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View Full Version : Ken is better than Ryu - ...in this or any other SF game


Troy88
05-07-2002, 05:19 AM
I've always preferred Ken over Ryu, even when they were virtually the same character in the old-school version of SF2 (hey, his throws looked cooler). When the differences between the two were more noticeable in future SF games, the differences in Ken actually made a difference.

Take "Super Street Fighter 2" for example. Ryu's fireball got beefed up a little bit, and if you do a half-circle motion you get a red fireball. So what? In a Ryu vs. Ken match, Ken's fireball will still nullify it, rendering it useless. Ken's improved dragon punch, however, is something worth having. It covers more ground, and is lightning fast (plus if you hit them with it up close, you get a 2-hit combo out of it).

Now let's move on to Street Fighter Alpha 3. Now I'll admit, Ryu's ShinKuu TatsuMakiSenPuuKyaku is a cool super move. You can use it to punish people that jump around too much. But, Ken can essentially do the same thing with his ShinRyuKen. Ryu's ShinKuu HaDouKen was pretty lame, in my opinion. You can see it coming from a mile away, and has about 10% chance of actually working on me in a fight. Ken's ShouRyuReppa was much more effective.

Now on to X-Men vs. Street Fighter. Once again, Ryu's S. HaDouKen is predictable and easily avoided/blocked. Ken's ShouRyuReppa can easily be thrown into a combo, and it does massive damage. Plus if someone is trying to super jump over you, you can totally rape them. The other distinct advantage Ken has over Ryu is the fact that Ken's HaDouKens travel diagonally downwards when done in the air. I've found that most Ryu users tend to try to fireball you to death, so all you have to do is jump straight up and blast them a few times. At this point, they might try to jump at you, then all you have to do is a dragon punch. Unlike Ken, Ryu can't dragon punch in the air. If you want to be really cheap with Ken, you can super jump backwards and throw multiple fireballs before you land & build your super meter. Ken also has some wicked combos, and most of your basic 8-12 hit ones are easy to pull off. I can do an infinite combo with him, although I've been hit for doing it before...lol.

So that's about it. If you are a Ryu user and like being cheap with HaDouKens, you should try playing me, and I'll put a stop to it real quick.

But by all means, feel free to disagree with me. :biggrin:

(Edited by Troy88 at 8:55 am on May 7, 2002)

SSJKarma
05-07-2002, 07:16 AM
i disagree !

ryu has advantage that ken doesnt !
ryu's fireball are bigger so then are difficult to avoid.
ken has his shoryu reppa but can be avoided easily,
and so is the fire whirling dragon punch(dont remember the name)
ryu has his shinkuu in xmvssf who is at my opinion the best moves
he has it has priority on everything except cyclops and chunli !

in sf2 original ryu and ken werent the same ! normal moves were different and throw moves were too ken had power and ryu had speed ! that was the real differences !

try a roll throw with both and you'll see what i mean !

UnKnOwN2002
05-07-2002, 09:17 AM
I like MvC's version of Ryu.
That way, I can play as ryu, Ken, Akuma, or Dan. :)

SSJKarma
05-07-2002, 11:32 AM
Dan isn't bad, i actually use him much in MvsC2 !

except for his super taunt who serve the purpose of making your opponent laught to the ground to give you a chance of crushing them up ! **cought**

he's overall good !

Physicals r scary
05-07-2002, 11:50 AM
i think ryu sucks, kens okay, i like wolverine and spiderman the most....but then again kilik could kill them all

princevegetam
05-07-2002, 02:35 PM
ryu is so cheap. he has so many beam and projectiles. while ken is much better with physical combat.

SSJKarma
05-07-2002, 02:55 PM
ryu isn't cheap, people who play him are !

ryu has more real combo than ken ! ken always finish in jumping or finish with a move who take lots of time to hit !

example:
ryu axe kick ------

TarkanX
05-07-2002, 03:23 PM
Storyline-wise Ryu Beats Ken(but not by much)

Game play-wise, Ken beats Ryu(overall)

It's been proven in tournament play, Ken is on a higher Tier than Ryu.


the hadouken is the easiest projectile to jump over, or to parry(SF3). The shoryuken is just to good, play SF2 and see what I mean, if you jump, you stand no chance. Especially with Kens fire shoryuken which does a 3 hit combo if fully connected(in alpha games). Ryu's fire hadouken deals more, but it can easily be jumped over.

The tsatsumaki senpuu kyaku, I have to give this to Ryu, Ken does 5 hits, and Ryu does 1-2 hits. but when Ken lands, he's left defenseless, and the opponent is just standing. When Ryu hits the oponent, they get knocked all the way back.

Shinkuu Hadouken vs. Shoryueppa: Shoryueppa wins this one, that is if we are going by regular SF games and not marvel vs. capcom games. shinkuu hadouken is just a charged up hadouken which can easily be dodged by jumping, or parrying it 5 times. the shoryueppa is 3 shoryukens, but lethal combos, and damage.

