View Full Version : Most annoying/cheapest characters - In any fighting game
Troy88
07-04-2002, 04:39 AM
I'll come right out and admit that this is my own personal sh*t list, so you don't have to vote if you don't want to. But I'm curious to see who agrees with me, at any rate. :colgate: If there's a character that can really get on your nerves from [b:post_uid13]any[/b:post_uid13] fighting game, feel free to choose "other," and then tell us why you despise him/her so much.
[b:post_uid13]Storm[/b:post_uid13]
Hands down, the most annoying character I've ever seen, period. She is the queen of cheap. On top of the fact that she can fly [b:post_uid13]completely off the damn screen[/b:post_uid13], even after super jumping after her, while charging her super meter with HP (making that annoying "Oh! Oh!" yelp the whole time), she has perhaps the most annoying throw combo I've ever had the displeasure of witnessing. Basically, really cheap Storm players can grab you multiple times consecutively if you're unfortunate enough to get trapped in the corner (where else does the cheapness start? :D ). I've been grabbed 4 times in a row (yes, in the same combo) by a shameless Storm user, and it took massive damage. In fact, I'm thinking he might have been able to get a fifth one off if he really wanted to. I don't mind getting my ass kicked by a combo here and there, but that's just beyond the limits of good taste. Throws/grabs are arguably cheap as it is, and I sure the hell don't want to sit through 4 of them in a row. Yeah, I know what you're thinking. I know you can tech hit out of it, but I honestly wasn't expecting it to be possible to do them back to back like that, let alone meet up with anyone cheap enough to actually implement it into their overall cheap strategy with Storm. Also, really cheap Storm users will do nothing but fly around the whole round (*cough* MVC2sucks *cough*), and keep their distance while throwing typhoon after typhoon at you. Nice bitch tactics.
[b:post_uid13]Megaman[/b:post_uid13]
It seems to me that most Megaman users will do nothing but run around filling up the screen with shots from his 'Megabuster,' shoot tornado holds, and do supers. I'm sure that there's a legitimate way to use Megaman, but I have yet to see it.
[b:post_uid13]Captain Commando[/b:post_uid13]
I just don't like how easy he is to use. His 'Captain Fire' comes out way too fast, and virtually nullifies almost any other projectile. Most CapCom users will sit there and use it over and over, and then when you try to get close, they'll use that QCB+P move (not sure what it's called). His air combo took me 2 seconds to figure out, and his Captain Sword Super Move covers the whole screen practically. There is much cheapness to be exploited from this character.
[b:post_uid13]Eddie Gordo[/b:post_uid13]
If there was a "n00b" character in a Tekken game, this would have to be it. For some reason, it's extremely easy to pull off combos simply by mashing the left and right kick buttons randomly. Button-smashers tend to realize this very quickly when they pick Eddie for the first time. Eddie's movements are completely sporadic and unpredictable, too, so you never really know what's coming next (and I don't think the button-smashers do, either :D ).
[b:post_uid13]Morrigan[/b:post_uid13]
Morrigan is actually a decent character. I just have one complaint concerning her. When she does her air projectile, it propels her upwards---thus allowing the cheapsters to stay in the air indefinitely (well, almost). Sure, there are plenty of ways around this, but I don't like any more opportunities for cheapness than absolutely necessary. Get down on the ground and fight already.
[b:post_uid13]Zangief[/b:post_uid13]
Have you ever noticed how impossibly difficult it is to become an expert Zangief user? Doing 360s on the controller is awkard enough, let alone being in the proper position to actually do anything to your opponent. However, this is not the case with the incredibly cheap A.I. that we've all come to know and detest over the years. Computer Zangief seems to be able to pull off Spinning Piledrivers with ease, sometimes not even leaving the ground before performing one. I just don't think it's humanly possible to pull off some of the B.S. that the computer gets away with. Plus, Computer Zangief seems to be able to grab you from a farther distance than you'd ever be able to. Every incarnation of Computer Zangief had it's own little advantages, too. Remember in the old-school SF's when Zangief would unleash 10 jabs lightening fast, as if someone were using a turbo controller? That's just ridiculous. Now, all that being said, I must say that I have nothing against a [b:post_uid13]human[/b:post_uid13] controlled Zangief. I have to give anybody props that can use him effectively. I know I can't.
