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[quote:post_uid0="Shin_ryu"][quote:post_uid0="Forage"]Firstly, this doesn't have anything to do with the Rage factor.
The basic function of the desperation factor is to give a losing warrior (who's desperate) a fighting chance of winning the battle. The desperation factor kicks in once someone has 50% less life (or more) than their opponent. So if the winner is at 75% life, and the loser is only at 30% life, they'd be unable to use it. Once they get 25% life, (or less) then they can. As fighters get hit, they rack up energy, but they might rarely get a chance to use it if they're up against a good fighter. The desperation factor may allow the losing fighter to take advantage of any opening they may get. Also, so it doesn't become too cheap. So let's say it's Ryu vs Spiderman, and Ryu has 10% life, whereas Spiderman has 80% (70% difference, more than enough). Ryu also has 3 bars of energy because he was getting hammered and unable to use a super of his own. Let's say Spiderman got cocky, started playing a little sloppy, and gave Ryu a few openings. When he launches his Shinku Hadouken, he can make it more powerful because of the desperation factor. If he puts in the right code, Ryu will yell out, as the size of the Shinku hadouken triples to the size of a Cyclops/Sentinel blast. In addition to that, the desperation effect(s) can be chosen by the player. For example - Destruction: Increase the damage - Totality: Increase the size of the move - Endurance: Increase the duration of the move - Relentlessness: The character will only stop if hit with a super move Of course, not all of those apply to every single super, but you get the idea. What do you think of this feature?[/quote] could u tell what duration means cause i forgot don it means how long it lasts?[/quote] What he meant by the duration of a super is how long it'll last. |
Just to clarify, the desperation factor does NOT snatch victory from the winner's hands. It just gives the loser a chance to win. Even if a desperation move is successful, the winner would still have greater health than the loser, except it won't be as much. That said, the desperation factor can't apply to all moves.
A desperation move isn't a game winner in itself, some of you have gotten that impression. Anyways, the numbers can be tweaked and such. Let's say TMy likes the concept of the idea, but he thinks that a 50% loss is not enough to trigger the desperation factor. These numbers aren't set in stone or anything, so if you guys think a greater % would be more acceptable, you should say so. |
idk seems like it would a lot of work for tmapp plus with the increase in ryus shin haduken seems like it will hard to do because of lag.
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[quote:post_uid0="Forage"]Just to clarify, the desperation factor does NOT snatch victory from the winner's hands. It just gives the loser a chance to win. Even if a desperation move is successful, the winner would still have greater health than the loser, except it won't be as much. That said, the desperation factor can't apply to all moves.
A desperation move isn't a game winner in itself, some of you have gotten that impression. Anyways, the numbers can be tweaked and such. Let's say TMy likes the concept of the idea, but he thinks that a 50% loss is not enough to trigger the desperation factor. These numbers aren't set in stone or anything, so if you guys think a greater % would be more acceptable, you should say so.[/quote] just doing one super would be enough to upset someone's lead over you greatly, so if this isn't enough to do more than a super than it's not even needed, you don't need desperation when you can just do a super and do even better... |
Then perhaps we should have a greater % in order to trigger the desperation factor, so it'll allow for a more powerful super. Maybe 80%? 90?
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i like this idea
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