only at 30% life, they'd be unable to use it. Once they get 25% life, (or less) then they can.

As fighters get hit, they rack up energy, but they might rarely get a chance to use it if they're up against a good fighter. The desperation factor may allow the losing fighter to take advantage of any opening they may get. Also, so it doesn't become too cheap.

So let's say it's Ryu vs Spiderman, and Ryu has 10% life, whereas Spiderman has 80% (70% difference, more than enough). Ryu also has 3 bars of energy because he was getting hammered and unable to use a super of his own. Let's say Spiderman got cocky, started playing a little sloppy, and gave Ryu a few openings.

When he launches his Shinku Hadouken, he can make it more powerful because of the desperation factor. If he puts in the right code, Ryu will yell out, as the size of the Shinku hadouken triples to the size of a Cyclops/Sentinel blast.

In addition to that, the desperation effect(s) can be chosen by the player. For example

- Destruction: Increase the damage
- Totality: Increase the size of the move
- Endurance: Increase the duration of the move
- Relentlessness: The character will only stop if hit with a super move

Of course, not all of those apply to every single super, but you get the idea. What do you think of this feature?

alamgir 02-08-2005 01:44 PM

You sure have put some thinking into this and it doesn't seem like a bad idea. TMyApp might have trouble finding sprites for a larger super for each character though.

Forage 02-08-2005 02:08 PM

Well, for the large blasts (like Ryus) TMyApp could just use Cyclops/Sentinels, and perhaps change the color. For some of the other supers, they don't all have to get larger. Like, it wouldn't make much sense to make the already large super for Cyclops even larger. It'd be pretty cool, but not really helpful. So different supers get different bonuses.

edit: Change "would" to "wouldn't"




Edited By Forage on 1107901138

alamgir 02-08-2005 02:13 PM

In that case it would be pretty good, unless it contributes to lag.

someoneelse 02-08-2005 02:15 PM

[color=#000000:post_uid11]Very cool there Forage but the total size of the game increases (4MB to 8MB or something like that) and people with dial-up like me will take much longer time to load. Every time a new character is added the total size increases

u follow me...

it's a good idea but let's what Tmy has to say... :)[/color:post_uid11]

someoneelse 02-08-2005 02:16 PM

[quote:post_uid0="alamgir"]In that case it would be pretty good, unless it contributes to lag.[/quote]
that too..

alamgir 02-08-2005 02:16 PM

Adding new moves shouldn't take up that much space.

Dark_Paladin_X 02-08-2005 02:21 PM

hmm... ??? i dunno man...i dont think its such a good idea..i mean

think about it..ppl who use cheap characters..with this desperation factor added to it...they came win easily..i dont really like it...no offense

Forage 02-08-2005 02:32 PM

I'm not sure how it would contribute to lag. For the blasts getting larger, the same animation is already in the game. If someone lagged because Ryu did a Shinku hadouken in desperation, then they'd lag if Cyclops did his super large blast (which is already in the game). So I don't think it'll make the game laggier (than it already is).

Also, they're not really "new moves", they're just changes to existing move. Instead of animation A, it's animation X. Instead of Shinku Hadouken doing damage X, it'll do damage Y. It's just changes, its' far from being an entirely new move.

estset 02-08-2005 02:42 PM

Who might you be Forage lol. Anyway sound good but the attack is powerful.

Forage 02-08-2005 02:54 PM

Dark Paladin, people won't be able to use it all the time, it's only when their character is losing by 50% (or more). Let's say someone does a desperation super, and their only losing by 10%. Then they can't use desperation factor. It'll probably end up being used only once a game, and it can't be used cheaply because of the life requirement.

etset, it has to be powerful or it wouldn't be anything special. It's not so powerful that it'll end the game, just even the score. This is so people won't purposely get to 50%, and then use desperation factor to win the game.

limbei 02-08-2005 02:57 PM

[quote:post_uid0="Forage"]I'm not sure how it would contribute to lag. For the blasts getting larger, the same animation is already in the game. If someone lagged because Ryu did a Shinku hadouken in desperation, then they'd lag if Cyclops did his super large blast (which is already in the game). So I don't think it'll make the game laggier (than it already is).