[b:post_uid13]Shin Akuma[/b:post_uid13]
I'm referring to the PS version of Street Fighter Alpha 3, btw. First of all, I don't like any character that is blatantly superior to other characters in a game. Shin Akuma simply dominates in that game, especially if your opponent really knows how to use him. I don't have a problem with regular Akuma's air fireball, but Shin Akuma's [b:post_uid13]double-fireball[/b:post_uid13]?!? Come on, that's just cheap. Cheapsters will sit there and jump backwards repeatedly, doing this over and over, which makes it very difficult to lay down any kind of offense, because when you block [b:post_uid13]both[/b:post_uid13] of the fireballs, it drives you back, giving you block damage, and it takes down your guard meter. Another annoying feature unique to the PS version of this game is the fact that it's extremely easy to use Shin Akuma's Demon Rape, er, Demon Rage after knocking your opponent to the ground. If done correctly, you're screwed. You can't do anything to stop it, and it takes massive damage. In the arcade, however, it was usually possible to jump backwards and get the hell out of the way before Akuma could get you. I don't mind fighting a Shin Akuma player, so long as they don't over-use that double-fireball sh*t.
[b:post_uid13]Other things that tend to annoy me when playing fighting games:[/b:post_uid13]
It kind of gets on my nerves on MvsC when a Ryu user immediately turns into Akuma at the start of a match. I dunno, it just seems like kind of an arrogant/n00bish thing to do (oo, look at me, I know how to turn into Akuma *big deal*). I mean, if you actually think that Akuma is more evenly matched for a particular opponent, well, ok, but if you're just doing it to show off, then you're an idiot.
It annoys the hell out of me when it's a close match, but then when the timer is about to run out, if my opponent has a slight advantage (as far as the life meter), they'll super jump all over the screen just to let the timer run out & get the win. Cheap.
UrbanNinja
07-04-2002, 04:54 AM
I think eddy gordo is really cool, his style is the best EVER! and megaman is annoying, i hate that damn shooting attack its so cheap!
akuma_forever
07-04-2002, 05:44 AM
I think eddy gordo is really cool, his style is the best EVER! and megaman is annoying, i hate that damn shooting attack its so cheap!
eddy is such a n00b :vampv:
Troy88
07-04-2002, 02:16 PM
*bump*
:)
DX Zero
07-04-2002, 02:54 PM
STORM, its just freaky how quick and powerful she is...
Captain Commando ...can be cheap, but if u were the one to use it, it doesnt seem like it..
and you forgot JIN... he can do his down +kick to down, up + punch all the time...
TMyApp
07-04-2002, 03:09 PM
Zangief all the way (noffin can be cheaper than that bastard) :biggrin:
ZeroEna
07-04-2002, 03:35 PM
Ah yet there is. You have forgoten the King of cheap. [b:post_uid1]CABLE![/b:post_uid1] all you have to do is keep useing his gun to keep your opponent at bay along with the viper beam and before you know it you're caught in either a Hyper Viper or a or aa team hyper. My friend loves to do it with Cable, Iron Man, and Morrgan. He calls them the Beam team I call them cheap. when the comp or someone beats him it's usualy agenst Felicia, Morigan, And Rouge he says he can't think straight because he's satreing at their Breast. (yeah the guys a perve.) :baaa: And Felicia alone because all you have to do is szndattack and you never get near them also with storm is Magneto and M. Bison they fly around all the match with Magneto he just keeps shooting magnetic waves and with Bison he stays up there untill his Hyper Bar is full. That's why they're the cheapest. Oh yeah and Iceman too and Dahalsim (finnaly spelled it right! :colgate: ) :shaun: :sleeping: :music: :yinyang:
fear tetsuo
07-04-2002, 03:44 PM
Eddie can be cheap but i like to use him because he uses breakdancing to fight. Megaman is a cheap, i hate hearing "ey" now because of all the times i heard it in mvc. Storm is a cheap bastard. When ever i fight ppl in xmvssf on fba all ppl do is stay in the air and typhoon up the place. Cable can be cheap but he is a good fighter if u can use him well.
