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Old 07-12-2002, 04:24 PM   #31
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Well, I must thank TMy for postin' in here, otherwise I never would have even looked in here. Troy88, that's some great thinking. You obviously understand lag and how it works very well... which reminds me, I was going to make a submission about it at Senshuk, but seeing as they havn't even put up that last one I sent in yet...

How would you like to compile a thorough explaination of "lag," how it is caused, ways people exploit it, how to decrease it, and how to incorporate it into your fighting technique? I'll go ahead and make my own and put it up at TIB, but since you're obviously qualified, I'd like to host one written by you as well.

Just something I'd like to point out (you probably already know this). When people use techniques such as using 1 move over and over, to jumping around like crazy, to even corner raping; they ALL produce lag. Whether the person using this knows it or not, they're still causing lag because usually they're not hitting anything on the "reciever's" side but on their side they're just pumbelling the opponent with endless attacks. Back on the recieving side you're probably getting frustrated that none of your attacks work (occasionally supers do).

In effect, employing such techniques (and knowing how to use them) will in effect, sometimes cause the "less laggy" opponent to gain the "lag advantage" in these situations. Take silver_fly for example. I remember fighting him before the jump lock was added. He had about regular lag as any other fighter I fought, except he super jumped almost every 2 seconds. And since he was doing it (and not taking any damage) I started doing it too. The result was a less than pleasing almost "airial" battle where neither of our healths seemed to move. Neither of us EVER landed a successful super (on that inflicts damage), and the game ended in a time over.

Employing such techiniques as the above can/will cause more lag, and as you've said before, people who know how to exploit them will be the ones that seem to lag the most.
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Old 07-12-2002, 05:05 PM   #32
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O NOW I REMEMBER!
MVC2SUCKS WAS THE LAGGIEST PLAYER!
ROFLMAO! :lol:
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Old 07-12-2002, 06:48 PM   #33
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Lol, i've played silver_fly. And you're right all he seems to do is superjump from one end of the screen to the other. It's not something i'll regard as lag. Once he's made his jump, i'll usually jump back and waste one of my supers. Mostly connecting. This is absolutely no lie. My hyper bar had reached level 2 i think. He, as you would expect is frantically trying to avoid a super. I SWEAR he made exactly 8 consecutive superjumps, back to back. Mugging the whole jump lock concept.

As for MVC2sucks, well he's one of the most ignorant players i've ever played against. He thoroughly low punches the whole entire game. Allowing me to rise my hyper bar to level 3 many times. Simply jump back and hit one of the supers and the corner rape is finally finished. On his side of the game, i've teleported and supered his ass. The technique is repeated. Man i don't know what is up with that guy. Doesnt he know his cheesy low punches are his actual drawback. Yet he persists. Once again this is not an example of lag.

I'll tell you what lag is. Take knoksoner for an example. His game is running at a faster pace then mine. Okay. Immediately as the round starts, his hyper bar has increased rapidly. On my end the sign fight is just up. Me not making a single touch. Seeing his hyper bar and thinking whoa, i've only begun. Distraction at it's core. Okay i resume fight, firing hadokens and already his bar up at level 2. Him only making a single hadoken and some other roundhouses lets say. To me, thats a perfect example of lag. Him doing whatever to increase his hyper bar. Mine running on the slower connection, thus unabling myself to follow his attacks thoroughly. Him not playing cheap or anything. No jumping like crazy or doing repetitive moves. Just differences in comps and connections and such.
That time i was running on 20fps. Him claiming to be on 40fps.
Thats lag for you really.
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Old 07-12-2002, 09:53 PM   #34
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well Jason, u are sorta' right... (but not exactly)

due to the crappy performance of Shockwave on under $300 systems (such as this crappy p500 i'm using right now.. witha' $10 video card)... i've made SURE that the game only needs about 15 frames per second to run "smoothly"... anything above is just extra...

thus... 20fps on u'r end should be the same as 40fps on his... (trust me on this one) :biggrin:

the problem you've described however, is one of two things:

1: old "mash all punches and kicks to increase u'r hyper bar @ super-man like speeds" bug... (a bug that was fixed in 0.5a)

2: him REALLY .. (and i do mean "really") lagging... thus, the slow-arse connection between the two of you didn't send the packets "one @ a time", but delivered 20+sec worth of gameplay to u'r end in one big burst (u can imagine the problems there) :biggrin:

solution ?? hyper moves.. noffin but hyper moves... they fill up the whole damn screen, do major damage, and clear up the lag like therez' no tommorow (the real key is knowing when to use them)... :biggrin:

... in any case... ALL of the problems mentioned in this thread were improved by about 10% in 0.5a... (but i'll be damned if anyone noticed any of the changes ...)
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Old 07-12-2002, 10:04 PM   #35
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Yes Jenson, the actual super jumps and duck punches are not laggy themselves, it's when your computer doesn't interpret it fast enough that they cause lag.

Lag is caused by the difference of running/download speeds of computers and you'll never get through a fight without experiencing some. Every single attack you use which misses your opponent on their screen but hits on your screen is lag-induced.

When silver_fly is jumping around, that doens't cause much lag itself, but when you fire a super at him and he appears to get hit but is actually not, cause him to next "teleport" on your screen. That's lag.

When MVC2sucks is duck punching you, you easily aviod the attack but on his screen he's still hitting you because his comp. didn't pick up on the dodge/block and as long as he continues to duck punch, none of your attacks will hit him and none of his attacks will hit you. When he stops, you'll "teleport" on his screen. That's lag.

When you fight someone who's connection is drastically better than your own and they have various glitches that cause them to gain the "lag advantage." That's Extreme lag.

Edit: Sorry, started replying to this post before TMyApp posted.

Well, I have noticed that the frames needed to make a character "reset" after you're done attacking him and them recieving no damage (because they just avioded it) has been reduced since December (havn't played enough recently to notice it though) :biggrin:

Still a shame they don't reset while they're in the air (which is why using too many tornado claws CAN be a problem).

And the hyper moves.. While I'm glad they clear lag.. it's just bad to have to fight people with NOTHING but hyper moves just because the opponent won't do anything but run away whenever you try to engage in close range combat.
Solution?? I doubt there is one. Some people are just plain cowards.
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Old 07-12-2002, 10:27 PM   #36
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remember when i complained about mvc2 cheating?
i found out he just hard punch me in the corner (on his screen)
while i was kicking and doing supers on mines...
his health did not went down....

but what so laggy about him is..
he was on 14k or 24k or something modem :baaa:
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Old 07-13-2002, 12:17 AM   #37
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[quoteost_uid0="DX Zero"]O NOW I REMEMBER!
MVC2SUCKS WAS THE LAGGIEST PLAYER!
ROFLMAO! :lol:[/quote]
Lol. MVC2sucks is the "King of the low punch." When I gave the example of "your opponent ducking and punching like a dumbass while you're beating the crap out of them with fireballs," he was the one I had in mind (him and maybe Pakistani & Blackranger :colgate: ).
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Old 07-13-2002, 01:40 PM   #38
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WALLACH laggs too :corky:
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Old 07-13-2002, 05:48 PM   #39
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Why are you using Champion X....well I lagg and Joeyjoe1487 and KidKrazy#### and hadokenking sometimes.
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Old 07-14-2002, 08:38 PM   #40
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U guys forgot Airlock ....
he fukin laggs too
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