Also, they're not really "new moves", they're just changes to existing move. Instead of animation A, it's animation X. Instead of Shinku Hadouken doing damage X, it'll do damage Y. It's just changes, its' far from being an entirely new move.
[/quote]
woah good point...
i'll think i like this "desperation factor"

island_chick 02-08-2005 06:07 PM

its a good idea..but how many chances of it actually working out?? besides its going to take alot of space and time!

ZhouYuX 02-08-2005 08:10 PM

i think it has a few flaws:

lets go back to ur ryu/spidey example. what if ryu does the destruction one, and spidey does web sling, then what? u just wasted it and got owned. and what if he used the bigger one, and spidey super jumped, once again he'd get owned and wasted it...so much for ur desperation move..i think it'd just be a waste of energy if that happened but that thing always has a possiblity of happening. but yeah it would increase the chance of a comeback.

2nd. what about the helpers? lets say someone's got juggernaut and they hit it when u use it. u'd be screwed out of that too huh?
3rd. what about akuma? how would his tenma gou zankuu get bigger? and the rd?
4th. this also has to definately apply for vips. what about rd for sakura and all? double the length, constant? increase damage? these would all make it a 1 hit kill, even with vip akuma...

besides that, it's a pretty good idea and i'm not trying to critisizing u just trying to show you why this may not be a good idea for the game..

keep it up though u have some pretty good ideas.

Restavega 02-08-2005 10:50 PM

This idea I don't like altogether.

Fact is if someone is losing alot to another opponent, why should the loser be given the gift of these powerful attacks? The current winner in any fight, after all, earns his position so why should the fighter losing have a privilage to win? This would take away from an honest fight.

The losing fighter should be thankful that his level gauge slowly rises as he is hit with a special. If a desperate fighter needs to be assisted he should use his helpers wisely because that's the only assistance he is going to get.

Forage 02-09-2005 02:53 PM

Quote:

lets go back to ur ryu/spidey example. what if ryu does the destruction one, and spidey does web sling, then what? u just wasted it and got owned. and what if he used the bigger one, and spidey super jumped, once again he'd get owned and wasted it...so much for ur desperation move..i think it'd just be a waste of energy if that happened but that thing always has a possiblity of happening. but yeah it would increase the chance of a comeback.
It's not neccessarily the best move to do. It can be helpful if it's timed right, but it might work against you (as it drains all your energy).

Quote:

2nd. what about the helpers? lets say someone's got juggernaut and they hit it when u use it. u'd be screwed out of that too huh?
3rd. what about akuma? how would his tenma gou zankuu get bigger? and the rd?
4th. this also has to definately apply for vips. what about rd for sakura and all? double the length, constant? increase damage? these would all make it a 1 hit kill, even with vip akuma...
As for helpers, one of the mods (relentless?) let's the super continue unless the fighter is hit by another super. So helpers wouldn't really be an issue then (that's just one possibility, maybe it'd be better if helpers did stop them). Anyways, the desperation move isn't always the best move to make. Might help, might not. As for the other supers you mentioned, the desperation can't apply to all of them (or else they'd be 1 hit kills like you said). However, RD can kill a player if there life is low enough. When you say RD for Sakura, do you mean Shun Goku Satsu? I haven't seen that myself, so I couldn't comment on that.

Restavega, if you could get someone down to more than 50% life than you, I doubt they were ever any real threat. Also, desperation factor doesn't gurantee the win, and as Zhou pointed out, it may even be a waste at times as well. Also, helpers aren't always helpful.

someoneelse 02-09-2005 04:04 PM

wow... i sorta feel outclassed in ideas... :dozingoff:
Even if the desperation factor comes into play, then maybe you should just make the move longer and not larger (like you said before) and for vip it should be longer but not long enough so that it becomes a 1 hit K.O. anyways forget about making it bigger because that what you've been talking mostly about and concentrate on making the move longer....
or you can use the same super but make it lose more health
hows that?...