SSJKarma
07-04-2002, 03:48 PM
i nullifyed my vote cause i think there is no cheap char, just cheap player !
all char have their own strategies and technique and there is always poor players who dont know them then just smash button and yell yay i beated you...
but the fact is... without skill there is no fighting game !
example: the other jump on you but you did an HK (chunli vertical kick) then it send him flying on the floor. why ?
you had the skill to see it coming and you knew what to do against it.
if people just use same tech over and over they will simply get flamed for doing so.
i looked for all the thing you said and i saw only one thing coming in over and over... the player who play the char not the char itself !
Storm
she can fly and shoot down tornadoes !
so what, she has to get down on you to kick you and her tornadoes are easy to avoid.
then it is not her fault if she fly of the screen (she is not alive, the player make her do that)
Megaman
...up the screen with shots from his 'Megabuster,' shoot tornado holds, and do supers.
again it's the player who control the char not the char itself. so it's the player fault again, and it won't take long before he gets flamed for doing always the same things !
Captain Commando
His 'Captain Fire' comes out way too fast, and virtually nullifies almost any other projectile. Most CapCom users will sit there and use it over and over
so what, if you got skill you can beat him and no he isn't that easy to figure out cause you had to have some fast reflexes to get the right moves against the right thing... it is called skill !
again he is not alive and he's control by a player so it again the player's fault.
Eddie Gordo
i agree that it is easy to go on with him, but button smasher will just get their asses kicked off unless the smash the right button against the right attack. it is so easy in tekken to break thru a combo and it is called SIDE STEPPING.
Morrigan
no comment, since again it is a player thing !
Zangief
have you ever notice that zangief moves aren't really 360 ?
it is something like:
f,df,d,db,b,bu+k(p),u
see that the UF key is missing
the thing is the punch will transform into the move itself !
the AI doesn't need to do the moves like us so it is easy for him to use them !
Shin Akuma
no comment, again it is the player's fault
other thing you said about being able to pull out the akuma thing, is simply of no use cause if you beated them out then it doesn't matter !
see it is all the players fault, not the chars cause they have been balanced for the games... again the only exception to that are the bosses cause they have been made for you to have a good challenge if you succeeded in making the game !
the cheapest chars i have seens are AI cyber akuma and apocalypse...
AI cyber akuma (MSHvsSF)
it is so easy for the comp to beat you out ! (again there is this thing called skill)
apocalypse (XMvsSF) (MSHvsSF)
his drill super is simply devastating and hard to escape when he's coming with it ! (again it is skill who is needed)
so you see if you are able to make the whole game and your n00b isn't then it simply doesn't count if all he did was throwing fireball or using supers. He simply wont be able to play higher level, you will be able so that's the big difference !
TarkanX
07-04-2002, 10:11 PM
cheap A.I. characters:
Gill(SF3): argh! it just frustrates me when I have to face him, he's unpredictable, and his juggling makes you want to throw the controller at the TV. And his cheap ressurection, sometimes when your about to beat him but he can ressurect, he forces you to hit him!
Shin Akuma(SFA3): It took me like 9 hours for me to beat this guy, he got a perfect on me like 5 times, his juggling owns any character, his double air fireball makes you have to keep away, he has quick reaction, cheap A.I.
Zangief(SFA3): His stage is so freaking short, and he does grapples by default, every time I'm going to play gief I always say "oy.. this is going to take a while" Though I've found a secret weapon for him, just tick him, and he'll die.
Bison(SF2): !!!! I always give up when I face him, I go unbeaten when I'm using Guile, not even a round on me, but when I face him, he always gets me, perfect a lot of times, and when I almost beat him with a lot of life, he easily turns the table around and does his impossible scissor kicks.
Any King of fighters boss: they're all cheap
Shao Kahn(MK2): I beat him only once out of 100+ tries, and that was only luck, his arrow thing which goes through my projectiles, and his damn ramming thing which takes HALF YOUR LIFE!!!!(not exactly half).