Shin Shoryuken vs. Shinryuken: Shinryuken wins. shin shoryuken on good defense characters(not bad defense, or great, just good) deals 45% damage(about). It's hard to connect if your fighting an experienced player, and it's weak if you do a shin shoryuken while they're in the air. The Shinryuken is one the top tier for one of my most favorite supers. It's air unblockable, it's hard to parry(in the air that is), and how many combos? about 16 at most in 3rd strike, and 14 in alpha 3. it deals moderate damage though. But when you did this catching your opponent in the air, it's safe to assume your chances of winning just got better.

Shinkuu Tatsumaki Snpuu Kyaku vs. Shippu Jinrai Kyaku: hard decision, but I have to say Shinkuu tatsumaki senpuu kyaku. Shippu Jinrai is a good attack if you want to be careful, since if Ken doesn't hit the opponent with his knee, then he won't go all the way up. But Shinkuu Tatsumaki Senpuu kyaku can hit the opponent bouncing them from one foot to the air like a circle, and the good combo damage.


note* Ryu has Denjin Hadouken which is an extra super move

Who would win in each game if they fought:

SF2 TWW: they are the same, but Ken because of his extra throw

SF2 CE: Ken again

SF2THF: Ryu, dunno why though

SSF2NC: Hard choice, but Ken

SSF2T: Ken

SFA1: Ken, he has shinryuken

SFA2: Ken

SFA3: Ken once again

SF3NG: Ken

SF3DI: Ken

SF3TS: Ken

Marvel games: dunno why, but Ken wins.

Capcom vs SNK: never played the series, but Ken wins



overall: Ken wins, but I still like Ryu better.

SSJKarma
05-07-2002, 04:02 PM
tarkan: i agree for someone like you who see ken as a benefit !
but for those who sees it in the other way then he is just too stupid ! ryu has good close range attack when you know how to do combo ! ken has some but is defenseless after a combo !

like i said...
ken = power
ryu = speed

they are counterpart of each other !
that's why they got the same tech !

TarkanX
05-07-2002, 04:23 PM
Actually

Ryu: power
Ken: speed

Ken is flashy, and Ryu is focused. Ryu has a better round house, and axe kick, but Ken is still better in game play overall(but Ryu is still my fav. SF character).

The disadvantage of Ken, like you said is he's defenseless after a combo, like if he does a fire shoryuken, and only the last combo hits with the opponent on the ground, the opponent will still be standing, as with Ryu, his one combo shoryuken isn't flashy, it's focused, so you don't have to worry about watching out for them when they are going to trip you when your coming down, or something..... Ryu's Tatsumaki Senpuu Kyaku is safer than Kens, it hits the opponent all the way back, but Kens flashiness gets in the way of that.

Ken has an anti-turtling(hitting someone while they're ducking) in alpha 3 in which Ryu doesn't, which is an advantage for Ken.

05-07-2002, 04:32 PM
ken is better than ryu ..........


no doubt

DX Zero
05-07-2002, 06:04 PM
Quote: from UnKnOwN2002 on 9:17 am on May 7, 2002
I like MvC's version of Ryu.
That way, I can play as ryu, Ken, Akuma, or Dan. :)

hey how do u change to Dan ?? :biggrin:

and i like ken becuz he has combos, I hate Ryu becuz my friend uses him the cheap way and he has too much power..

Troy88
05-07-2002, 08:41 PM
Quote: from SSJKarma on 10:16 am on May 7, 2002
ryu has advantage that ken doesnt !
ryu's fireball are bigger so then are difficult to avoid.

in sf2 original ryu and ken werent the same ! normal moves were different and throw moves were too ken had power and ryu had speed ! that was the real differences !

try a roll throw with both and you'll see what i mean !


Yes, Ryu's fireball is bigger than Ken's, but that doesn't make it any harder to avoid. Ken's smaller fireball will STILL nullify it. And as I said before, with Ken you can simply jump straight up and throw a fireball diagonally downwards at Ryu while Ryu's fireball passes safely underneath him.

Now, as far as Ken and Ryu being different in the original SF2. You are quite erroneous in this statement. Have you even played the original SF2? The one and ONLY difference between the two of them is that Ken's roundhouse throw rolls twice before releasing the opponent. Every other move is IDENTICAL. Their short, forward, roundhouse, jab, strong, and fierce moves look exactly the same, take the same amount of time to execute, and do the EXACT same amount of damage. Ryu and Ken take the same amount of time to travel from one side of the screen to the other. Their special moves are identical. Even the graphics for their bodies look identical, with the exception of their heads. Capcom reused the same animation for both of their walks. Ryu and Ken have no advantage over each other whatsoever in this game. Play it, and you will see.

By the way, why do you put "!" after every sentence in every single post?

