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 View Poll Results: Best vs. game - Wich one do you think?
x men vs. street fighter 4 10.53%
marvel super heroes vs. street fighter 4 10.53%
marvel vs. capcom 3 7.89%
marvel vs. capcom 2 23 60.53%
capcom vs. snk 0 0%
capcom vs. snk 2 3 7.89%
capcom vs. snk 3 (not sure if that one is out yet) 1 2.63%
Voters: 38. You may not vote on this poll

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Old 08-04-2002, 04:19 PM   #31
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I played Capcom vs Snk 2 like 20 times, and I didn't get any bonus stages... ??? And MvC2, since you obviously play mvc2, you should know that assists are important in that game. Especially for me, since I play with Roll as my main character (and win 80% of the time with her...). Your assists also need to be chosen carefully for the effectiveness of the team hypers. Each character has their own design, and I admit, that cable was designed to pull off fast projectile hypers. But that doesn't mean he's cheap. I beat cable players every day who try the hvb and ahvb on me, and I evade them. It's not the character, but the player. There is no buts, what ifs, or "things" about it. It's a fact, not an opinion, from me to you.
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Old 08-04-2002, 05:04 PM   #32
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MvC2 is a fast paced game, it's not about button mashing, it's about fast thinking, and good reflexes. I like SF2 because it takes a lot of skill to win, not like CvS2 where you just turtle, and do a crouching fierce, and wait 20 seconds for an opponent to do a wrong move. In MvC2, if you turtle, you die, in SF3, if you turtle, your beaten, but not as badly as MvC2, in SF2, if you turtle, your in good hands(but I'm not trying to say SF2 is a bad game). In Alpha 3, if you turtle, you die.


I like the infinite combos because it seperates the newbies from the pros. A newbie could beat a pro in Tekken, it will go either way in a match, but in MvC2, if a newbie talks trash, you could play him, and humiliate him so that he knows not to talk trash again. Sure theres big beams in MvC2 which I don't like, but if you play the game, an AHVB can be dodged, an E-M Disruptor can be dodged, a shinkuu hadouken can be easily dodged.

Roll: it depends on how many points, and how well you do to get to face Shin Akuma, or God Rugal.
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Old 08-04-2002, 05:08 PM   #33
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Roll, Zangief's super does NOT take 90% of your life. Furthermore, it's VERY difficult (and impractical, for that matter) to pull off in the first place, so what's the difference.

Cable was designed in such a way that makes it easy to exploit his projectiles, and play keep away the entire round, while slowly draining away at your opponent with chip damage. Characters like Wolverine with no projectiles are screwed when they go up against a Cable user that plays this way (and most of them do). Cable's Viper Beam gets priority over most (if not all) other projectiles, meaning that the only way to inflict any damage on someone that abuses it (and once again, this is most Cable users) is to get in close. But how can you get in close, when their entire strategy is to "keep away?" You can't. They know that, and they're cheap bastards for doing it. Also, you can link his Viper Beam into a Hyper Viper Beam, and you can link the Hyper Viper Beam into another Hyper Viper Beam, into yet another Hyper Viper Beam.

I was curious, however. Even though most of the MvC2 community is in agreement that Cable is one of the cheapest characters in the game (with the exception of the Cable users themselves :colgate: ), I wanted to hear it from a pro; in other words, I wanted to hear it from a Cable user. And I wanted to hear it from an openly CHEAP Cable user. Here are some excerpts froms a Cable Strategy guide:

What's keep-away? Keep away is a way of playing that "keeps" your opponent "away" with long range attacks like projectiles/beams, and chip them to death while they can't put their finger on you.

Cable is a really good character when used in a keep-away game. His viper beam has great coverage since you can direct the beam up and down. His electrap is tricky and can really stops your opponent from move closer to you if used right. Along with the blessing from Capcom of his FP, there is no reason why you don't want to play keep-away with Cable.

If you just love to play keep away, or you need a brief rest from your opponent, jump back and throw dozens of those handy electrap bombs along with viper beam. Cancel any hit viper beam into HVB, and blast those away if they are stupid enoguh to get caught by a electrap. If they start to call you cheap, so be it. Keep doing this until they get pissed off (unless they are your friends, in this case, you better stop it).