DX Zero
07-04-2002, 10:22 PM
there is a cheap character....
ICEMAN...
i mean come on, he was built to be cheap lol
Zangief ...he is the cheapest ..I hate him :angryfire:
PARADISE-X
07-05-2002, 11:15 AM
none of them are cheap
i will have too say Dan ,whit is stupid kadoken and that stupid signature he does whit his picture
SBYRD5
07-05-2002, 02:22 PM
MEGAMAN WAS THE CHEAPEST!!!
Wrestlemania your odd,
you like smackdown and RAW but hate Zangief....
explain......
(I think he sucks too but I thought you would like him)
:eek:
natedog
07-05-2002, 06:19 PM
i nullifyed my vote cause i think there is no cheap char, just cheap player !
all char have their own strategies and technique and there is always poor players who dont know them then just smash button and yell yay i beated you...
but the fact is... without skill there is no fighting game !
example: the other jump on you but you did an HK (chunli vertical kick) then it send him flying on the floor. why ?
you had the skill to see it coming and you knew what to do against it.
if people just use same tech over and over they will simply get flamed for doing so.
i looked for all the thing you said and i saw only one thing coming in over and over... the player who play the char not the char itself !
Storm
she can fly and shoot down tornadoes !
so what, she has to get down on you to kick you and her tornadoes are easy to avoid.
then it is not her fault if she fly of the screen (she is not alive, the player make her do that)
Megaman
...up the screen with shots from his 'Megabuster,' shoot tornado holds, and do supers.
again it's the player who control the char not the char itself. so it's the player fault again, and it won't take long before he gets flamed for doing always the same things !
Captain Commando
His 'Captain Fire' comes out way too fast, and virtually nullifies almost any other projectile. Most CapCom users will sit there and use it over and over
so what, if you got skill you can beat him and no he isn't that easy to figure out cause you had to have some fast reflexes to get the right moves against the right thing... it is called skill !
again he is not alive and he's control by a player so it again the player's fault.
Eddie Gordo
i agree that it is easy to go on with him, but button smasher will just get their asses kicked off unless the smash the right button against the right attack. it is so easy in tekken to break thru a combo and it is called SIDE STEPPING.
Morrigan
no comment, since again it is a player thing !
Zangief
have you ever notice that zangief moves aren't really 360 ?
it is something like:
f,df,d,db,b,bu+k(p),u
see that the UF key is missing
the thing is the punch will transform into the move itself !
the AI doesn't need to do the moves like us so it is easy for him to use them !
Shin Akuma
no comment, again it is the player's fault
other thing you said about being able to pull out the akuma thing, is simply of no use cause if you beated them out then it doesn't matter !
see it is all the players fault, not the chars cause they have been balanced for the games... again the only exception to that are the bosses cause they have been made for you to have a good challenge if you succeeded in making the game !
the cheapest chars i have seens are AI cyber akuma and apocalypse...
AI cyber akuma (MSHvsSF)
it is so easy for the comp to beat you out ! (again there is this thing called skill)
apocalypse (XMvsSF) (MSHvsSF)
his drill super is simply devastating and hard to escape when he's coming with it ! (again it is skill who is needed)
so you see if you are able to make the whole game and your n00b isn't then it simply doesn't count if all he did was throwing fireball or using supers. He simply wont be able to play higher level, you will be able so that's the big difference !
I agree with u ssjkarma. its not the characters that are cheap its the users that use them and use the attacks repeatingly.
i think the most annoying character has to be cyclopse b/c of his optic blasts. all u have to do is constantly use optic sweeps and optic blasts to keep ur opponent pinned to the side of the screen.
i really like eddy cordo b/c of his break-dance fighting style. one of the best fighting games is tekken 3. eddy is the best character in that game. the most annoying character is hworang*did is spell it right* b/c of his constant kicking attacks.
Troy88
07-05-2002, 08:16 PM
Shao Kahn(MK2): I beat him only once out of 100+ tries, and that was only luck, his arrow thing which goes through my projectiles, and his damn ramming thing which takes HALF YOUR LIFE!!!!(not exactly half).
Damn, I forgot about MK...