Edited By someoneelse on 1107993943

~Mastermax~ 02-10-2005 01:15 PM

i just don't like this idea either, just as restavega said.

i mean why should the loser get an advantage thats not fair, just because someone sucks doesn't mean the game should be better for them, and a lot of supers can get you down past 50% health, so how powerful should this be, for one it shouldn't give the loser the upperhand after it's done, then there's a power unbalance and it's all outa wack.

-Goldenbullet- 02-10-2005 01:37 PM

lol

(Shady_Akuma) 02-10-2005 02:23 PM

as for ppl that r cheap....its not a good sign...but i like the way it sounds....i like ur idea Forage... :buttrock:

alamgir 02-10-2005 02:42 PM

Yeah actually losers shouldn't have the advantage. People who are actually skilled might just lose because of this. I mean you work so hard to chip off 50% of your opponents health, and then it'll get harder to beat them. Plus its not a 2 way thing, because once you have 50% knocked off your opponent, you won'tbe able to use desperation factor any time before you die.

someoneelse 02-10-2005 02:54 PM

[quote:post_uid0="alamgir"]Yeah actually losers shouldn't have the advantage. People who are actually skilled might just lose because of this. I mean you work so hard to chip off 50% of your opponents health, and then it'll get harder to beat them. Plus its not a 2 way thing, because once you have 50% knocked off your opponent, you won'tbe able to use desperation factor any time before you die.[/quote]
then again alamgir is right and others who objected this idea...

Yami08 02-10-2005 05:30 PM

Well is kind of a good idea. Like the Exceed Combo in SNK vs. Capcom Chaos. When a players life got low he could do a exceed combo but can only did once the whole 2-3 rounds. So, if it was put on here, if you use it in round 1, you can't do it no more for the rest of the match.

~Mastermax~ 02-11-2005 01:38 PM

also thi could only ork for one person, lets say your opponent does it and sends you even farther down than he was, that would then put you at a big disadvantage becuase you won't be able to do it since it's impossible for you to be 50% lower health then them...

(-KIllA13-) 02-11-2005 01:46 PM

sounds like a plan forage.. its not bad and its not good.. you forget just contributing something doesnt necessarily mean its gonna be in the game.. it has to be approved by TMy

evryoung8998 02-11-2005 03:42 PM

i dun like the idea....unless....:;):

Vash 02-11-2005 04:27 PM

Nice, it seems like an excellent idea to me.

y_09 02-11-2005 05:08 PM

i wonder why rage factor points were added for ''norms'' and even raging demon for akuma, ryu, ken, sakura, gave bison the level 3 shin psycho crusher, wouldn't you consider those as ''desperation factor moves'' ?
and who knows what the future holds for these ''dark/desperation'' moves :biggrin:

Shin_ryu 02-11-2005 05:47 PM

[quote:post_uid0="Forage"]Firstly, this doesn't have anything to do with the Rage factor.

The basic function of the desperation factor is to give a losing warrior (who's desperate) a fighting chance of winning the battle.

The desperation factor kicks in once someone has 50% less life (or more) than their opponent. So if the winner is at 75% life, and the loser is only at 30% life, they'd be unable to use it. Once they get 25% life, (or less) then they can.

As fighters get hit, they rack up energy, but they might rarely get a chance to use it if they're up against a good fighter. The desperation factor may allow the losing fighter to take advantage of any opening they may get. Also, so it doesn't become too cheap.

So let's say it's Ryu vs Spiderman, and Ryu has 10% life, whereas Spiderman has 80% (70% difference, more than enough). Ryu also has 3 bars of energy because he was getting hammered and unable to use a super of his own. Let's say Spiderman got cocky, started playing a little sloppy, and gave Ryu a few openings.

When he launches his Shinku Hadouken, he can make it more powerful because of the desperation factor. If he puts in the right code, Ryu will yell out, as the size of the Shinku hadouken triples to the size of a Cyclops/Sentinel blast.