Cable doesn't have a good anti-air move. It's just not good when your opponent keeps jump-in. The best way to deal with this problem is to stop them from jumping. Only use Viper Beam and Hyper Viper Beam in air unless it's in a combo or you are 100% sure it's going to hit. By jump back and shoot Viper Beam, you increase the coverage of Viper Beam to about 2/3 screen wide (with directing the beam of course), and also increase the distance between you and your opponent. Your opponent won't be able to jump any closer to you unless they are super or double/triple jumping before your beam come out. Having a good anti-air assist is a good way for dealing with super jump, just remember to cover for your assist. Finally, another good way to deal with super jump-in is simply dash forward to where your opponent was while they are at the top of the screen. This way, you put Cable out from any jump-in attack.

Another important thing about keep-away is always stay on your toe. Some people get mad when play against keep-away because now they can't do their air combos. Try super jump all the way to the other side of screen whenever they (finally) get close to you. This makes them even more mad because now they have to catch you again while your beam stops them from jumping and dashing and chip more health away from them. People do stupid things when they are losing their mind. At this point, some probably starts to call you cheap, but if you want to play a really mean keep-away, don't stop here.

I like keep-away game (yeah you heard me ) and that's why I play keep-away game. Having fun is more important then win the match anyway.


This is one of the most obnoxious strategy guides I've ever read, but I'm sure it's not the only one for Cable that promotes cheapness. Notice how the author is proud of the fact that people get mad, his consolation being "having fun is more important than winning the match anyway." Fun for who? Yeah, I'll bet all you cheap cable users have fun playing like that, while your opponent is pulling his hair out trying to counter your cheap strategy, all while getting chipped to death by Viper Beams.
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Old 08-04-2002, 05:10 PM   #34
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Most of us can agree that Zangief isn't a cheap character, and that almost all the xmen and street fighter characters have the same level of cheapness.in fact, he has less of an advantage over other characters, since he can't shoot any kind of projectile, his super is extremely hard to execute and get caught by, he's not much of a combo dude, and he
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Old 08-04-2002, 05:15 PM   #35
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True, very true, aslong as u win..cheap or not u win...thats how some ppl see it.
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Old 08-04-2002, 07:17 PM   #36
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Storm users can be much more Cheaper than Cable users at times, just like Spiral, and Strider/Doom users.


If Cables Viper Beam seems so cheap, just jump over it, his grenade isn't the gratest thing in the world, it's blockable, if you have a character thats not top tier who can dash, then your in good hands, like Chunli, and War Machine. If he does AHVB, just don't get caught in it, and dash over to him, and do your infinite or whatever you want to do.
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Old 08-04-2002, 09:01 PM   #37
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Roll, how do u manage to beat like 80% of ppl with roll? I cant believe that i am seeing cable being bashed like this.Sure cable can be used cheaply, but so can nearly every character in mvc2. Have you guys ever watched any mvc2 tournament videos? Cable users can be beaten no matter how cheap they play. Look at storm, u can fly in the air and constantly do typhoons the whole match. Look at the spiral and sentinel trap: u have spiral as your active character, u call out her dancing swords and use sentinels assist to chip away at your opponent. You can literally do this the entire game, this is a very cheap way of winning. There are countless ways of winning a game cheaply, so i dont think you should single out cable because he is commonly used in fights. If you are skilled enough you can find away of getting out of every cheap situation.
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Old 08-04-2002, 09:39 PM   #38
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MVC2 IS boring unless u play it against someone...

CVSSNK/2 is good, more strategie and skillz involved
but i like MVC2 more... becuz of mad combos and wins :biggrin:
...MVC2 has a point, but its not really all about skillz or strategie that makes a game better... :lol:
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Old 08-04-2002, 10:22 PM   #39
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Quote:
Sure cable can be used cheaply, but so can nearly every character in mvc2.
Yes, I do realize this. But Cable isn't good for much else besides being cheap and playing "keep away." The way he was designed as a fighter encourages it. His air combos suck, and he doesn't really have any effective anti-air moves.

Quote:
Have you guys ever watched any mvc2 tournament videos?
Yes, as a matter of fact I have. This served to only strengthen my opinion of Cable, as the pros seem to resort to the same cheap game of "keep away" that the n00obs do. The only difference is, the pros are better at it.

Quote:
Cable users can be beaten no matter how cheap they play.
Okay, now I never said that I thought Cable (or any other cheap character) was unbeatable. Cheap strategies can almost always be beaten (unless it involves infinite combos), but that doesn't mean that the strategy wasn't cheap.

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There are countless ways of winning a game cheaply, so i dont think you should single out cable because he is commonly used in fights.
But with some characters it is extremely easy to be cheap. Cable is one of those characters, and in my opinion, that is at least part of the reason that he is so commonly used (and abused) in fights.
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Old 08-04-2002, 10:27 PM   #40
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cable has an EXCELLENT anti air :sly:
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