Yeah, Shao Kahn is quite cheap...there are ways to counter his cheapness, but it requires cheapness on your part.
Speaking of MK, I think it's really cheap how when you go up the ladder, your challengers start predicting your moves. That's BS. Like if you try to do a jump-in attack, the computer A.I. will automatically jump up and kick you; and if you try to throw your opponent, the A.I. will throw you instead (and the A.I. always gets priority). So basically, the only way to defend yourself is to back away from your opponent, and hope that the A.I. makes a mistake.
Eyedol from KI is a pretty cheap character, too.
natedog
07-05-2002, 08:31 PM
i think the most annoying character in MK is Goro. its real hard give him damage. he only takes like 1/4 of wut it should. he also constanly jumps in the air and stomps on u. i guess the reason goro hits his chest is to give u a chance to get to him and dish out some damage. :lookaround:
ZeroEna
07-05-2002, 08:56 PM
Goro's a weakling just keep freezeing him with Sub-Zero and upercut I know it's cheap but it's the only way. Thats another thing if you paly someone in any Mk game they'll just use Scorpion with his Harpoon or Sub-Zero (either) and there ice attack or Sonya with her wrist band blast or Sang Tusung with his transformations. Now Mataro he is the Master of Cheap next to Showkawn. He just keeps punching you or rearing up at you or grabing you tossing you and teleporting to the other side to use you as the prevervial Pingpong ball. It's kida funny though watching it throw you around the screen. I've only beat him twice once with Jax barely after wards getting my butt handed to me by Showkahn And the second time I'll admit it I cheaped a vistory I kept useing the scard Sub-Zero and his Ice throw. but hey it got the job done! :biggrin:
NOTE: the only time I've ever Cheaped in a battle was that time.
:music: :sleeping: :shaun: :yinyang:
SSJKarma
07-05-2002, 09:17 PM
eddy gordo's fighting style is called CAPOEIRA...
this was created in the brasil independance war when the prisonner were fighting in the cells. (in fact they were practicing 2-by-2 with their own style, and they maded it slow-mo) when the guard were asking what they were doing they anwsered that they were dancing. thus the martial arts become a dance at the same time !
they were practing their moves cause they knew they had to fight their way to freedom (independance) !
i really like hwoarang for his taekwondo !
i really loves to confuse my opponent with his stance switch, then hitting them with a punch :laugh:
natedog
07-07-2002, 04:29 AM
that fighting style is the same name as a char on busta groove. :lol:
SSJKarma
07-07-2002, 02:16 PM
the CAPOEIRA's in BUST A GROOVE 1 & 2 were called that way cause they were using that FIGHTING style for their dancing team !
ever notice they were kicking and doing flips over their counterpart (they were FIGHTING) !
hadoken king
07-07-2002, 09:08 PM
Shin akuma and the boss on king of fighters 2001 are the cheap bosses ever but the boss on KOF 2001 is cheaper. They over did it when they made his AI, he is to puckin CHEAP I HATE HIM DAMMMMNNNNN!!!!!! :angryfire:
Thing that annoys me most as a "cheap" tactic: The use of any/all projectiles. This just pisses me off seeing characters that can through/beam projectiles. I know to "be true" to the manga and characters that they're supposed to do this but bottem line is these moves will/are over used. I think ALL projectiles (including beams/anything where you're not physically touching the other character) should take part of your hyper metter. Games without hyper metters have no business using projectiles.
I wouldn't really have a problem with it... but it's just too obvious that "cheap" players and AI will use it and use it consistantly (ie: 5-6 times in a row EVERY time they use it on average). I'd MUCH preffer a fight that's about how well you can FIGHT and not how often you can beam your opponent with an optic blast or nail them with your Hadokens.
Another thing I HATE is grabs. Honest to god, how often do you watch an old Japanese movie (the ones that are nothing but fighting) and the guys do NOTHING but grab each other? NEVER. That's because it's nearly impossible to grab anyone EVER at the speed your moving. Grabs are made WAY too easy in far too many games. And these wrestling characters who's WHOLE strategy is to grab their enemy and just stream them into a chain would ALL get killed fighting almost any of their opponents in less than 10 seconds.
