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View Full Version : A strategy - if your using Ryu...


TarkanX
02-05-2002, 05:40 PM
Well my first post on this board of an actual strategy(I think), so let me tell you how to beat characters:


to use Ryu against:


Wolverine: if you want to be cheap and just "win the fight", then projeciles is key, if youve got a helper like spiral, or a good one like psylocke, then use the helper if you get caught in a berserker barrage, always step away from the wolverine player because wolverine gets crazy when you least expect it.

Chunli(and yes this is the right way to spell it, not chun li with a space or hyphen): shes possibly the eaiest character to fight in the game(by averaging fights out against her statisticly), just use projectiles against her(if your cheap), and use a shinku hadoken for long raged projectiles to keep her at bay, most of her moves are easily dodgeable like the kiko ken, and the kiko-shou.

Ryu: The most chosen character in this game, as of right now. The first thign you need to do against a Ryu player is to do a fire ball battle(if you have fought Sagat in SF2, and SFA series at level 8, then youll know what I mean). once you start to lose the battle, or you are winning, do a shinku hadoken, then super jump to your Ryu player and hit him with combo like attacks, not the fancy specials. And if almost always the ryu player is knocked in the air, and you keep knocking him in the air, then once he gets down on the ground, he'll teleport to the other side, and hit you with a shinkuu hadoken. So dodge this by super jumping again. eventually youll see a pattern with Ryu and anticipate it(reminds me of the SF one days against Retsu).

I've got a completely(at least almost *hint hint*) different strategy against Ryu....


I will post tomorrow(possibly with a strategy for wolverine

asshole
02-05-2002, 05:59 PM
But, What do you do against Wolverine when he gets you in the corner and keeps doing "Drill Claws" at you? And you have used all of your helpers the first match because of the same reason.... What can we do then!?

(I mean, I know that we should just jump out of his way but, If we try that, then even before we get a chance to "touch the floor" (when we land of course) we always get knocked back in air).

TarkanX
02-05-2002, 06:12 PM
Block the drill claws for about 2 turns, then do a directional super jump, and then your out of the corner.

asshole
02-05-2002, 07:39 PM
Thanks bit that always doesn't work because once you land your "seuper jump" the "Drill claw" gets you back....

Troy88
02-05-2002, 11:59 PM
Here's my two cents. Tarkan is right about the fireballs. It may be cheap, but sometimes you have to 'fight fire with fire.' I use my helpers sparingly with wolv, usually only if I happen to be losing and they have me in the corner doing berserker barrages over and over (talk about cheap). But if I'm winning, I'll let them hit me with their stupid bitch tactics for a second. There's usually a slight pause right after he does one, and that gives you time to block the next one, and then super jump behind him (and do a super! lol). Or the other method I sometimes use is to wait for that slight pause while blocking, and use light punches while ducking. They're quick, and sometimes can break the endless, monotonous, bitchy cycle. Then while they're stunned from your repeated quick punches, do a hard shoryuken (this will knock them back, and allow you to start your own cheap cycle of endless fireballs :-). When you see them starting to get too close, do a super jump, pay special attention to where the little arrow underneath you is pointing (which signifies which direction they are facing, for all you noobs) and try to land behind it. Also you have to be good at predicting lag when you fight wolv, because he has that running shit and tends to dance all over the screen. If I happen to be losing the match and they have me in the corner, then I'll bust out the helpers and quickly do a hard shoryuken to knock them back. But as for the drill claw, you've got me there, #######. That's got to be the cheapest move in a game EVER (next to berserker barrage, of course :-) One other thing I've noticed about wolv, and this only happens when I fight EXTREMELY cheap players... he seems to have a quick punch move that when utilized in the corner once you are stunned, is unblockable. They'll sit there and do that over and over for about a thousand times before you can do anything to try to get away.

TarkanX
02-06-2002, 06:10 AM
Nice strategy, but the berzerker barrage is easy to get out of, but timing is key, block the berzerkerbarrage, until you see wolverines hands fly off(when hes done doing it), youll be the opponnent will do another one, so super jump immediately after wolverine stops his berzerk b. youll catch wolverine defenseless doing the BB, and fo aa shinku hadoken(if you have one).

Nantuko Joe
02-06-2002, 07:16 AM
Here's my Ryu strategy, against anybody:

When the fight begins, i usually do a super jump, in case my opponent is cheap or a newbie and uses hadoken. Coming down, I usually fire an Air Hadoken, or hit him with a strong kick (L key). Then I try to get in close and do a couple of combos (down and strong kick to knock him off his feet, then an uppercut followed by a Dragon Punch (or whatever the #### you call it). If they can't get a shot off, I'd use a couple of quick, weak punches and/or kicks (U or J Keys). If they begin to fight back, I use another super jump to either do my opening move again, or jump back to fire an Air Hadoken, or an Air Shinku Hadoken (provided my power bar is up). If the opponent uses a lot of ground attacks, i focus mainly on super jumps and the strong kick. As a finisher, i may use a Shinku Hadoken or another strong move. If executed correctly, i'd escape from battle with a near-perfect and as the winner.