In addition to that, the desperation effect(s) can be chosen by the player. For example

- Destruction: Increase the damage
- Totality: Increase the size of the move
- Endurance: Increase the duration of the move
- Relentlessness: The character will only stop if hit with a super move

Of course, not all of those apply to every single super, but you get the idea. What do you think of this feature?
[/quote]
could u tell what duration means cause i forgot

don it means how long it lasts?

[smackdown] 02-11-2005 06:46 PM

It sounds like a very goog idea.

alamgir 02-12-2005 06:21 AM

[quote:post_uid0="Shin_ryu"][quote:post_uid0="Forage"]Firstly, this doesn't have anything to do with the Rage factor.

The basic function of the desperation factor is to give a losing warrior (who's desperate) a fighting chance of winning the battle.

The desperation factor kicks in once someone has 50% less life (or more) than their opponent. So if the winner is at 75% life, and the loser is only at 30% life, they'd be unable to use it. Once they get 25% life, (or less) then they can.

As fighters get hit, they rack up energy, but they might rarely get a chance to use it if they're up against a good fighter. The desperation factor may allow the losing fighter to take advantage of any opening they may get. Also, so it doesn't become too cheap.

So let's say it's Ryu vs Spiderman, and Ryu has 10% life, whereas Spiderman has 80% (70% difference, more than enough). Ryu also has 3 bars of energy because he was getting hammered and unable to use a super of his own. Let's say Spiderman got cocky, started playing a little sloppy, and gave Ryu a few openings.

When he launches his Shinku Hadouken, he can make it more powerful because of the desperation factor. If he puts in the right code, Ryu will yell out, as the size of the Shinku hadouken triples to the size of a Cyclops/Sentinel blast.

In addition to that, the desperation effect(s) can be chosen by the player. For example

- Destruction: Increase the damage
- Totality: Increase the size of the move
- Endurance: Increase the duration of the move
- Relentlessness: The character will only stop if hit with a super move

Of course, not all of those apply to every single super, but you get the idea. What do you think of this feature?[/quote]
could u tell what duration means cause i forgot

don it means how long it lasts?
[/quote]
What he meant by the duration of a super is how long it'll last.

Forage 02-12-2005 01:53 PM

Just to clarify, the desperation factor does NOT snatch victory from the winner's hands. It just gives the loser a chance to win. Even if a desperation move is successful, the winner would still have greater health than the loser, except it won't be as much. That said, the desperation factor can't apply to all moves.

A desperation move isn't a game winner in itself, some of you have gotten that impression. Anyways, the numbers can be tweaked and such. Let's say TMy likes the concept of the idea, but he thinks that a 50% loss is not enough to trigger the desperation factor. These numbers aren't set in stone or anything, so if you guys think a greater % would be more acceptable, you should say so.

The-Infamous 02-12-2005 02:41 PM

idk seems like it would a lot of work for tmapp plus with the increase in ryus shin haduken seems like it will hard to do because of lag.

~Mastermax~ 02-12-2005 03:17 PM

[quote:post_uid0="Forage"]Just to clarify, the desperation factor does NOT snatch victory from the winner's hands. It just gives the loser a chance to win. Even if a desperation move is successful, the winner would still have greater health than the loser, except it won't be as much. That said, the desperation factor can't apply to all moves.

A desperation move isn't a game winner in itself, some of you have gotten that impression. Anyways, the numbers can be tweaked and such. Let's say TMy likes the concept of the idea, but he thinks that a 50% loss is not enough to trigger the desperation factor. These numbers aren't set in stone or anything, so if you guys think a greater % would be more acceptable, you should say so.
[/quote]
just doing one super would be enough to upset someone's lead over you greatly, so if this isn't enough to do more than a super than it's not even needed, you don't need desperation when you can just do a super and do even better...

Forage 02-15-2005 02:22 PM

Then perhaps we should have a greater % in order to trigger the desperation factor, so it'll allow for a more powerful super. Maybe 80%? 90?

KenDaShoto 02-16-2005 12:22 PM

i like this idea


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