Zangief vs. Cyclops.. hmm.. do you really think with NO projectiles and moves that slowly, and his whole strategy is to prefform grabs/throws on someone who can blast him back 10 feet every time he so much as looks at him, stands much of a chance winning? All wrestling characters should be put in a real fighting game of their own (not something stupid like wrestlemania) and can have fun grabbing and throwing each other to death, but in these ninja/harcore fighting games we live in, there's just no place for "easy grabs".
Troy88
07-07-2002, 11:50 PM
Yes, I hate grabs too...I especially hate combos that involve multiple grabs. But, as much as I hate it, it is an established (and effective) part of fighting. I disagree with what you said about the "wrestling" types. Read what I wrote
here (http://nferno666.sytes.net/phpbb2/viewtopic.php?t=7772) if you want to read my full opinion on it, and also on page 18 (http://nferno666.sytes.net/phpbb2/viewtopic.php?t=7772) of the same thread.
I see your point... But I'm talking about games (not real life). No doubt, in real life (and some games) there are NO projectiles and thus the person/character has NO way to keep the grappling/wreslter-like opponent away and would probably get killed.
But in games like Tekken, DOA, and others.. they design the games so that EVERY character can grab their opponent and easily. Once again, I'd like the grapples be left to the grappling characters almost exclusively.
And in games with projectiles, there's just no way a non-projectile wrestling-like character would stand a chance against someone who has beams/fireballs/anything else that can be used as a repetive projectile. Just try fighting a cheap Cyclops player with Zangief. Unless they mess up.. you're dead. Cylclops is faster, jumps higher, and has many, many optic blasts. Of corse I hate projectiles and would like to see those taken out as well...
A couple things I forgot to mention is combos. I don't mind a few combos (2-3 hits) but the gamers just go overboard on it. Adding many combos makes a game good for button rapers and that's just what most people do anyways. Games like DOA, Soul Calibur, and Tekken all have WAY too many combos. Although Soul Calibur and DOA have certain checks for these button rapers... games like Tekken become virtually nothing but combos. The worst example of this being Mortal Kombat where (at least in the Triliogy) you could KILL your oponent with 1 combo. I'd much rather fight someone with no combos at all and it be just about skill than having every button you could possibly pust after the first will start a combo that branches off into many other combos.
And I believe the last thing I hate as being "cheap" in fighting games is giving the AI any kind of advantage that involves it making the other character supperior to your own character without giving the option of turning it off. Several I have fought AI and its character responds faster, has more health, and takes more damage than a human player using the same character. I don't mind it if the computer can pull off the most difficult moves with ease or always knows where you are or how you're going to attack because human players can (sometimes) do the same thing; but messing with the character and making it superior to your own just takes the fun out of it.
Troy88
07-08-2002, 10:27 AM
I have yet to see anyone do anything really slick with Zangeif. His spinning piledriver is almost impossible to pull off, and most of his regular moves suck (including his air combo). Grabbing the opponent repeatedly literally is the only way to win with him. But as you pointed out, that can be difficult to do when your opponent throws fireballs at you (constantly).
I have mixed feelings on combos. On some games I like them, and on other games, I could do without them altogether. I liked the combo system in Killer Instinct, because you got to mix special moves in with normal moves, which was cool. The combos in Mortal Kombat were pretty lame, I thought. You're right; with certain characters (e.g. Smoke) it's just way too easy to pull off an infinite combo. The combos in Tekken are kind of hard to pull off, and the timing is different for every character. I like the combos in X-Men vs. Street Fighter. Although it is possible to do infinites, they made it so that the higher the hit count in the combo is, the less damage each hit will takes. Plus, it's very difficult to actually pull it off. Like for example, with Ken, I can pull off an air combo in the corner on my opponent, up+roundouse them on the way down, then jump and LP, MK, up+Roundhouse over and over. But if your timing is off even a little bit, your opponent will fall too quicky, you'll lose it and the combo is done. That's what I like about X-Men vs. Street Fighter: yes, it's possible to do huge combos; but a lot of them are insanely difficult to do (especially consistently).
