nosoul4evr
02-16-2003, 05:48 PM
I had this idea a while back...but i cant find it via the search feature...so im gonna post it again. :D
The idea was to make getting a 'quick game' quicker.
Instead of our current way...wich is player challanges player and you spend alot of time getting 'denied'.
As well as getting a few "no sync's"..
Or you open a chat chan..and wait...and wait....and no one shows up for a fight.
All this waiting and no fighting stinks.
So i was thinking...change the Quick Game to a first come first serve method.
If you click the 'quick game' button you will imeaditly try to sync with the next available player in the chat room that is also looking for a 'quick game'
If there is no sync...a box will appear stating it is trying to connect to the next available player looking for a quick game..then attempt to connect for a few seconds then move on to the next available player in the chat room until a sync is made...or the search is canceled...or after 5 cycles the search ends.
Who will host? As each player activates their 'quick game' they are numbered...and the game works it's way numericaly through the numbered players.
As each player makes a sync...they oblivously leave the room..and the servers attends to the next lowest number in it's list of clients to try and sync.
Thats a rough idea...it's late for me..im tired and need some sleep...i'll tweek the rest later...but i think you get the idea.
Edited By nosoul4evr on Feb. 17 2003 at 08:12
The idea was to make getting a 'quick game' quicker.
Instead of our current way...wich is player challanges player and you spend alot of time getting 'denied'.
As well as getting a few "no sync's"..
Or you open a chat chan..and wait...and wait....and no one shows up for a fight.
All this waiting and no fighting stinks.
So i was thinking...change the Quick Game to a first come first serve method.
If you click the 'quick game' button you will imeaditly try to sync with the next available player in the chat room that is also looking for a 'quick game'
If there is no sync...a box will appear stating it is trying to connect to the next available player looking for a quick game..then attempt to connect for a few seconds then move on to the next available player in the chat room until a sync is made...or the search is canceled...or after 5 cycles the search ends.
Who will host? As each player activates their 'quick game' they are numbered...and the game works it's way numericaly through the numbered players.
As each player makes a sync...they oblivously leave the room..and the servers attends to the next lowest number in it's list of clients to try and sync.
Thats a rough idea...it's late for me..im tired and need some sleep...i'll tweek the rest later...but i think you get the idea.
Edited By nosoul4evr on Feb. 17 2003 at 08:12