MEGAMAN7
05-08-2002, 12:08 PM
Ryu is the more well rounded Power fighter, while Ken is a close range Speed combat fighter. As mentioned before Ryu's moves are more Focused than Ken's and Ken's moves are Flashyer. Ryu can attack up close or far away (Shinku Haduken far, Shin Shoryuken close). The Shinku Haduken in Marvel V.S. Capcom is difficult to DODGE if you're not already in the air. The Shin Shoryuken can be quite easily blocked though. All of Ken's moves are useless far away (excet the Haduken but what will that do), but because he is a Speedy close ranged fighter his moves can be quite difficult to block sometimes. Overall Ken is better to me because I like fighting at close range myself to back my opponent into the corner. :biggrin:

TarkanX
05-08-2002, 03:50 PM
Range: Ryu
close-up: hard to say, but I'm going with Ryu
anti-air: Ken
tick game: same
character that makes you confused to counter: Ken

Roll
05-08-2002, 08:27 PM
same as tarkan only two more things added:
Most dedicated to his martial arts: Ryu
Cutest ever out of the 2: Ryu! ^.^ (This was just for fun)
Don't mind me, I'll be leaving now... *runs out*

Physicals r scary
05-08-2002, 09:21 PM
yes ryu is sooooooooo cute *giggles*


*disclaimer, im not gay*

asshole
05-09-2002, 03:53 PM
####, why is it always RYU vs. KEN or KEN vs. RYU?

Where the #### is Sagat?
How come it's never Sagat vs. Ken/Ryu?

After all, he CAN kick anyones ass...
Or I bet atleast I CAN as him...


By the way, RYU is WAYY much better....

Because if you guys look in the futuristic games... Such as CCvsSNK1/2, Ryu's moves do MORE damage then KENS...

Kens only better than Ryu at SPeed/Combos...

princevegetam
05-09-2002, 04:17 PM
mm... sagat is a bit too tall so his uppercut isn't really that useful. his tiger projectile also travels a bit slow. he is too big. he doesn't have tornado kick either.

asshole
05-09-2002, 04:42 PM
Umm...

Sagats Tiger Uppercut connects more than the Shoryukens...

In SF2, Sagat hits 2 times, while Ryu and Ken only hit once (or for most of the parts).

In SF2 Turbo, Same..

In the other games Sagats hits are more...

In the Comp. game, SF Zero, Sagat connects 6 times, while Ken and Ryu only connect 3 times..

And CvSNK2 Sagat connects 8-9 times I think, while Ryu/ken only connect 4-5 times...(I'm not really sure about CvS2, but I know Sagat has more hits..)


And It doesnt matter, How short/tall you are, you can always connect them..

Roll
05-09-2002, 09:36 PM
Sakura beats 'em all! She's got speed, anti-air, projectiles, a high jumping attack, and a projectile stopping running Cherry blossom punch (that's what it's translated into). Plus, she looks prettier. In SFA2 (her debut), she was pretty good. Her Running Dragon was a 1-6 hitter. Her fireball could be increased in strength (even though it loses range), and her shun pu kyaku was strong. She also had that Jumping thing that attacked with a small head aiming attack that made her bounce off the opponent when she connects. Her Supers where great too, Shinku Haduken (medium hight), Midare Zakura (low-high), and Haru Ichiban (low only). She had great attack types for each type of terrain. In MvsSF, She fires hadukens horizantally, in the air too, but they take a LOT of damage compared to other projectiles. The Hadukens are good for anti-air, and keep away games too. Her Shououken is great in the air or on the ground. She can use it in the air to dodge, not fall in front of the enemy, or to attack. On the ground, she can use it to avoid jump-in's, or stop jump-ins, attack regularly, avoid Hulk's Gamma Crush (Which is fun to do...), and it's easy to combo into. Her shun pu kyaku can go really high and far fast. It's good for doging while attacking. It can also be used in a combo, and cause the little bit of extra damge you might need. Her Shinku-Haduken causes great chipping damage, and can connect if someones really close, or is jumping in. Best of all, barely any start up time! Her Midare Zakura is great for damage, and can connect if an opponent is in the air. If blocked, though, she bounces forward, but she can still attack, and catch the opponent off gaurd. Her Haru ichiban is good for damage as well, even though it goes straight into the air. It can connect any time during the attack, and when she falls down, she cannot attack, but she can still block (unless she connected).It can be used for dodging things, like Ryu's Shinku Haduken, or Gambit's Mega obtic blasts. All in all, Sakura could kick there asses if played well. Sakura rocks! ^-^

Troy88
05-09-2002, 10:21 PM
Actually
Wolverine will kick almost anyone's ass in the Capcom vs. series. This started out as a Ryu vs. Ken post, but since you brought it up, there are others that are good, too.
Wolverine's weapon X is one of the most powerful supers in the game, and will go through any projectile (even Ryu's "big one" :biggrin:). It also comes out lightning fast, virtually teleporting him across the screen. His dash is one of the most effective in the game, and he's in your face and starting a combo before you even knew what hit you. Berserker barrage X also does excellent damage when you put it into a combo, and it initiates the "flying screen," giving you a chance for even more hits. Wolverine's drill claw has excellent recovery time, can be done in the air (even to change direction mid-flight), and can be done in any direction. His slide can go under anyone's projectile (except for Ryu's :( ). His fierce throw is also very difficult to tech hit out of, and he can strong throw in the air. Overall, I would have to say that Wolverine is perhaps the easiest out of all the characters to do combos with. Unfortunately, that also makes ppl refer to him as a "button-smasher" character, although I disagree.