People that abuse Ryu and Ken's fireballs don't bother me too much, because Ryu and Ken are vulnerable for a few seconds after they throw it, leaving them wide open for an attack (plus you can only have one fireball on the screen at once, and it doesn't travel very fast). You can usually punish people that overuse it. Certain other characters, however, enfuriate me. Take Captain Commando for example. His Captain Fire comes out too damn fast. The only safe way to get close to that f*cker is to jump in blocking. And Megaman, well hell, that's even worse, because all you have to do for his fireball is hit HP, and his recovery time isn't very substantial. It's almost like Capcom was encouraging people to be cheap with him.
TarkanX
07-08-2002, 11:20 AM
Just super jump over CapCom's captain fire, and do the same with mega man, the main problem I have with CapCom is his Captain electricity or whatever you call it....
Jhteck29
07-08-2002, 03:29 PM
Zangief is not cheap!!!! If u have ever seen me play as him (which i doubt any of you have), i was deemed the fastest, quickest player with zangief by marvel vs. capcom finalists b/c of how quick my 360's were. So, he shouldn't be on the list. Anyway, Cap. Com. is pretty cheap.
SBYRD5
07-08-2002, 08:03 PM
Cyclops,Megaman,etc. ring a few Bells right. :corky:
Shin Akuma had the strongest special to M.Bison's Xism Crusher Special. :exclamation:
Zangief is not cheap!!!! If u have ever seen me play as him (which i doubt any of you have), i was deemed the fastest, quickest player with zangief by marvel vs. capcom finalists b/c of how quick my 360's were. So, he shouldn't be on the list. Anyway, Cap. Com. is pretty cheap.
Whoa, DUDE!
If you read the WHOLE comment, you'll find Troy88 is at least mostly (if not wholely) bashing the AI Zangief. I'm on his side about that part. When the AI controls Zangief, if you make a mistake and get grabbed, you'll lose a TON of health (almost half) in a single move. And if AI Zangief gets you in a super.. you're pretty much dead.
But a human controlled Zangief is much different because NO ONE can pull off several perfect 360's EVERY time they grab you. In summary, the AI makes Zangief look easy to kill people with, turning him into a "cheap and annoying character". But in reality, a character that has NO projectiles, is that slow, and who's jumps are very limited, requires much skill to use effectively; therefore any way a human player is using Zangief against another player is hard to call cheap.
DX Zero
07-08-2002, 11:33 PM
goddammit! no one is cheap except 4 iceman becuz he was built that way!
and Zangiefs moves are so easy to pull off!
:hmmm: :plain: :tongue: :tounge2: :p
DXZero: Zangief's move's arn't so easy to use when you're using a keyboard :biggrin:
SBYRD5
07-09-2002, 10:54 AM
Yes the 360 turns are hard with the keyboard
Troy88
07-10-2002, 05:25 AM
Zangief's moves are hard to pull off PERIOD. When you go to do the 360 motion, being airborne is unavoidable, unless you precede it with another move (such as HP). So when you see a human Zangief player jump, you know he's up to something, and you can get the hell out of there or counter with an anti-air attack. The chances of a human controlled Zangief SPD'ing me are ZILCH. Zangief's jump is WAY too pathetic as it is, so there's no way in hell anyone with any common sense would let him get close.
SBYRD5
07-10-2002, 09:35 AM
Sad as this sound only a fool would get grabbed by him unless
Your playing with him :lol: or L.Mika(I think thats her name)
TarkanX
07-10-2002, 11:15 AM
Troy we should meet, and play in Alpha 3, I always SPD my opponents with Gief :vampv:
darklink
07-10-2002, 02:03 PM
I would like to ass troy88 to that list of bastard cheap fighters haha :colgate:
darklink
07-10-2002, 02:04 PM
add* ......sorry i haven't touched a computer in like a month........ my grammar is a little off
DX Zero
07-10-2002, 02:20 PM
Sad as this sound only a fool would get grabbed by him
thats what i mean
only fools, only fools...
:baaa:
Troy88
07-10-2002, 02:21 PM
darklink:
Lol.
Look at you, with all ur tag glitch victories (nice variable attacks, biatch). :colgate:
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