However, because of the Jump Lock, i've been forced to cut down on the superjumps. Because of this, I've developed a new Signature Attack of mine. I've been forced to disregard my Do-Not-Be-Cheap tactics, in liu of the many cheap opponents out there. I wait until my opponent is in the corner, as far into the corner as possible, and then duck and unleash a barrage of Weak and Medium punches (the U and I keys), and also throw in some Weak and Medium kicks (J and K keys). If the opponent doesn't have a helper, they're stuck taking hits until I break the move (which doesn't happen until i land about a 30 hit combo) by finishing it off with an uppercut, then a Shinku Hadoken

(Edited by Nantuko Joe at 10:19 am on Feb. 6, 2002)

Troy88
02-06-2002, 01:13 PM
That's good Joe (the weak punches & kicks idea), but I feel guilty about resorting to that (cheap as Wolverine may be, I do have a conscience :-). But if my wolv oppenent is being cheap and doing that stupid slide move repeatedly to try to get me in the corner sometimes I forget all my principles lol. I wanted to mention one other thing, also. Having a good partner is CRUCIAL when you fight wolv. Venom and that dumb robot (whatever the #### his name is) just don't cut it. Now here's the cool part: if you use medium kick to make your selections, you'll get psylocke EVERY time. :-)
I don't know why, but it does. If you use any other button, the selection is completely random. Psylocke isn't my favorite partner (I like Sakura, personally), but she IS capable of breaking wolv's endless bitch cycle in the corner. So if you want the guarantee of a decent partner, use medium kick to make your selections. Thanks to dark link for that one.

(Edited by Troy88 at 4:57 pm on Feb. 6, 2002)

TarkanX
02-06-2002, 02:25 PM
[quote]Quote: from Nantuko Joe on 6:16 pm on Feb. 6, 2002
Here's my Ryu strategy, against anybody:

When the fight begins, i usually do a super jump, in case my opponent is cheap or a newbie and uses hadoken. Coming down, I usually fire an Air Hadoken, or hit him with a strong kick (L key). Then I try to get in close and do a couple of combos (down and strong kick to knock him off his feet, then an uppercut followed by a Dragon Punch (or whatever the #### you call it). If they can't get a shot off, I'd use a couple of quick, weak punches and/or kicks (U or J Keys). If they begin to fight back, I use another super jump to either do my opening move again, or jump back to fire an Air Hadoken, or an Air Shinku Hadoken (provided my power bar is up). If the opponent uses a lot of ground attacks, i focus mainly on super jumps and the strong kick. As a finisher, i may use a Shinku Hadoken or another strong move. If executed correctly, i'd escape from battle with a near-perfect and as the winner.

However, because of the Jump Lock, i've been forced to cut down on the superjumps.

fear tetsuo
02-06-2002, 03:09 PM
#### I feel like such a noob, I dont really have a stragety. I just go with the flow and try to predict what my player is gonna do next. :(

TarkanX
02-06-2002, 03:13 PM
lag

princevegetam
02-06-2002, 03:20 PM
this is totally unfair. everyone is always working together to bring down wolverine or chunli and always helping ryu. Why? Why not write some strategies for wolverine or chunli?

TarkanX
02-06-2002, 03:36 PM
I will make a wolvie post right now

fear tetsuo
02-06-2002, 03:43 PM
WTF, lag????

princevegetam
02-06-2002, 03:47 PM
thanks, Tarkan, you're a true pal(i aint gay)

TarkanX
02-06-2002, 04:18 PM
I posted it, and fear, nothing....

Troy88
02-06-2002, 05:16 PM
Here's the strategy for wolv, now pay attention very carefully:

First off, get that opponent in the corner at ALL COSTS. This is your primary goal as a Wolverine user. Next, use cheap juggles such as that goddam slide he always does to hit your opponent an infinite number of times, until your super meter reaches 3. Next, use super berserker barrage 3 times in a row and ouola: your opponent is now dead and pissed at you because you fight like such a bitch. If, by some sort of miracle, your opponent survives your cheap strategy, and manages to do a super jump over to the other side of the screen, use your infamous drill claw a zillion times in their general direction until they're trapped in the corner once again (your primary goal now, don't forget). From here you should be able to repeat steps A and B.

Method #2

Just hit towards twice to run at your opponent and hit quick punch repeatedly until your opponent is dead.

Method #3

Just randomly hit buttons while they are trapped in the corner (seems to work quite well for most wolv users hahaha).




(Edited by Troy88 at 11:53 pm on Feb. 6, 2002)

asshole
02-06-2002, 05:16 PM
Fear Tetsuo, Dont be sad or anything, you're not alone who don't use strageties. I go with the flow as well. :)

And one more question to the people that might know....

Who knows which key brings out which helper, if you know, please post it down.....

Nantuko Joe
02-07-2002, 06:42 AM
I and K together. also, i forget who posted it, but helpers are not random. There are special keys to press to get certain helpers

steventhebol
02-07-2002, 03:49 PM
go with the flow eh. Seems as though you do actually have a strategy fear. It seems as though everytime you go for a super you jump backwords then do the fireball super hmmmmmmmmm..

RAMROD
02-10-2002, 03:51 AM
THE BLOCK DOESNAE WORK MAN

TarkanX
02-10-2002, 08:41 AM
yes steven, sliding on one foot without sliding, then firing and firing shinkuu hadouken when your not even at level 1 or even close to it, and jumping more than 3 times within 10 seconds...... lag......

steventhebol
02-10-2002, 05:39 PM
lol